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(Walkthrough)
m (Some clarification after doing it.)
 
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[[Image:CastleZvahlKeep4.png|thumb|70px|Keep IV]]
 
[[Image:CastleZvahlKeep4.png|thumb|70px|Keep IV]]
   
* '''Again''' just like with 5-1, you must either be on mission 5-2 or have done this mission with your current nation to be allowed to enter the fight.
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'''Note:''' Helpers with this fight must be on 5-2 or higher in their own nation.
* After completing 5-1 and without doing any other missions, you will need 2 stacks and 7 crystals (31 total) worth of Rank points before you can get 5-2.
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*This mission requires a certain level of [[Rank Bar]] for it to be offered. Complete [[Bat Hunt]] several times, or trade 3 crystals to a [[Conquest Overseer#City Conquest Overseers|Temple Knight]] gate guard.
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** ''Note: you might be able to flag this mission after completing [[Bat Hunt]] 5 times after Mission 5-1 is completed.''
**Information directly above is incorrect; amounts of crystals needed for trades differs dependent on quality; in my own experience I've found different amounts of rank points generated by donating crystals on different characters. I *believe* their value to be ...earth, wind, fire, water, ice, thunder, light, dark. The Earth crystals being least in value and dark the most. <Infidelity 04:14, March 15, 2012 (UTC)>
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** If you have previously accepted the quest [[Under Oath]], you will be unable to speak to Trion about the mission. You must complete the first portion of [[Under Oath]] that involves talking to various people in Southern San d'Oria.
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* Talk to a [[San d'Orian Gate Guard]] and accept the mission.
**Alternatively, you can repeat Mission 1-2 ([[Bat Hunt]]) six (6) times to gain access to this mission.
+
* After accepting this mission:
**If you have previously accepted the quest [[Under Oath]], you will be unable to speak to Trion about the mission. You must complete the first portion of [[Under Oath]] that involves talking to various people in Southern San d'Oria.
+
** Speak to [[Halver]].
'''* After accepting this mission, speak to [[Halver]] and then to [[Trion|Prince Trion]] for a cutscene.'''
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** Speak to [[Trion|Prince Trion]] by clicking on ''Door: Prince Royal's Rm'' @ H-7 for a short cutscene.
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* You need to be able to deal both physical and magic damage.
*Form a full level 50+ party and travel to [[Xarcabard]] and on to [[Castle Zvahl Baileys]].
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* Travel to [[Xarcabard]] and on to [[Castle Zvahl Baileys]]. If you have already gotten the Home Point #1 near the [[Throne Room]], you can go straight to it.
:*You do not need a full party, if you bring players at or near level 75. It's recommended to at least have a melee fighter and a mage, however.
 
 
:* ''Note: there is no cutscene upon entering [[Castle Zvahl Baileys]] or [[Castle Zvahl Keep]]. The next cutscene is when you start the fight.''
 
:* ''Note: there is no cutscene upon entering [[Castle Zvahl Baileys]] or [[Castle Zvahl Keep]]. The next cutscene is when you start the fight.''
*Upon zoning into [[Castle Zvahl Baileys]] (consult the map for ease of navigation), move westward to the 4-way intersection at G-8; head south from here, down the stairs that you will soon come to, and then on to the second map through the border of E/F-8.
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* Upon zoning into [[Castle Zvahl Baileys]] (consult the map for ease of navigation), move westward to the 4-way intersection at G-8; head south from here, down the stairs that you will soon come to, and then on to the second map through the border of E/F-8.
*On Map 2, move south to the bottom of I-9, finding a group of Orcs, then go up the stairs here; move west to G-9 (Yagudo) and go back down the stairs there, being careful to not fall off the circular ledges along the way; turn left from the staircase heading east, when you reach a gate, turn left again. Take the next right turn and make your way to another short stairway appearing on your right at the border of G/H-8 and go up; from there move west to zone into [[Castle Zvahl Keep]].
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* On Map 2, move south to the bottom of I-9, finding a group of Orcs, then go up the stairs here; move west to G-9 (Yagudo) and go back down the stairs there, being careful to not fall off the circular ledges along the way; turn left from the staircase heading east, when you reach a gate, turn left again. Take the next right turn and make your way to another short stairway appearing on your right at the border of G/H-8 and go up; from there move west to zone into [[Castle Zvahl Keep]].
 
