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====<u>[[Chateau d'Oraguille]]</u>====
 
====<u>[[Chateau d'Oraguille]]</u>====
[[Curilla]] : Hello, <Player Name>. You've rushed back from [[Jueno]] upon hearing the news, right? Well, we've taken care of those bandits already.<br>
+
[[Curilla]] : Hello, <Player Name>. You've rushed back from [[Jeuno]] upon hearing the news, right? Well, we've taken care of those bandits already.<br>
 
[[Curilla]] : Well, [[Halver]] is exaggerating again, with talk of a botched assassination. What could he mean by the king falling unconscious? Surely he is not calling adventurers to the chateau over such nonsense!<br>
 
[[Curilla]] : Well, [[Halver]] is exaggerating again, with talk of a botched assassination. What could he mean by the king falling unconscious? Surely he is not calling adventurers to the chateau over such nonsense!<br>
 
[[Curilla]] : Such brigands cannot stand before the might of the Temple Knights! His whisperings dishonor our nations. Do you not agree?<br>
 
[[Curilla]] : Such brigands cannot stand before the might of the Temple Knights! His whisperings dishonor our nations. Do you not agree?<br>

Revision as of 07:21, 11 February 2009

  Mission Name:   The Ruins of Fei'Yin
  Start NPC:   Any San d'Orian Gate Guard
  Requirements:   Mission:
  Suggested Level:   50
  Title:   Archmage Assassin
  Repeatable:   No
  Reward:   Rank 5-2
     
  Previous Mission:   Magicite
  Next Mission:   The Shadow Lord

Walkthrough

Note: If you've started the Aht Urhgan Mission 5: Confessions of Royalty, you must complete that Aht Urhgan mission before you can speak to Halver to obtain the Key Item: New Fei'Yin Seal.
  • Note - this mission cannot be completed without the New Fei'Yin Seal.
  • Form a level 50+ party. You may use anyone from any nation currently on Mission 5-1, as it is the same for all 3 nations.
  • This fight is capped at level 50. All gear above the level cap will be synced down to 50.
  • Even if you've done this mission before with another nation, you must be on this mission or higher in your current nation to get in (otherwise, you will see "A mysterious force is sealing the platform."). Verification Needed
  • The location of Fei'Yin is in the northeast corner of Beaucedine Glacier. Upon entering Fei'Yin your party will encounter another cutscene involving Zeid and Lion.
  • Upon entering, head east towards (K-8). At (K-8) you will see 2 dolls. There is a cermet gate on the east wall. Click on this gate and you will zone into Qu'Bia Arena. The majority of the mobs in Fei'Yin detect by sound, but there are several mobs that also aggro to magic, so Silent Oil is recommended.
  • The boss is the skeleton Archlich Taber'quoan, assisted by several minions. Once the archlich is defeated, the battle ends.
  • Buffs wear upon entering the battlefield.
  • You have 15 minutes to win this battlefield event.
  • The Archlich spawns along with two Ancient Sorcerers (which hit for around 20 DMG to a 75 level Synced BRD using Tavnazian Taco).
  • The Ancient Warriors will keep spawning no matter what, normally in sets of two (one skeleton followed shortly by the other).
  • Archlich Taber'quoan is a BLM type skeleton with Sleepga II and Freeze, and will use the two-hour ability Manafont at some point.
  • The use of Poison Potions is recommended to prevent being slept during the fight.

Guides

  • Confirmed with PLD/BLU, BLU/NIN, and WHM/BLM.
  • PLD engaged Archlich while BLU and WHM took out the two flanking minions. The minions that spawn after that are considerably weaker. Ignored the weak minions as they continuously re-spawn.
  • MP Drinks will definitely prove useful. WHM also used a few ethers.
  • Confirmed solo with well geared RDM/DRG, RDM/WAR, BLU/NIN or BLU/DRG
  • Use defense food and mp drinks (ethers and hi-pots too for emergencies). Merits help but not required.
  • Begin the fight by killing the first minions and then focus on the lich, kill new minions as they spawn.
  • Successful strategy: 50THF 50DRK 50RDM 50BLM 46WHM 45PLD. DRK ran in first to get aggro from the addons. THF & PLD ran in to attack Archlich. BLM helped DRK kill the addons. RDM kept Archlich dispelled and silenced. Do not attempt to sleepga addons. By the end of the fight, all members still had a decent amount of HP & MP. Good Luck!
  • Confirmed with MNK/NIN, WHM/BLM, and BLM/WHM.
  • MNK fought Archlich and used Spinning Attack everytime he had TP. BLM used tier I -aga's on Archlich to wipe minions that the MNK didn't get. The WHM was gearless and Elvaan. The BLM took turns healing while WHM rested. No 2 hours were used for win.
  • Confirmed with PLD/WAR, DRG/BLU, WHM/BLM, BLM/RDM.
DRG tanks Archlich while PLD kills all lesser skeletons. BLM nukes while WHM keeps the DRG alive. After skeletons have been dispatched in the main room (Circle Blade will one-shot them), PLD stands in the hallway and kills additional spawns. Very easy win.

