FFXIclopedia
No edit summary
Line 82: Line 82:
   
 
*Confirmed with MNK72/NIN36. Was up in the area for AF boots, thought I'd give it a go. Had an icarus wing I didnt use from Maat fight earlier in the day, so popped that, Asuran Fists, then used Hundred Fists, concentrating on the archmage, 3 Asuran Fists later he was dead. Finished with about 550 HP. [[User:Kbond|Kbond]] ([[User talk:Kbond|talk]]) 08:18, November 13, 2012 (UTC)Kbond
 
*Confirmed with MNK72/NIN36. Was up in the area for AF boots, thought I'd give it a go. Had an icarus wing I didnt use from Maat fight earlier in the day, so popped that, Asuran Fists, then used Hundred Fists, concentrating on the archmage, 3 Asuran Fists later he was dead. Finished with about 550 HP. [[User:Kbond|Kbond]] ([[User talk:Kbond|talk]]) 08:18, November 13, 2012 (UTC)Kbond
  +
  +
*Confirmed solo as 67DRG/33WHM. I just went straight for the Archlich. There were a bunch of Ancient Sorcerers on me, but they had pretty bad accuracy and I was able to get off Healing Breath when needed. The fight took about 7 minutes. (8/31/13)
   
   

Revision as of 04:47, 1 September 2013


Mission Name The Ruins of Fei'Yin
Number 5-1
Start NPC Any San d'Orian Gate Guard
Level Uncapped
Title Granted Archmage Assassin
Items Needed New Fei'Yin Seal
Burnt Seal
Reward Rank points
← Previous Mission Next Mission →
Magicite The Shadow Lord
Replay Cutscenes
The Ruins of Fei'Yin (pt.1) Chaloutte Chateau d'Oraguille (I-9)
The Rank 5 Mission Goblin Footprint Fei'Yin (F-11)
The Rank 5 Mission Goblin Footprint Qu'Bia Arena
The Ruins of Fei'Yin (pt.2) Chaloutte Chateau d'Oraguille (I-9)
The Ruins of Fei'Yin (pt.3) Chaloutte Chateau d'Oraguille (I-9)


Walkthrough

Note: If you've started the Aht Urhgan Mission 5: Confessions of Royalty, you must complete that Aht Urhgan mission before you can speak to Halver to obtain the Key Item: New Fei'Yin Seal.
  • If you wish to change your allegiance at an Immigration NPC, you must view this cutscene first. You will now be allowed to change nations.
  • After the cutscene go to Gate Guard Endracion near the exit to West Ronfaure in Southern San d'Oria and accept the mission, then return and speak to Halver and he will award you the Key Item: New Fei'Yin Seal.
  • Note - this mission cannot be completed without the New Fei'Yin Seal.
  • Form a level 50+ party. You may use anyone from any nation currently on Mission 5-1, as it is the same for all 3 nations.
  • As of the February 2011 Version Update there is no level cap.
  • Even if you've done this mission before with another nation, you must be on this mission or higher in your current nation to get in (otherwise, you will see "A mysterious force is sealing the platform."). Verification Needed
  • The location of Fei'Yin is in the northeast corner of Beaucedine Glacier. Upon entering Fei'Yin your party will encounter another cutscene involving Zeid and Lion.
  • Upon entering, head east towards (K-8). At (K-8) you will see 2 dolls. There is a cermet gate on the east wall. Click on this gate and you will zone into Qu'Bia Arena. The majority of the mobs in Fei'Yin detect by sound, but there are several mobs that also aggro to magic, so Silent Oil is recommended.
  • The boss is the skeleton Archlich Taber'quoan, assisted by several minions. Once the archlich is defeated, the battle ends.
  • The use of Poison Potions is recommended to prevent being slept during the fight.

