FFXIclopedia
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===Fight Tips===
 
===Fight Tips===
* do not DoT [[Ouryu]] because you might need to sleep it to get some hp and mp up.
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* do not DoT [[Ouryu]] because you might need to sleep him to get some hp and mp up.
* 2 element type of sleeping should be used in this fight, alternating between each type, example: [[Sleep II]] > [[Ouryu]] wakes up >> [[Repose]] >> [[Ouryu]] wakes up >> [[Sleep II]]. Do not waste your mp trying to sleep it while it's airborne you will get a sleep message on the log but will wake within 1 second. using 1 sleeping method will only give [[Ouryu]] resistance to that spell and eventually will become immune.
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* 2 different elements of sleeping should be used in this fight, alternating between each type. Example: [[Sleep II]] >> [[Ouryu]] wakes up >> [[Repose]] >> [[Ouryu]] wakes up >> [[Sleep II]]. Do not waste your mp trying to sleep it while it's airborne. You will get a sleep message on the log but he will awaken almost immediately. Using 1 sleeping element will only give [[Ouryu]] resistance to that spell and eventually will become immune.
*Make sure you have at least 5 [[Mistmelt]], [[Ouryu]] like all [[dragon]]s are hard to fight while they are in the air. If your team fails to bring him down, the possibilty of losing the fight will greatly increase.
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*Make sure you have at least 5 [[Mistmelt]]s. [[Ouryu]], like all [[dragon]]s, is hard to fight while in the air. If your team fails to bring him down, the possibility of losing the fight will greatly increase.
*+3 [[Black Mage]] 1 [[White Mage]] 1[[Red Mage]] or [[Bard]] formation seems more favorable for this fight due to the swiftness death and lesser risk.
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*3+ [[Black Mage]]s, 1 [[White Mage]], 1 [[Red Mage]] or [[Bard]] formation seems more favorable for this fight due to faster damage output potential and less risk of death.
** [[Ouryu]] is slept with [[Sleep II]] at the start of the fight, and [[Dispel]] or [[Magic Finale]] to remove [[Stoneskin]], [[ouryu]] will always [[Stoneskin]] once he engage a member.
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** [[Ouryu]] is slept with [[Sleep II]] at the start of the fight, then [[Dispel]] or [[Magic Finale]] to remove [[Stoneskin]]. [[Ouryu]] will always use [[Stoneskin]] once he engages a member.
** [[Black Mage]]s cast [[Freeze]] on [[Ouryu]] together according to given time, and immediately run away till [[Ouryu]] is slept. Once [[Ouryu]] is slept [[Black Mage]]s should pop [[Yagudo Drink]]s and rest, don't expect the [[Red Mage]] to [[Refresh]] the [[Black Mage]]s it will be too much work for the [[Red Mage]] to Debuff the enemy and buff party members.
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** [[Black Mage]]s cast [[Freeze]] on [[Ouryu]] coordinated with <calls>, and immediately run away till [[Ouryu]] is slept. Once [[Ouryu]] is slept [[Black Mage]]s should pop [[Yagudo Drink]]s and rest. Don't expect the [[Red Mage]] to [[Refresh]] the [[Black Mage]]s, as it will be too much work for the [[Red Mage]] to Debuff the enemy and buff party members.
** [[Bind]] and [[Gravity]] will help the [[Black Mage]]s kite [[Ouryu]] but not recommended while [[Ouryu]] is in the air. [[Ouryu]] will use his devious '''[[Bai Wing]] and [[Ochre Blast]]''' once is target is out of hitting range.
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** [[Bind]] and [[Gravity]] will help the [[Black Mage]]s kite [[Ouryu]] but not recommended while [[Ouryu]] is in the air. [[Ouryu]] will use his devious '''[[Bai Wing]] and [[Ochre Blast]]''' once his target is out of hitting range.
** make sure that [[Stoneskin]] is removed before each volley of [[Freeze]] cost about 307 mp, and mp is precious in this fight.
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** Make sure that [[Stoneskin]] is removed before each volley of [[Freeze]]. Each cast costs about 307 mp, and mp is precious in this fight.
** [[Black Mage]] should have [[Reraise]] on and should not hesitate to use [[Manafont]], 9 non resisted [[freeze]] should win the fight, 5 at very most.
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** [[Black Mage]]s should have [[Reraise]] on and should not hesitate to use [[Manafont]]. Landing 9 non-resisted [[Freeze]]s should win the fight, 5 at very least.
** when [[Ouryu]] is at 45% hp disregard the nuking at call method and start [[Freeze]]ing at it will take 1~2 [[Freeze]] to kill it. [[Red Mage]] should do all debuff they have to prevent [[Ouryu]] from reaching the [[Black Mage]]s.
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** When [[Ouryu]] is at 45% hp disregard the nuking at <call> method and start [[Freeze]]ing at will. It should take 1~2 [[Freeze]]s at this point before he gives up. [[Red Mage]] should cast all debuffs available to prevent [[Ouryu]] from reaching the [[Black Mage]]s.
   
