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Table of Contents
Zone Information
Area Name The Shrine of Ru'Avitau
Type Dungeon
Maps

RuAvitau1.png RuAvitau2.png RuAvitau3.png RuAvitau4.png RuAvitau5.png RuAvitau6.png

Map Acquisition Coffer
Miscellaneous Able to use Escape Able to use Tractor
Hobbies
None
Weather

Trans Dark

Trans Earth

Trans Fire

Trans Ice

Trans Light

Trans Lightning

Trans Water

Trans Wind

Region Tu'Lia
Expansion Rise of the Zilart
Requirements The Gate of the Gods
Restrictions None
Background music "Ve'Lugannon Palace"
Monstrosity Not applicable
Notes Devices called "Monoliths" are used to control the blue and yellow doors. Only one color type will be open at a time. Small circles on the map denote teleporters, and empty areas with letters are the destination of the teleporters. Some teleporters have more than one possible destination; you may end up at different places each time. The chances are random.
Description

Part of the floating island of Tu'lia, constructed ten thousand years ago by the Zilart as the "Gate of the Gods" this is said to be the very entrance to paradise itself. The Shrine of Ru'Avitau makes up the core of the vast island and can be accessed from the gate at the central edifice of the Ru'Aun Gardens. This area is most well known for its resident Notorious Monster - Kirin, master of the Shijin.

Shrine-of-ruavitau
Connections

Ru'Aun Gardens at (Map 1: C-11, E-4, H-12, K-4, M-11; Map 2: E-12, K-12)
Celestial Nexus at (H-7)
Escapes to: Ru'Aun Gardens (H-11)

Other Information

Possible Weather Weather Reporter
Resist Vs None - Note: This zone is unique in that all elementals are always present regardless of the overall zone weather condition
Resist Vs
Resist Vs
Resist Vs
Resist Vs
Resist Vs
Resist Vs
Resist Vs

Elemental Maps
Elemental Map

Individual Training

Area of Book Pg Tgt. Level Max Level Mobs to Fight XP/Gil Tabs
The Shrine of Ru'Avitau
Map1 (H-7)
Map2 (H-8)(H-11)
Map4 (H-9/10)
1 71~71 2370-4740 237-474
2 71~74 ???-4160 ???-416
3 75~80 1930-3860 193-386
4 77~82 ???-??? ???-???
5 79~82 2050-4100 205-410
6 81~84 2390~4780 239~478
Brown Casket Blue Casket
Item Abundance Item Abundance
Terminus Earring 1.2%Very Rare(1.2%) Healing Salve I
Remedy 16.7%More data needed.(16.7%) Healing Salve II
Cobalt Cell 16.7%More data needed.(16.7%) Ascetic's Tonic
Sandfish 0%More data needed.(0%) Fanatic's Tonic
Rubicund Cell 0%More data needed.(0%) Monarch's Drink
Vile Elixir 0%More data needed.(0%) Vicar's Drink
Hi-Reraiser 16.7%More data needed.(16.7%) Champion's Gambir
Coral Fragment 0%More data needed.(0%) Lucid Elixir I
X-Potion +3 33.3%More data needed.(33.3%) Flask of mana mist
Barrier Module 0%More data needed.(0%) Lucid Ether I
Dark Adaman Bolt Quiver 0%More data needed.(0%) Stalwart's Tonic
Ruszor Quiver 0%More data needed.(0%) Daedalus Wing
Deepbed Soil 0%More data needed.(0%) Braver's Drink
Scream Fungus 0%More data needed.(0%) Healing Powder
Tama-Hagane 16.7%More data needed.(16.7%) Clear Salve II
Lacquer Tree Log 0%More data needed.(0%) Fool's Tonic
Hi-Ether +3 0%More data needed.(0%) Lucid Potion I
Manta Skin 0%More data needed.(0%) Lucid Potion II
Boyahda Moss 16.7%More data needed.(16.7%) Lucid Potion III
Voiddust 16.7%More data needed.(16.7%) Cleric's Drink
Mana Mist
Dusty Elixir

Involved in Quests/Missions

Quest Type Starter Location
Divine Might General Yve'noile    Shrine of Ru'Avitau
Skyward Ho, Voidwatcher! Voidwatch Kieran    Norg (I-8)
Mission Nation Starter Location
The Sealed Shrine Zilart --- ---
The Celestial Nexus Zilart --- ---

NPCs Found Here

Name Location Type
Yve'noile Quest Giver

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes


Faust
Respawnable: ~4-6 hours
83-85 Oblation Abjuration
Summerstone
Tonbo-Giri
Dolls Faust Spawn Location

A, S, M


Kirin
Assisted by: Byakko, Suzaku,
Seiryu, Genbu, and/or
Kirin's Avatar
92 Kirin's Osode
Kirin's Pole
Dryadic Abjuration: Body
Neptunal Abjuration: Body
Wyrmal Abjuration: Legs
Scroll of Quake
Scroll of Raise III
Damascus Ingot
Orichalcum Ingot
Shining Cloth
Manticores Kirin Spawn Location

A, L, T


Mother Globe
Assisted by: Slave Globe
Respawnable: ~4-6 hours
83 Oblation Abjuration
Shiranui
Springstone
Spheroids Mother Globe Spawn Location

A, H, M


Olla Grande
Spawned upon defeat of: Olla Pequena (83)
and Olla Media (83)

Respawnable: 15 minutes
85 Libation Abjuration
Skofnung
Winterstone
Freya's Tear
Magic Pots Olla Grande Spawn Location

A, M


Ullikummi
Respawnable: xx minutes
85-87 Ulfhedinn Axe
Oblation Abjuration
Autumnstone
Golems Ullikummi Spawn Location

A, S, M


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Air Elemental
73-74 Wind Cluster Elementals 4 A, M
Aura Butler
77-82 Doll Shard Dolls 47 A, M
Aura Gear
76-79 Doll Shard Dolls 30 A, M
Aura Pot
75-80 Magic Pot Shard
Mercury
Red Mage's Testimony
Ro'Maeve Water
Scroll of Burst
Scroll of Shell IV
Scroll of Thundaga III
Scroll of Thunder III
Scroll of Thunder IV
Magic Pots 38 A, M
Aura Statue
81-84 Golem Shard
Mythril Ore
Raxa
Diorite
Golems 40 A, S, M
Aura Weapon
80-82 Evil Weapons 70 A, H, M
Dark Elemental
73-74 Dark Cluster Elementals 4 A, M
Decorative Weapon
79-81 Evil Weapons 53 A, H, M
Defender (Monster)
Assisted by: Aura Gear
Spheroids 30 A, H, M
Earth Elemental
73-74 Earth Cluster Elementals 4 A, M
Fire Elemental
73-74 Fire Cluster Elementals 4 A, M
Ice Elemental
73-74 Ice Cluster Elementals 4 A, M
Light Elemental
73-74 Light Cluster Elementals 4 A, M
Thunder Elemental
73-74 Lightning Cluster Elementals 4 A, M
Water Elemental
73-74 Water Cluster Elementals 4 A, M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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