Guides

  • Confirmed with MNK/NIN and RDM/WHM duo. (Jan. 7, 2010)
  • MNK starts the battle by killing the two minions followed by engaging the Archlich. (Hundred Fist can be used to take out the two minions if you wish.)
  • As the repops run up the hall switch target, one attack will suffice to kill them off. Store TP for use on the Archlich. (Autotarget is a huge help here for auto targeting the archlich once the repop dies.)
  • RDM debuffs the archlich and keeps the mnk alive and free of status effects. If needed a banish will kill off the repops.
  • MNK used a meat kabob rdm used mp boosting food. Other than that no items are needed for this fight. If you want to be extra safe though a couple yag drinks for the RDM would do it but altogether not needed.
  • Confirmed with PLD/BLU, BLU/NIN, and WHM/BLM.
  • PLD engaged Archlich while BLU and WHM took out the two flanking minions. The minions that spawn after that are considerably weaker. Ignored the weak minions as they continuously re-spawn.
  • MP Drinks will definitely prove useful. WHM also used a few ethers.
  • Confirmed with well geared RDM/DRG, RDM/WAR, BLU/NIN or BLU/DRG
  • Use defense food and mp drinks (ethers and hi-pots too for emergencies). Merits help but not required.
  • Begin the fight by killing the first minions and then focus on the lich, kill new minions as they spawn.
  • Confirmed with PLD/BLU, BLU/NIN and RDM/WHM.
  • Was not an easy fight. PLD went in first and took left mob, while BLU took right. PLD also used Flash on Archlich RDM used Refresh and healed, while PLD and BLU each took one of the additional skeletons. Once both were dead BLU and PLD moved onto Archlich. Whenever RDM got aggro he would bring mobs to center and PLD would Battle Dance. Fight took 9 mins and all were in red upon completion.
  • Successful strategy: 50THF 50DRK 50RDM 50BLM 46WHM 45PLD. DRK ran in first to get aggro from the addons. THF & PLD ran in to attack Archlich. BLM helped DRK kill the addons. RDM kept Archlich dispelled and silenced. Do not attempt to sleepga addons. By the end of the fight, all members still had a decent amount of HP & MP. Good Luck!
  • Confirmed with MNK/NIN, WHM/BLM, and BLM/WHM.
  • MNK fought Archlich and used Spinning Attack everytime he had TP. BLM used tier I -aga's on Archlich to wipe minions that the MNK didn't get. The WHM was gearless and Elvaan. The BLM took turns healing while WHM rested. No 2 hours were used for win.
  • Confirmed with PLD/WAR, DRG/BLU, WHM/BLM, BLM/RDM.
DRG tanks Archlich while PLD kills all lesser skeletons. BLM nukes while WHM keeps the DRG alive. After skeletons have been dispatched in the main room (Circle Blade will one-shot them), PLD stands in the hallway and kills additional spawns. Very easy win.
  • Confirmed with PLD/BLU, MNK/NIN, and RDM/WHM.
All 3 wore Level Sync gear. PLD and MNK both eat Tavnazian Tacos. PLD engages first, and MNK 2HRs the initial adds. Both adds start with Ice Spikes, so a Dispel or constant Paralyna is required. After the initial adds are dead, concentrate on the Archlich. MNK uses Spinning Attack when the Warrior adds run to the circle. Barring anything unexpected, the Archlich should go down without much of a fight.
  • Confirmed with PLD/WAR, BLU/NIN, and BLM/WHM (7/8/09)
PLD ran in first to attract aggro, voked the Archlich and proceeded to attack one of the skeleton mages. BLU ran in right after and dispelga'd and sheep song'd the both of them. All three of us worked to take out the mages, one by one. BLU Bludgeoned, BLM nuked and banished all skeletons. Once initial adds were dead, PLD and BLU worked to meele the Archlich while BLM kept PLD paralyna'd, and Archlich silenced and banished. Circle blade and -aga nukes took care of the respawning adds. All 3 used 2HRs in order to put out enough damage to kill it. MP management was the biggest issue, would have been easy if we brought some Ethers or Yag Drinks.
  • Confirmed with BLU50/25NIN, SAM50/25DNC, and 41WHM/20BLM.
All 3 wore our regular gear, before level sync, (65BLU, 58SAM, 41WHM.)Sushi for the BLU and Meat Mithkabob for the SAM
Buffed up Shellra II Protectra II Reraise Refueling Utsusemi while the SAM Meditated. Sam Engaged first running up and attacking the Arch Lich, BLU ran up and Sheep Songed, which was partially resisted. Head Butted when AoE Sleepga or other AoE spells were used by Arch Lich, the minnions were mostly ingnored as the second Sheep Song and the rest went unresisted for the rest of the battle. No 2-Hours or Yag Drinks were used as it was a dry run. BLU and WHM ran out of MP at about 5% of Arch Liches HP, didnt prove to be a problem with only 2 Curing Waltz needed before Arch Lich died. Moderately Easy fight, trioable by most when including a BLU.
  • Confirmed with BLU/NIN PLD/WAR RDM/WHM (10/26/09)
Wore our regular Gears, AF for the PLD and BLU and moderate gear for the RDM[52 -before entry]. No food was consumed ::upon entry, BLU was refreshed and took both BLM adds at the start, Blunt spell damage spells like Bludgeon, Smite of ::Rage, Battle Dance, and Headbutt are recommended, RDM keeps BLU and Paladin up with refresh and occasional cures. BLU ::finished off BLMs then jumped to the boss while AoEing the small warrior adds down with Grandslam, Circleblade, Battle ::Dance, Smite of Rage etc. Fight went off without a hitch, paralysis made things slightly difficult for PLD to hold hate ::once BLU joined the main boss, but no other issues beyond that.
  • Confirmed with MNK/DNC Level 70 (03/29/12)
Easy fight, had no buffs, just Fish from Grounds Tome. Ran in, targeted Boss and 2hr > Focus > Dodge. Saved TP for when HP went into yellow, adds barely hit me, even once Dodge wore off. Used Healing Walts when Bio II landed on me, but other than that, didn't need to do much.
  • Confirmed with NIN/DNC Level 99 (04/02/12)
Needless to say that most jobs solo this at 99. Just run straight in, no buffs at all and just hit on it. He and his minions hits you with all they got, but you probably just need 2-3 Curin waltz III during the fight, plenty TP left for your favourite WSs. Don't bother hitting the minions as they just respawn anyway.
  • Confirmed with MNK72/NIN36. Was up in the area for AF boots, thought I'd give it a go. Had an icarus wing I didnt use from Maat fight earlier in the day, so popped that, Asuran Fists, then used Hundred Fists, concentrating on the archmage, 3 Asuran Fists later he was dead. Finished with about 550 HP. Kbond (talk) 08:18, November 13, 2012 (UTC)Kbond
  • Confirmed solo as 67DRG/33WHM. I just went straight for the Archlich. There were a bunch of Ancient Sorcerers on me, but they had pretty bad accuracy and I was able to get off Healing Breath when needed. The fight took about 7 minutes. (8/31/13)