 
===Game Description===
 
===Game Description===

Revision as of 17:45, 1 September 2009

  Mission Name:   The Savage
  Start NPC:   N/A
  Requirements:   Chains of Promathia expansion
  Suggested Level:   50 cap
  Time Limit:   30 Minutes
  Title:   Mist Melter
  Nag'molada's Underling
  Repeatable:   No
  Reward:   1500 EXP
     
  Previous Mission:   Promathia Mission 4-1: Sheltering Doubt
  Next Mission:   Promathia Mission 4-3: The Secrets of Worship
     
  Replay Cutscene   
  The Savage   Goblin Footprint Misareaux Coast
  The Savage (pt.1)   Goblin Footprint Monarch Linn
  The Savage (pt.2)   Goblin Footprint Monarch Linn
  The Savage   Latteaune Tavnazian Safehold (H-6)


Walkthrough

  • Head to Riverne - Site #B01 for a cut scene.
    • You'll need a single Giant Scale to pass through an Unstable Displacement to get to Monarch Linn.
  • Proceed to Monarch Linn.
  • Enter the BCNM (capped at level 50) and fight Ouryu.
    • Note: Normal buffs wear off when entering the BCNM - food will stay.
    • After defeating Ouryu, your title will become Mist Melter (only if you are on this mission).
  • You'll return at the exit for Monarch Linn and can either come back to the entrance of Monarch Linn or exit out.
  • Head back to Tavnazian Safehold and talk to Justinius again for a cutscene.

Ouryu

  • Ouryu is an earth-based dragon and casts earth-based spells. Naturally is immune to earth based effects and spells.
  • His TP attacks:
  • On the ground:
  • In the air:
  • Touchdown: Not based on TP, used when he lands (though not if a Mistmelt was used to ground him). AoE magic damage (element unknown, ~140 each).
  • His spells:
  • He gives up at about 30% health. You need to inflict approximately 6000 damage to force him to give up.
  • He will use Invincible at about 75% HP.
  • He alternates between flying and standing every two minutes.
  • On the ground, his attacks are physical; in the air, they are earth elemental and ignore Utsusemi, Invincible and any form of physical damage reduction, including Sentinel. His air attacks do 280 damage minus Shell and any resistance; kiting may also reduce their damage.
  • He will regenerate to full health if your party wipes.
  • Bring Ouryu to the ground with Mistmelt, which is obtained from the quest Fly High. You can also buy them at the Auction House in section Materials/Goldsmithing.
    • Suggested macro - /item "Mistmelt" <t> (or <stnpc> if you switch targets).
    • Being earth-based, Ouryu has an extremely high resistance to Stun in all its forms. Leg Sweep, Head Butt and the Stun spell all appear to have no effect.
  • Sleep spells will work on him. He builds up resistance over time though.
    • However, Ouryu can NOT be slept in the air; even if it says sleep landed he will immediately wake up. Unsure about this, I slept him twice today while flying, on BLM/WHM with 99 INT in total. The animation was that he was still flying both times while slept however a mismelt was attempted to be used before he was slept.
    • You can use Bind instead to hold him.
    • Ouryu can also be slept with Light Shot or Repose. Repose/Light Shot and Sleep have differing elements, being Light and Dark respectively. Alternating between Sleep and Repose works well since Ouryu will build up different elemental resistances.
  • Enfeebling spells (Blind, Paralyze, Silence, etc) build resistance very quickly and Silence does not stick for a long duration (resistance on Paralyze and Blind builds highly after ~3 casts, Silence will stick but for a very short duration). Slow in any form will not work. NIN Hojo: Ni's + many RDM Slows and a BRD lowering earth resistance and trying to land Elegy failed completely.
  • The following Blue Mage enfeebling spells were not resisted (Used in 3 diffferent fights; Capped Blue Magic skill.): Frightful Roar(Def. Down) and Stinking Gas(VIT Down). If you're using a Blue Mage sleeper, these 2 spells can make the fight go faster.
  • After defeating Ouryu, everyone in the party that is alive gains 1500 Experience/Limit Points, regardless of whether they have completed the mission or not. However, if you already did the mission that game day, you will not receive experience points again even if you were dead the first time and received no experience points.
  • Click to view video short of the Fight

Fight Tips

  • do not DoT Ouryu because you might need to sleep him to get some hp and mp up.
  • 2 different elements of sleeping should be used in this fight, alternating between each type. Example: Sleep II >> Ouryu wakes up >> Repose >> Ouryu wakes up >> Sleep II. Do not waste your mp trying to sleep it while it's airborne. You will get a sleep message on the log but he will awaken almost immediately. Using 1 sleeping element will only give Ouryu resistance to that spell and eventually will become immune.
  • Make sure you have at least 5 Mistmelts. Ouryu, like all dragons, is hard to fight while in the air. If your team fails to bring him down, the possibility of losing the fight will greatly increase.
  • 3+ Black Mages, 1 White Mage, 1 Red Mage or Bard formation seems more favorable for this fight due to faster damage output potential and less risk of death.

Game Description

Mission Orders
Ulmia is determined to know the truth, and is ready to revisit Bahamut to learn it. Enlist the aid of Tenzen and Justinius to help you find Ulmia before something terrible occurs.


Game Script and cutscene video

COP 4-2 Video