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===Fight Tips=== |
===Fight Tips=== |
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− | * do not DoT [[Ouryu]] because you might need to sleep |
+ | * do not DoT [[Ouryu]] because you might need to sleep him to get some hp and mp up. |
− | * 2 |
+ | * 2 different elements of sleeping should be used in this fight, alternating between each type. Example: [[Sleep II]] >> [[Ouryu]] wakes up >> [[Repose]] >> [[Ouryu]] wakes up >> [[Sleep II]]. Do not waste your mp trying to sleep it while it's airborne. You will get a sleep message on the log but he will awaken almost immediately. Using 1 sleeping element will only give [[Ouryu]] resistance to that spell and eventually will become immune. |
− | *Make sure you have at least 5 [[Mistmelt]] |
+ | *Make sure you have at least 5 [[Mistmelt]]s. [[Ouryu]], like all [[dragon]]s, is hard to fight while in the air. If your team fails to bring him down, the possibility of losing the fight will greatly increase. |
− | * |
+ | *3+ [[Black Mage]]s, 1 [[White Mage]], 1 [[Red Mage]] or [[Bard]] formation seems more favorable for this fight due to faster damage output potential and less risk of death. |
− | ** [[Ouryu]] is slept with [[Sleep II]] at the start of the fight, |
+ | ** [[Ouryu]] is slept with [[Sleep II]] at the start of the fight, then [[Dispel]] or [[Magic Finale]] to remove [[Stoneskin]]. [[Ouryu]] will always use [[Stoneskin]] once he engages a member. |
− | ** [[Black Mage]]s cast [[Freeze]] on [[Ouryu]] |
+ | ** [[Black Mage]]s cast [[Freeze]] on [[Ouryu]] coordinated with <calls>, and immediately run away till [[Ouryu]] is slept. Once [[Ouryu]] is slept [[Black Mage]]s should pop [[Yagudo Drink]]s and rest. Don't expect the [[Red Mage]] to [[Refresh]] the [[Black Mage]]s, as it will be too much work for the [[Red Mage]] to Debuff the enemy and buff party members. |
− | ** [[Bind]] and [[Gravity]] will help the [[Black Mage]]s kite [[Ouryu]] but not recommended while [[Ouryu]] is in the air. [[Ouryu]] will use his devious '''[[Bai Wing]] and [[Ochre Blast]]''' once |
+ | ** [[Bind]] and [[Gravity]] will help the [[Black Mage]]s kite [[Ouryu]] but not recommended while [[Ouryu]] is in the air. [[Ouryu]] will use his devious '''[[Bai Wing]] and [[Ochre Blast]]''' once his target is out of hitting range. |
− | ** |
+ | ** Make sure that [[Stoneskin]] is removed before each volley of [[Freeze]]. Each cast costs about 307 mp, and mp is precious in this fight. |
− | ** [[Black Mage]] should have [[Reraise]] on and should not hesitate to use [[Manafont]] |
+ | ** [[Black Mage]]s should have [[Reraise]] on and should not hesitate to use [[Manafont]]. Landing 9 non-resisted [[Freeze]]s should win the fight, 5 at very least. |
− | ** |
+ | ** When [[Ouryu]] is at 45% hp disregard the nuking at <call> method and start [[Freeze]]ing at will. It should take 1~2 [[Freeze]]s at this point before he gives up. [[Red Mage]] should cast all debuffs available to prevent [[Ouryu]] from reaching the [[Black Mage]]s. |
===Game Description=== |
===Game Description=== |
Revision as of 17:45, 1 September 2009
|
Walkthrough
- Head to Riverne - Site #B01 for a cut scene.
- You'll need a single Giant Scale to pass through an Unstable Displacement to get to Monarch Linn.
- Proceed to Monarch Linn.
- Enter the BCNM (capped at level 50) and fight Ouryu.
- Note: Normal buffs wear off when entering the BCNM - food will stay.
- After defeating Ouryu, your title will become Mist Melter (only if you are on this mission).
- You'll return at the exit for Monarch Linn and can either come back to the entrance of Monarch Linn or exit out.
- Head back to Tavnazian Safehold and talk to Justinius again for a cutscene.
Ouryu
- Ouryu is an earth-based dragon and casts earth-based spells. Naturally is immune to earth based effects and spells.
- His TP attacks:
- On the ground:
- Absolute Terror: Terrorizes the target for a few seconds, making them unable to do anything.
- Geotic Breath: Cone Attack Earth damage. ~700 damage if tank is directly in front of the dragon.
- Horrid Roar: Dispels up to 15 buffs on a single target, including food. Resets enmity.
- Spike Flail: Only used if someone behind him has hate. Huge AoE physical damage. Absorbed by Utsusemi.