** A short cut is to head to the Goblin section and drop down their hole. Once you climb back up the steps you will be behind the barrier so walk under the arch, hang a right, take an immediate left at the Quadav. Then walk up onto the platform turn left and up the gigantic staircase into the Keep.
 
** A short cut is to head to the Goblin section and drop down their hole. Once you climb back up the steps you will be behind the barrier so walk under the arch, hang a right, take an immediate left at the Quadav. Then walk up onto the platform turn left and up the gigantic staircase into the Keep.
   
*Once you enter [[Castle Zvahl Keep]], you will have to open several gates/doors, very often in front of mobs that detect by sight. On Map 1, make your way to either point "A" at H-6 or "B" at H-10 to get to Map 2; on Map 2, strut through a few more doors and gates to "C" at E-8.
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* Once you enter [[Castle Zvahl Keep]], you will have to open several gates/doors, very often in front of mobs that detect by sight. On Map 1, make your way to either point "A" at H-6 or "B" at H-10 to get to Map 2; on Map 2, strut through a few more doors and gates to "C" at E-8.
*On Map 3 you will encounter a series of teleport devices. Be aware that these devices will cancel the [[Invisible]] effect after they are used. Also, they will turn on and off from time to time, so you may have to wait on one before it teleports you. Once you use the last device (top-right corner, G-9) you will be on Map 4; now make your way west, and zone to the [[Throne Room]] area via a door at G-7.
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* On Map 3 you will encounter a series of teleport devices. Be aware that these devices will cancel the [[Invisible]] effect after they are used. Also, they will turn on and off from time to time, so you may have to wait on one before it teleports you. Once you use the last device (top-right corner, G-9), you will be on Map 4. Now make your way west, and zone to the [[Throne Room]] area via the ''Ore Door'' at G-7 (next to Home Point #1).
*Finally, go west all the way across the bridge here to the Throne Room door. Examine the door to view a cutscene and, when ready, examine again and select "The Shadow Lord Battle" and enter the BC.
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* Finally, go west all the way across the bridge here to the Throne Room door. Examine the door to view a cutscene and, when ready, examine again and select "The Shadow Lord Battle" to enter the BC.
   
 
== Battle ==
 
== Battle ==
*When ready, gather in front of the door. When you enter, a cutscene will happen and the fight begins:
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When ready, gather in front of the door. When you enter, a cutscene will happen and the fight begins:
:*This fight is [[Level Restriction|level capped]] without a specific level, which means buffs ''will'' wear upon entry.
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:* This fight is still classified "[[Level Restriction|level capped]]" (with the previous level 50 cap restriction removed), which means buffs ''will'' wear upon entry.
:*You have 30 minutes to complete this battlefield event.
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:* You have 30 minutes to complete this battlefield event.
:*The Shadow Lord does not attack until you approach, so cast the prefight buffs before getting closer.
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:* The Shadow Lord does not attack until you approach, so cast pre-fight buffs before getting closer.
:*The [[Shadow Lord]] has 2 phases:
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:* The [[Shadow Lord]] has 2 phases. In the first phase, he alternates between [[Invincible (Status Effect)|physical]] and [[Magic Shield|magic immunity]]. He has magic immunity until around 50% HP, then starts to switch to physical. From this point he will switch about every 5 minutes or 1000 damage. In this phase he has 9,000 HP.
::*In the first phase, he alternates between [[Invincible (Status Effect)|physical]] and [[Magic Shield|magic immunity]]. He has magic immunity until around 50% HP, then starts to switch to physical. From this point he will switch about every 5 minutes or 1000 damage.
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::* When he's in his magic stance, he's immune to magical damage, and will mainly cast BLM spells such as [[Elemental Debuff|elemental debuff]]s and tier 2 AoE nukes. He also has a weaponskill, [[Dark Nova]] (AoE dark damage).
::*When he's immune to magical damage (his magic stance), he will mainly cast BLM spells such as [[Elemental Debuff|elemental debuff]]s and tier 2 AoE nukes. He also has a weaponskill, [[Dark Nova]] (AoE dark damage).
 