Game Description

Mission Orders
This mission involves travelling to Fei'Yin, located on the Beaucedine Glacier. Visit Chateau d'Oraguille to learn more.


Game Script

Nuvola apps important SPOILER WARNING: Details about the Final Fantasy XI in-game storyline follow.Nuvola apps important

Chateau d'Oraguille

Curilla : Hello, <Player Name>. You've rushed back from Jeuno upon hearing the news, right? Well, we've taken care of those bandits already.
Curilla : Well, Halver is exaggerating again, with talk of a botched assassination. What could he mean by the king falling unconscious? Surely he is not calling adventurers to the chateau over such nonsense!
Curilla : Such brigands cannot stand before the might of the Temple Knights! His whisperings dishonor our nations. Do you not agree?

    The door to the Grand Hall opens and the King emerges.

Destin : Curilla? Are you there?
Curilla : Yes, Your Majesty!
Destin : Ah, very good. Your leadership was exemplary, as always. Thanks to you, I may focus on my duties.
Curilla : You are too kind, Your Majesty.
Destin : However, Curilla, there seems to be something you overlooked.
Curilla : Your Majesty?
Destin : During the uproar, someboday made off with the talisman!

    Halver approaches.

Halver : The talisman, Your Majesty? Not the one that keeps the Shadow Lord imprisoned!
Destin : The very one. We were visited by an infiltrator while our eyes were on the brigands.
Curilla : So, the intruders were but a decoy...
Destin : I suspected them so.
Halver : And who might know of the talisman's existence, even among San d'Orians? Your Majesty, I fear someone bent on bringing the Shadow Lord back from his exile did this!
Destin : But before we track down this infiltrator, first must we thwart their sinister plot. Halver, let us decide on a plan of action.
Destin : Curilla, be not disheartened; by no means was this your fault. Call off the alert, and return to you regular duties.
Destin : Well, <Player Name>, your help is needed yet again. Halver will convey my orders soon enough... Remembers, you have our thanks!

    Destin returns to the Grand Hall leaving Halver and Curilla with you.

Halver : We shall being immediate discussion on a policy for action. <Player Name>, you must work on improving your skills and equipments.
Halver : Speak naugh of the attempt on the king's life, nor of this business with the Shadow Lord, lest panic grip the kingdom!


Gate, San d'Oria

San d'Orian Gate Guard : There you are! I've been looking for you. Monarlais Halver requests your presence at the chateau immediately.
San d'Orian Gate Guard : It sounds as if this is a fairly important mission. I need not remind you that you should take care to properly equip yourself before embarking on this journey.

    You accept the mission.

San d'Orian Gate Guard : I'm not sure what it's about, but you'd best make hast. The monarlais is not to be kept waiting!

Chateau d'Oraguille

Halver : We've come to a decision at last, <Player Name>. We will send an expedition to the accursed Northlands.
Halver : It will go to the ancient ruins of Fei'Yin, northeast of the Beaucedine Glacier. Of course, you'll be going, too.
Halver : The ruins are those of a city build by an ancient civilization that we believe was more advanced than our own.
Halver : The race that lived there called themselves the Zilart. We have found similar ruins in Cape Teriggan to the south.
Halver : Amazingly they both remain, though they were build long ago. It is as if some unseen force defies time to protect them.
Halver : Once, thirty years ago, an international expedition was sent to the Northlands. They were to uncover the secret of the Zilart's power.
Halver : They returned empty-handed. We need you to head to the Beaucedine Glacier and scour the ruins of Fei'Yin yourself.
Halver : The ruins are overrun with fiends, you know. We captured it from the Shadow Lord twenty years agao at the cost of many lives.
Halver : We set a seal on the ruined coliseum to strengthen the barrier of the Northlands from the inside.
Halver : You must find it, and use this new seal to strengthen its magic if necessary.
Halver : Yes, I'm concerned about the Shadow Lord's return. But if the border falls and the nether beasts pass into our realm, all in this world will fall to ruin.

    You obtain a New Fei'Yin Seal.

Fei'Yin