- Typhoon Wing: Frontal AoE ~100-180 dmg and Blind.
- In the air:
- His spells:
- He gives up at about 30% health. You need to inflict approximately 6000 damage to force him to give up.
- He will use Invincible at about 75% HP.
- He alternates between flying and standing every two minutes.
- On the ground, his attacks are physical; in the air, they are earth elemental and ignore Utsusemi, Invincible and any form of physical damage reduction, including Sentinel. His air attacks do 280 damage minus Shell and any resistance; kiting may also reduce their damage.
- He will regenerate to full health if your party wipes.
- Bring Ouryu to the ground with Mistmelt, which is obtained from the quest Fly High. You can also buy them at the Auction House in section Materials/Goldsmithing.
- Sleep spells will work on him. He builds up resistance over time though.
However, Ouryu can NOT be slept in the air; even if it says sleep landed he will immediately wake up.Unsure about this, I slept him twice today while flying, on BLM/WHM with 99 INT in total. The animation was that he was still flying both times while slept however a mismelt was attempted to be used before he was slept.- You can use Bind instead to hold him.
- Ouryu can also be slept with Light Shot or Repose. Repose/Light Shot and Sleep have differing elements, being Light and Dark respectively. Alternating between Sleep and Repose works well since Ouryu will build up different elemental resistances.
- The following Blue Mage spells will sleep Ouryu: Sheep Song (Light), Soporific (Dark), and Pinecone Bomb (Sleep effect appears to be non-elemental). Alternating between these 3 spells Blue Mage can avoid an element resistance build up.
- Ouryu is very resistant to sleep when flying. Even an Elemental Seal + Sleep II will only last a few seconds.
- Enfeebling spells (Blind, Paralyze, Silence, etc) build resistance very quickly and Silence does not stick for a long duration (resistance on Paralyze and Blind builds highly after ~3 casts, Silence will stick but for a very short duration). Slow in any form will not work. NIN Hojo: Ni's + many RDM Slows and a BRD lowering earth resistance and trying to land Elegy failed completely.
- The following Blue Mage enfeebling spells were not resisted (Used in 3 diffferent fights; Capped Blue Magic skill.): Frightful Roar(Def. Down) and Stinking Gas(VIT Down). If you're using a Blue Mage sleeper, these 2 spells can make the fight go faster.
- After defeating Ouryu, everyone in the party that is alive gains 1500 Experience/Limit Points, regardless of whether they have completed the mission or not. However, if you already did the mission that game day, you will not receive experience points again even if you were dead the first time and received no experience points.
- Click to view video short of the Fight
Fight Tips
- do not DoT Ouryu because you might need to sleep him to get some hp and mp up.
- 2 different elements of sleeping should be used in this fight, alternating between each type. Example: Sleep II >> Ouryu wakes up >> Repose >> Ouryu wakes up >> Sleep II. Do not waste your mp trying to sleep it while it's airborne. You will get a sleep message on the log but he will awaken almost immediately. Using 1 sleeping element will only give Ouryu resistance to that spell and eventually will become immune.
- Make sure you have at least 5 Mistmelts. Ouryu, like all dragons, is hard to fight while in the air. If your team fails to bring him down, the possibility of losing the fight will greatly increase.
- 3+ Black Mages, 1 White Mage, 1 Red Mage or Bard formation seems more favorable for this fight due to faster damage output potential and less risk of death.
- Ouryu is slept with Sleep II at the start of the fight, then Dispel or Magic Finale to remove Stoneskin. Ouryu will always use Stoneskin once he engages a member.
- Black Mages cast Freeze on Ouryu coordinated with <calls>, and immediately run away till Ouryu is slept. Once Ouryu is slept Black Mages should pop Yagudo Drinks and rest. Don't expect the Red Mage to Refresh the Black Mages, as it will be too much work for the Red Mage to Debuff the enemy and buff party members.
- Bind and Gravity will help the Black Mages kite Ouryu but not recommended while Ouryu is in the air. Ouryu will use his devious Bai Wing and Ochre Blast once his target is out of hitting range.
- Make sure that Stoneskin is removed before each volley of Freeze. Each cast costs about 307 mp, and mp is precious in this fight.
- Black Mages should have Reraise on and should not hesitate to use Manafont. Landing 9 non-resisted Freezes should win the fight, 5 at very least.
- When Ouryu is at 45% hp disregard the nuking at <call> method and start Freezeing at will. It should take 1~2 Freezes at this point before he gives up. Red Mage should cast all debuffs available to prevent Ouryu from reaching the Black Mages.
Game Description
- Mission Orders
- Ulmia is determined to know the truth, and is ready to revisit Bahamut to learn it. Enlist the aid of Tenzen and Justinius to help you find Ulmia before something terrible occurs.