 
:::* Dark Nova seems to indicate that he will switch to melee stance very soon, after casting a spell or two. So use your TP quickly.
 
:::* Dark Nova seems to indicate that he will switch to melee stance very soon, after casting a spell or two. So use your TP quickly.
::*When he's immune to physical damage (his melee stance), he uses a variety of weaponskills: [[Giga Slash]], [[Kick Back]], [[Umbra Smash]]. Mages should start dealing magical damage during this stance. [[Monk]]s can use [[Formless Strikes]] to bypass the immunity.
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::* When he's in his melee stance, he's immune to physical damage, and uses a variety of weaponskills: [[Giga Slash]], [[Kick Back]], [[Umbra Smash]]. Mages should start dealing magical damage during this stance. [[Monk]]s can use [[Formless Strikes]] to bypass the immunity.
:*After the first phase is defeated, a brief cutscene will occur as he switches to phase two. He will immediately attack after this cutscene, so there's no time for rest.
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:* After the first phase is defeated, a brief cutscene will occur as he switches to phase two. He will immediately attack after this cutscene, so there's no time for rest.
::*In this phase, the [[Shadow Lord]] will do nothing but his [[Implosion]] attack. This attack hits almost everywhere in the battlefield, but he only has 4000 HP and should go down quickly, however.
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::* In this phase, the [[Shadow Lord]] will do nothing but his [[Implosion]] attack (which hits almost everywhere in the battlefield), but he only has 4000 HP and should go down quickly.
::*Melees should use their two-hour abilities, and [[Icarus Wing]], if possible, to have TP for their best weaponskill. Mages should cast their [[Curaga]] spells, and try to keep [[Stoneskin]] (and [[Phalanx]], if available) up.
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::* Melees should use their two-hour abilities, and [[Icarus Wing]], if possible, to have TP for their best weaponskill. Mages should cast their [[Curaga]] spells, and try to keep [[Stoneskin]] (and [[Phalanx]], if available) up.
::*Since hate is mostly irrelevant in this phase, mages should feel free to spam spells.
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::* Since hate is mostly irrelevant in this phase, mages should feel free to spam spells.
:*The battle ends after the second phase. The [[Shadow Lord]] gives experience points for a Level 60 mob.
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:* The battle ends after the second phase. The [[Shadow Lord]] gives experience points for a Level 60 mob.
*After the Shadow Lord is defeated, another cutscene occurs. Once the cutscene ends, you will be transported back to the entrance of Castle Zvahl Baileys. You will also receive the key item [[Shadow Fragment]].
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* After the Shadow Lord is defeated, another cutscene occurs. Once the cutscene ends, you will be transported back to the entrance of Castle Zvahl Baileys. You will also receive the key item [[Shadow Fragment]].
*'''Note:''' At this point, you can now take [[Lion]]'s offer and visit [[Norg]] to begin the [[:Category:Rise of the Zilart Missions|Zilart missions]].
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* Speak to [[Halver]], who will promote you to Rank 6.
  +
* Report back to the ''Great Hall'' for a cutscene.
   
*Speak to [[Halver]] who will promote you to Rank 6.
+
* (Optional) Talk with [[Rahal]], [[Milchupain]], [[Aramaviont]], [[Curilla]] for additional dialogue.
*'''Note:''' At this point, if you are lv.65+ you may return to [[Xarcabard]] for the initial cutscene to begin [[Dynamis]].
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== Upon Completion ==
  +
* You can now take [[Lion]]'s offer and visit [[Norg]] to begin the [[:Category:Rise of the Zilart Missions|Zilart missions]].
  +
* If you are lv.65+ you may return to [[Xarcabard]] for the initial cutscene to begin [[Dynamis]]..
  +
* Depending on your progress in the [[Rhapsodies of Vana'diel Missions]], you may get a cutscene when you zone to [[San d'Oria]] to see [[Halver]] reminding you that you can now progress to the mission [[What Lies Beyond]].
   
