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Table of Contents
Zone Information
Area Name The Sanctuary of Zi'Tah
Type Outdoors
Maps

Zitah-sanctuary.png

Map Acquisition Purchase
Miscellaneous Able to ride Mounts Able to call Adventuring Fellow Able to use Tractor
Hobbies

Chocodig

Ffxi gld 01

Weather

Double Lightning

Trans Water

Region Li'Telor
Expansion Rise of the Zilart
Requirements None
Restrictions None
Background music
Monstrosity Not applicable
Notes None
Description

The coniferous forest that is at the entrance to the Li'Telor region. At noon little light reaches the forest floor, blocked by trees that are thousands of years old. However throughout the forest are crystals that are illuminated and shine onto their surroundings eerily even during the day. Here was believed by the people of Vanadiel to be the region of gods, and was rare for people to visit unless on pilgrimage to Ro Maeve, or Goblin Highwaymen.

Zitah-sanctuary-pic
Connections

Meriphataud Mountains (E-12)
The Boyahda Tree (J-12) (K-12)
Ro'Maeve (F-5)

Involved in Quests/Missions

Quest Type Starter Location
Expeditionary Force/The Sanctuary of Zi'Tah Expeditionary Force ---    ---
Forge Your Destiny Job: Samurai Jaucribaix    Norg K-8
Garrison/The Sanctuary of Zi'Tah Garrison ---    ---
Lovers in the Dusk General Carmelo    Port Bastok E-6
Soul Searching General ---    The Sanctuary of Zi'Tah I-7
The Sacred Katana Artifact Armor Jaucribaix    Norg K-8
The Weight of Your Limits Weaponskill Iron Eater    Metalworks J-8
Mission Nation Starter Location
Zilart Mission 5 Zilart --- ---

Other Information

Fish Cap Body of Water
Dark Bass
33 All
Crystal Bass
35
Red Terrapin
53
Arrowwood Log
0

Fishing Map
TheSanctuaryofZiTahFishing


Possible Weather Weather Reporter
Resist VsResist Vs

Shashan-Mishan Lower Jeuno (F-11)
Leffquen Port Jeuno (J-8)
Appollonia Upper Jeuno (G-6)
Pekuku Mhaura (H-9)

Resist Vs

Elemental Map
TheSanctuaryofZiTahElementals

Item Abundance
Arrowwood Log 11.7%More data needed.(11.7%) (Very Common)
Pebble 15%More data needed.(15%) (Very Common)
Bone Chip 10%More data needed.(10%) (Common)
Moko Grass 8.3%More data needed.(8.3%) (Common)
Beastcoin 11.7%More data needed.(11.7%) (Common)
Yew Log 10%More data needed.(10%) (Uncommon)
Silver Beastcoin 13.3%More data needed.(13.3%) (Uncommon)
Bird Egg 0%More data needed.(0%) (Uncommon)
Colored Egg 0%More data needed.(0%) (Uncommon)
Hard-Boiled Egg 0%More data needed.(0%) (Uncommon)
Sairui-Ran 0%More data needed.(0%) (Uncommon)
Soft-Boiled Egg 0%More data needed.(0%) (Uncommon)
Elm Log 3.3%More data needed.(3.3%) (Rare)
Green Rock 1.7%More data needed.(1.7%) (Rare)
Mythril Beastcoin 11.7%More data needed.(11.7%) (Rare)
Translucent Rock 3.3%More data needed.(3.3%) (Rare)
King Truffle 0%More data needed.(0%) (Very Rare)
Gold Beastcoin 0%More data needed.(0%) (Very Rare)
Petrified Log 0%More data needed.(0%) (Very Rare)
Oak Log 0%More data needed.(0%) (Very Rare)
Platinum Beastcoin 0%More data needed.(0%) (Very Rare)
Ancient Lumber 0.1%Extremely Rare(0.1%)

= Requires Burrow  = Requires Egg Helm
= Requires Bore   = Obtainable only at Night

  • Lightning crystals attainable in Thunder weather. Lightning clusters attainable in Thunderstorms (double-thunder) weather.
  • Water crystals attainable in Rain weather.

NPCs Found Here

Name Location Type
Kasim H-9 Outpost Vendor
Dedden, I.M. F-5 Conquest Overseer: Bastok: Outland Guard
Calliope, I.M. H-9 Conquest Overseer: Bastok: Outpost Guard
Limion, R.K. F-5 Conquest Overseer: San d'Oria: Outland Guard
Credaurion, R.K. H-9 Conquest Overseer: San d'Oria: Outpost Guard
Ochocho, W.W. F-9 Conquest Overseer: Windurst: Outland Guard
Ajimo-Majimo, W.W. H-9 Conquest Overseer: Windurst: Outpost Guard