Game Description

Mission Orders
This mission involves travelling to Fei'Yin, located on the Beaucedine Glacier. Visit Chateau d'Oraguille to learn more.

Nuvola apps important SPOILER WARNING: Details about the Final Fantasy XI in-game storyline follow.Nuvola apps important

Cutscenes

«FFXI-Movie»_San_5-1_-_The_Ruins_of_Fei'Yin

«FFXI-Movie» San 5-1 - The Ruins of Fei'Yin

Script

The Ruins of Fei'Yin (pt.1) - Chateau d'Oraguille
Curilla: Hello, Player name. You've rushed back from Jeuno upon hearing the news, right? Well, we've taken care of those bandits already.

Curilla: Well, Halver is exaggerating again, with talk of a botched assassination. What could he mean by the king falling unconscious? Surely he is not calling adventurers to the chateau over such nonsense!

Curilla: Such brigands cannot stand before the might of the Temple Knights! His whisperings dishonor our nation. Do you not agree?

Destin: Curilla? Are you there?

Curilla: Yes, Your Majesty!

Destin: Ah, very good. Your leadership was exemplary, as always. Thanks to you, I may focus on my duties.

Curilla: You are too kind, Your Majesty.

Destin: However, Curilla, there seems to be something you overlooked.

Curilla: Your Majesty?

Destin: During the uproar, somebody made off with the talisman!