*Report back to [[Prince Trion]] in the ''Great Hall'' for a cutscene (not in [[Prince Royal Trion I D'Oraguille's Room|Prince Trion's Room]]).
 
 
== Strategy ==
 
*Very easy and fun solo Rdm/Blm. 10 minutes 11 seconds.
 
*This fight can be soloed by a RDM/NIN, PUP/WAR, PUP/DNC, BLU/NIN or PUP/NIN. Taking about 17 minutes for RDM, 9 to 11 minutes for PUP. Also soloable by a 75MNK/NIN with Formless Strikes, taking 6:55.
 
*Also able to be soloed by SCH/RDM at level 73 with little to no difficulty. High staff skill recommended to gain TP and use Spirit Taker during magic invulnerability times. Helix spells used around 51% can greatly help for the first magical invulnerability. Gravity/Bind then Nuke strategy used. {{testimonials}}
 
*Duoed by 75MNK/DNC & 75WAR/NIN Breaking Record @ 3:45 Fast Burn, Raging Rush Right Before Immunity Then Mnk Formless Strikes / Asuran Fist {Agent & Ukiyasan Of Bahamut} Retested, War (Agent) Used Dual Axes Rampaging For 1.8k Time Is 2Minutes 54Seconds
 
*Soloed as 75DRG/NIN with some difficulty during the immunity to physical attacks, just need to keep shadows up throughout the fight. May or may not need to 2 Hour, depends on how safely you want to do this fight.
 
*Soloable as a wellgeared 75WHM/37NIN with some difficulty. 5 Yagudo Drinks, 2 Elixirs, Icarus Wing and Tavnazian Taco. Afflatus Misery and Auspice Enlight effect bypasses Physical Immunity, Banish/Holy can help if mp suffices. Keep shadows and stoneskin on at all times. Will be a close fight timewise. 27 minutes 41 seconds
 
*Extremely easy solo as average geared 75SMN/37WHM. Use Carbuncle on second form. "Retreat" back to the entrance door and "Assault" so Carby fights him there. Then run to the top of the stairs and wait for Carby to kill the Shadow Lord while standing out of range of his AoE attack. To speed things up run into range to meteorite, but one Carbuncle should be enough to widdle him down in a few minutes.
 
*Extremely easy to duo with DRK75/NIN37 and DRG73/WHM36. Shadowlord doesn't stand a chance. Spamming Penta Thrust when he's immune to Magic, and spamming drain, and other various spells when immune to physical.
 
*Soloed as DRG89/SAM44, when his physical dmg resistance form comes up, make sure to have 100TP, ws and let wyvern breath do dmg, kite untill he changes repeat. I only had one high potion on me, but could of used more. Stfunoob Sylph sever.
 
   
 
{{Mission/Description
 
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{{/Plot Details}}
 
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Latest revision as of 06:59, September 1, 2019

Mission Name The Shadow Lord
Number 5-2
Start NPC Any San d'Orian Gate Guard
Level 50+
Title Granted Shadow Banisher
Reward Rank 6
20,000g
← Previous Mission Next Mission →
The Ruins of Fei'Yin Leaute's Last Wishes

Walkthrough Edit

CastleZvahlBaileys1

Baileys I

CastleZvahlBaileys2

Baileys II

CastleZvahlKeep1

Keep I

CastleZvahlKeep2

Keep II

CastleZvahlKeep3

Keep III

CastleZvahlKeep4

Keep IV

Note: Helpers with this fight must be on 5-2 or higher in their own nation.