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes


Keeper of Halidom
56-61 Boyahda Moss
Daihannya
Tree Cuttings
Goobbues 1

A, L, H


Noble Mold
50 Rain Hat Funguars 1

A, L


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Ancient Bat
Spawns at night. (16:00-6:00)
26-28 Bat Fang
Bat Wing
Fiend Blood
Giant Bats 38
Respawn:5 minutes
A, L, H
Big Jaw
Fished up
34-37 Pugils 1 A, H
Bigclaw
Fished up
42-45 Rock Salt
Crab Shell
Land Crab Meat
Crabs 1 A, H
Clipper
Fished up
25-28 Crabs 1 A, H
Goblin Bouncer
54-58 Goblin Helm
Goblin Mail
Mythril Beastcoin Goblins 2 A, L, S
Goblin Enchanter
54-58 Goblin Mask
Goblin Armor
Poison Flour
Mythril Beastcoin Goblins 2 A, L, S
Goblin Furrier
31-34 Goblin Mask Crossbow Bolt Goblins 4
Respawn: 5 min
A, L, S
Goblin Gambler
25-29 Poison Flour Silver Beastcoin Goblins 8:Respawn: 5 min A, L, S
Goblin Leecher
25-29 Scroll of Paralyze
Scroll of Barblind
Scroll of Barpoison
Scroll of Barsleep
Scroll of Deodorize
Goblin Mask
Scroll of Invisible
Scroll of Protectra
Scroll of Silence
Scroll of Sneak
Silver Beastcoin Goblins 9 A, L, S
Goblin Mugger
25-29 Goblin Helm
Goblin Mail
Goblin Mask
Silver Beastcoin
Silver Beastcoin Goblins 12:Respawn: 5 min A, L, S
Goblin Poacher
42-46 Cuir Bandana
Goblin Armor
Goblin Mask
Hound Fang Sack
Crossbow Bolt Goblins 7
Respawn: 5 min
A, L, S
Goblin Reaper
42-46 Goblin Helm
Goblin Mail
Sallet
Scroll of Absorb-AGI
Scroll of Absorb-INT
Scroll of Absorb-VIT
Scroll of Stun
Mythril Beastcoin Goblins 4 A, L, S
Goblin Robber
42-46 Goblin Mail
Hound Fang Sack
Goblin Helm
Sack of Fish Bait
Mythril Beastcoin Goblins 11
Respawn: 5 min
A, L, S
Goblin Smithy
31-34 Goblin Helm
Goblin Mail
Silver Beastcoin Goblins 7
Respawn: 5 min
A, L, S
Goblin Trader
Assisted by Goblin's Leech (35-40)
42-46 Cuir Gloves
Goblin Armor
Goblin Mask
Hound Fang Sack
Mythril Beastcoin Goblins 6
Respawn: 5 min
A, L, S
Goobbue Gardener
40-43 Boyahda Moss
Tree Cuttings
Goobbues 13:Respawn: 5 minutes A, H, L
Goobbue Parasite
42-45 Beastman Blood
Carbuncle's Ruby
Fiend Blood
Leeches 47 L, H, Sc
Greater Pugil
Fished up
25-28 Pugil Scales
Shall Shell
Pugils 1 A, H
Hell Hound
Spawns at night. (16:00-7:00)
46-50 Revival Tree Root
Wolf Hide
Hounds 20
Respawn:5 minutes
A, H, HP
Lesser Gaylas
Spawns at night. (16:00-8:00)
39-42 Bat Wing
Bat Fang
Beast Blood
Fiend Blood
Bat Trios 50
Respawn:5 minutes
A, L, H
Lost Soul
Spawns at night. (16:00-7:00)
51-55 Bone Chip Bone Chip Skeletons 9
Respawn:5 minutes
A, H, HP
Makara
Fished up
47-50 Pugil Scales
Shall Shell
Pugils 1 A, H
Master Coeurl
44-47 Coeurl Hide
Coeurl Meat
Coeurl Whisker
Coeurls 31
Respawn:5 minutes
A, S, Sc
Myxomycete
41-46 Danceshroom
Woozyshroom
Sleepshroom
Funguars 58
Respawn: 5 min
L, H
Ogrefly
41-44 Insect Wing Insect Wing Flies 45
Respawn:5 minutes
L, H
Puroboros
Spawns During: Fog
47-49 Bomb Arm
Bomb Ash
Bombs 4
A, S, M
Revenant
45-47 Linen Cloth
Revival Tree Root
Ghosts 7 A, H, HP
Rock Golem
49-50 Golem Shard
Mythril Ore
Golems 17
Respawn:5 minutes
A, S, M
Rot Prowler
Spawns at night. (16:00-7:00)
49-53 Bone Chip
Revival Tree Root
Scroll of Absorb-VIT
Skeletons 19
Respawn:5 minutes
A, H, HP
Thunder Elemental
During lightning weather
48-49 Lightning Cluster Elementals 4 A, M
Water Elemental
During water weather
48-49 Water Cluster Elementals 4 A, M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Garrison: Garrison/The Sanctuary of Zi'Tah
Expeditionary Force: Expeditionary Force/The Sanctuary of Zi'Tah

Name Family Spawns Notes
Doomed Pilgrims
Spawned Mission: Zilart Mission 5
Doomed 1 A, H, HP
Greenman
Spawned Quest: The Weight of Your Limits
Treants 1 A, H
Guardian Treant
Spawned Quest: Forge Your Destiny
Treants 1 A, H
Isonade
Spawned Quest: The Sacred Katana
Pugils 1 A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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