Halver: The talisman, Your Majesty? Not the one that keeps the Shadow Lord imprisoned!

Destin: The very one. We were visited by an infiltrator while our eyes were on the brigands.

Curilla: So, the intruders were but a decoy...

Destin: I suspected them so.

Halver: And who might know of the talisman's existence, even among San d'Orians? Your Majesty, I fear someone bent on bringing the Shadow Lord back from his exile did this!

Destin: But before we track down this infiltrator, first must we thwart their sinister plot. Halver, let us decide on a plan of action.

Destin: Curilla, be not disheartened; by no means was this your fault. Call off the alert, and return to your regular duties.

Destin: Well, Player name, your help is needed yet again. Halver will convey my orders soon enough... Remember, you have our thanks!

Halver: We shall begin immediate discussion on a policy for action. Player name, you must work on improving your skills and equipment.

Halver: Speak naught of the attempt on the king's life, nor of this business with the Shadow Lord, lest panic grip the Kingdom!

The Ruins of Fei'Yin
San d'Orian Gate Guard: There you are! I've been looking for you. Monarlais Halver requests your presence at the chateau immediately.

San d'Orian Gate Guard:It sounds as if this is fairly important mission. I need not remind you that you should take care to properly equip yourself before embarking on this journey.

Accept the mission?

  • Say Yes.

San d'Orian Gate Guard:I'm not sure what it's about, but you'd best make haste. The monarlais is not to be kept waiting!

The Ruins of Fei'Yin - Chateau d'Oraguille - Dialogue
Halver: We've come to a decision at last, <Player's Name>. We will send an expedition to the accursed Northlands.

Halver: It will go to the ancient ruins of Fei'Yin, northeast of the Beaucedine Glacier. Of course, you'll be going, too.

Halver: The ruins are those of a city built by an ancient civilization that we believe was more advanced than our own.

Halver: The race that lived there called themselves the Zilart. We have found simular ruins on Cape Teriggan to the south.

Halver: Amazingly they both remain, though they were built long ago. It is as if some unseen force defies time to protect them.

Halver: Once, thirty years ago, an international expidition was sent to the Northlands. They were to uncover the secret of the Zilart's power.

Halver: They returned empty-handed. We need you to head to the Beaucedine Glacier and scour the ruins of Fei'Yin yourself.

Halver: The ruins are overrun with fiends, you know. We captured it from the Shadow Lord twenty years ago at the cost of many lives.

Halver: We set a seal on the ruined coliseum to strengthen the barrier of the Northlands from the inside.

Halver: You must find it, and use this new seal to strengthen its magic if necessary.

Halver: Yes, I'm concerned about the Shadow Lord's return. But if the border falls and the nether beasts pass into our realm, all in this world will fall to ruin.

The Rank 5 Mission - Fei'Yin
Zeid: Thirty years ago, the three nations--Windurst, Bastok, and San d'Oria--sent an expedition to investigate this cursed land.

Zeid: The Galka swordsman Raogrimm, the Hume monk Cornelia, the Hume warrior Ulrich...

Zeid: The Elvaan knight Francmage, the Tarutaru white mage Iru-Kuiru, and the Mithra ranger Rabntah were the members of the expedition.

Zeid: All of them were great heroes of their people. But they had to cut the expedition short when an accident claimed two of their group.

Zeid: Raogrimm and Cornelia were the ones who died in the accident. The others are said to have suffered violent deaths themselves after their return.

Zeid: Perhaps they had awakened the curse that was said to be buried in this land... They may have called forth the ancient bane.

Lion: The ancient bane...
The Shadow of Darkness--a image of the Shadow Lord--told us...that our kinds were the ones that had awakened him.

Lion: That he would spread the bane that will destroy Vana'diel from our cowardice, rage, envy, arrogance, and apathy...

Zeid: His image?
I see...

Zeid: "The great bane will devour the fair land of Vana'diel..."

Zeid: "The ancient seal will be broken, awakening nightmares of ages past."

Zeid: "The blood of innocents will soak the earth, and the world will fall into fear and despair."