  • This mission requires a certain level of Rank Bar for it to be offered. Complete Bat Hunt several times, or trade 3 crystals to a Temple Knight gate guard.
    • Note: you might be able to flag this mission after completing Bat Hunt 5 times after Mission 5-1 is completed.
    • If you have previously accepted the quest Under Oath, you will be unable to speak to Trion about the mission. You must complete the first portion of Under Oath that involves talking to various people in Southern San d'Oria.
  • Talk to a San d'Orian Gate Guard and accept the mission.
  • After accepting this mission:
    • Speak to Halver.
    • Speak to Prince Trion by clicking on Door: Prince Royal's Rm @ H-7 for a short cutscene.
  • You need to be able to deal both physical and magic damage.
  • Travel to Xarcabard and on to Castle Zvahl Baileys. If you have already gotten the Home Point #1 near the Throne Room, you can go straight to it.
  • Upon zoning into Castle Zvahl Baileys (consult the map for ease of navigation), move westward to the 4-way intersection at G-8; head south from here, down the stairs that you will soon come to, and then on to the second map through the border of E/F-8.
  • On Map 2, move south to the bottom of I-9, finding a group of Orcs, then go up the stairs here; move west to G-9 (Yagudo) and go back down the stairs there, being careful to not fall off the circular ledges along the way; turn left from the staircase heading east, when you reach a gate, turn left again. Take the next right turn and make your way to another short stairway appearing on your right at the border of G/H-8 and go up; from there move west to zone into Castle Zvahl Keep.
    • A short cut is to head to the Goblin section and drop down their hole. Once you climb back up the steps you will be behind the barrier so walk under the arch, hang a right, take an immediate left at the Quadav. Then walk up onto the platform turn left and up the gigantic staircase into the Keep.
  • Once you enter Castle Zvahl Keep, you will have to open several gates/doors, very often in front of mobs that detect by sight. On Map 1, make your way to either point "A" at H-6 or "B" at H-10 to get to Map 2; on Map 2, strut through a few more doors and gates to "C" at E-8.
  • On Map 3 you will encounter a series of teleport devices. Be aware that these devices will cancel the Invisible effect after they are used. Also, they will turn on and off from time to time, so you may have to wait on one before it teleports you. Once you use the last device (top-right corner, G-9), you will be on Map 4. Now make your way west, and zone to the Throne Room area via the Ore Door at G-7 (next to Home Point #1).
  • Finally, go west all the way across the bridge here to the Throne Room door. Examine the door to view a cutscene and, when ready, examine again and select "The Shadow Lord Battle" to enter the BC.

Battle Edit

When ready, gather in front of the door. When you enter, a cutscene will happen and the fight begins:

  • This fight is still classified "level capped" (with the previous level 50 cap restriction removed), which means buffs will wear upon entry.
  • You have 30 minutes to complete this battlefield event.
  • The Shadow Lord does not attack until you approach, so cast pre-fight buffs before getting closer.
  • The Shadow Lord has 2 phases. In the first phase, he alternates between physical and magic immunity. He has magic immunity until around 50% HP, then starts to switch to physical. From this point he will switch about every 5 minutes or 1000 damage. In this phase he has 9,000 HP.
  • When he's in his magic stance, he's immune to magical damage, and will mainly cast BLM spells such as elemental debuffs and tier 2 AoE nukes. He also has a weaponskill, Dark Nova (AoE dark damage).
  • Dark Nova seems to indicate that he will switch to melee stance very soon, after casting a spell or two. So use your TP quickly.
  • After the first phase is defeated, a brief cutscene will occur as he switches to phase two. He will immediately attack after this cutscene, so there's no time for rest.
  • In this phase, the Shadow Lord will do nothing but his Implosion attack (which hits almost everywhere in the battlefield), but he only has 4000 HP and should go down quickly.
  • Melees should use their two-hour abilities, and Icarus Wing, if possible, to have TP for their best weaponskill. Mages should cast their Curaga spells, and try to keep Stoneskin (and Phalanx, if available) up.
  • Since hate is mostly irrelevant in this phase, mages should feel free to spam spells.
  • The battle ends after the second phase. The Shadow Lord gives experience points for a Level 60 mob.
  • After the Shadow Lord is defeated, another cutscene occurs. Once the cutscene ends, you will be transported back to the entrance of Castle Zvahl Baileys. You will also receive the key item Shadow Fragment.
  • Speak to Halver, who will promote you to Rank 6.
  • Report back to the Great Hall for a cutscene.

Upon Completion Edit


Game Description

Mission Orders
Head to Castle Zvahl in Xarcabard. Visit Chateau d'Oraguille to learn more.
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