Lion: "But as one bright star shines through the clouds at night, and as one song rings clear above the roar of beasts, we hold to one hope in these darkest of times."

Lion: "That they will come, with the wisdom of ages and the strength of thousands, to deliver us from our plight. We await the awakening of the Warriors of the Crystal."

Lion: That's an old song... It's called "The Warriors of the Crystal," isn't it?

Zeid: Just an old wives' tale. I do not know why I mentioned it.
I must go. I do not expect to find much, but something troubles me...

The Rank 5 Mission - Qu'Bia Arena
Zeid: You fight well...but you should learn to pace yourself.

Battles are won by those who can still swing their swords at the end of the day.

Zeid: I am curious. What are you doing here?
The beastmen have been acting strangely...were you asked to spy on them?

Zeid: The seal of the Northlands?
Ah, that thing those Tarutaru did at the end of the Great War...

Zeid: I have seen no signs of it. It must have already been broken.
Hmph. I wish I could see the look on your superiors' faces when they find out.

Zeid: You say you have brought another seal?
You should not have bothered, as they are useless.

Zeid: Who am I? I am just a wandering knight.
I do not care what the beastmen do--nor should you.

Zeid: The Shadow Lord was killed twenty years ago and that is a fact.
These rumors of him returning are just plain nonsense.

Zeid: But Castle Zvahl is also called the Crossroad of Fates...
And yet, it cannot be.

The Ruins of Fei'Yin (pt.2) - Chateau d'Oraguille
Halver: Why, welcome back, Player name. I'm sure the lords of both knightly orders would like to hear your report right away.

Halver: So, the seal of Fei'Yin is broken... We must face the prospect of nether beasts laying siege this land, as they did two decades past.

Curilla: Peculiar have been their actions of late, and now this... We must act swiftly.

Rahal: Yes, but our obligation to the alliance denies unilateral deployment to lands abroad. Were not the Northlands reduced to ashes in wars of old?

Curilla: This does not bode well. Vigilantly we watched that land, and still this comes to pass!

Rahal: Yes, I am afraid you are right. Our eyes were on the comings and goings of Orcs, ignorant of the greater threat.

Halver: And how should we explain this to our allies? San d'Oria cannot become the laughingstock of the civilized world!

Trion: Are such words even necessary?

Halver: Prince Trion!

Trion: Before they hit us, let us hit them. A bold strike would hamper their momentum.

Halver: But, my prince! By sending troops into the Northlands, we expose ourselves to a certain degree of diplomatic liability...

Trion: Liability!? Fools! Are you all blind to this peril? The enemy approaches while we bicker!

Rahal: Yes, Prince Trion... However, we should involve the king and Prince Pieuje in this decision.

Trion: Curilla, do you share the opinion of Halver and Rahal?

Curilla: Yes, my prince. We know not the enemy's numbers. I believe the peril of rushing headlong into battle would be too great.

Curilla: Indeed, word of the Shadow Lord's return was brought to us by adventurers, and is as yet unconfirmed.

Curilla: And if it did happen to be true, all the knights of San d'Oria would not be enough. We must confer with the alliance, my prince!

Trion: Hmph. So be it! All this talk of diplomatic liability... There are people we must defend, and an enemy we must defeat. Naught matters but that simple truth!

Trion: In such times, where could Pieuje be going?

Curilla: Prince Trion...

Halver: Hmm... We must make haste and decide upon policy for our kingdom. At any rate, the exploration of Fei'Yin is complete.

Halver: Much time may be needed before we reach a conclusion. Rest and prepare for other expeditions. And thank you for your dutiful service.

The Ruins of Fei'Yin (pt.3) - Chateau d'Oraguille
Trion: Political maneuvering, you call it? To think our nation could become this cesspool of manipulation and intrigue...

Trion: We have no time for these antics! If they truly are plotting to raise the Shadow Lord, we have not a moment to lose!

The Ruins of Fei'Yin - Chateau d'Oraguille - Dialogue
Rahal: I understand his lordship's fervor, but the risk is too great for us. I believe this requires utmost caution.

Curilla: Things cannot be allowed to proceed as they are. There must be a way to convince him...