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Mission Name The Horutoto Ruins Experiment
Number 1-1
Start NPC Any Windurst Gate Guard
Level 10
Title Granted New "Best of the West" Recruit
New "Buuma's Boomers" Recruit
Heavens Tower Gatehouse Recruit
Fresh "North Winds" Recruit
Reward Rank points
← Previous Mission Next Mission →
None The Heart of the Matter
Replay Cutscenes
The Horutoto Ruins Experiment Tonule Port Windurst (B-5)
The Horutoto Ruins Experiment Goblin Footprint Inner Horutoto Ruins (I-7)


InnerHorutotoRuins1

Lily Tower

Walkthrough

  • NOTE: You are not eligible to skip missions by trading in crystals until you are rank 2 or higher.
  • After accepting the mission, go to the Orastery in Port Windurst and talk to Hakkuru-Rinkuru (E-7) for a cutscene.
  • Head to East Sarutabaruta and go to the entrance to the Inner Horutoto Ruins at (J-7).
    • Optional: Before entering, talk to Sama Gohjima, who is standing before the entrance. She will tell you the minister of the Orastery is in the lab below, and that to get there you should check the walls carefully.
  • Upon entering the Ruins, you will be in the Lily Tower (Map 1). Go down the stairs until you come to the main room.
  • Circle around the room and look for the crack in the center of the south wall at (H-9) (if you see dirt instead of brick floors, you've taken the wrong cracked wall opening).
  • Enter and go left. Click on the Gate: Magical Gizmo at (I-9) to watch another cutscene with the Minister.
  • Next, search the six different Ancient Magical Gizmos (which are spread out in the room before the hallway to the cutscene) until you find the Key ItemCracked Mana Orb. The Cracked Mana Orb will be obtained at a randomly selected Ancient Magical Gizmo.
  • Take the Key ItemCracked Mana Orb back to Hakkuru-Rinkuru in the Orastery to complete the mission.

Notes

The title granted depends on which gate guard you first visit to get this mission. All of these titles can be re-obtained by Burute-Sorute.

Game Description

Mission Orders
The Minister of the Orastery is conducting an experiment in the eastern magic tower of the Horutoto Ruins, located in East Sarutabaruta. Inquire at the Orastery first, then go assist him.

Nuvola apps important SPOILER WARNING: Details about the Final Fantasy XI in-game storyline follow.Nuvola apps important

Cutscenes

«FFXI-Movie»_0094_Win_1-1_-_The_Horutoto_Ruins_Experiment

«FFXI-Movie» 0094 Win 1-1 - The Horutoto Ruins Experiment

Script

The Horutoto Ruins Experiment - Port Windurst
Hakkuru-Rinkuru: What are you doing loitering around here all willy-nilly? This is a training room for magic spells. If you're not careful, you'll get fried to a crisp...or worse!

Hakkuru-Rinkuru: What's that? Oh, now I see...
You've volunteered to help us with the magic experiment in the Horutoto Ruins, have you? That's right. We did ask the goon platoon gatehouse for assistance.

Hakkuru-Rinkuru: Hey, Kuroido-Moido! That was the minister's pellmell experiment, wasn't it?

Kuroido-Moido: Yeah, the minister headed off hours ago. Said he had some preparations to do, or something like that...

Hakkuru-Rinkuru: Tsk... <Sigh>
Typical for the minister to ask for assistance and leave before the help comes. That's gone and put this poor hoddy-doddy adventurer out...

Kuroido-Moido: I know, I know...
Our minister is so self-centered. He thinks of nothing but himself...

Kuroido-Moido: Well anyway, it'd probably be better for you to head on over to the magical towers in East Sarutabaruta.

Hakkuru-Rinkuru: Really?
I don't think it matters if your first impression with hoity-toity old him is good or not. Either way, it won't get you into his good books, will it?

Hakkuru-Rinkuru: Anyway, head out to the eastern magic tower of the Horutoto Ruins. It's a fair way, and an itsy-bitsy dangerous, so you might want to take some friends with you.

Hakkuru-Rinkuru: Good luck!
(You'll need it...)

The Horutoto Ruins Experiment - Inner Horutoto Ruins
Apururu: ...But everyone else says the same thing, Brother!

Why, oh why, won't you listen to what I'm trying to tell you?

Apururu: At long last, we've achieved peace. Why risk destroying it?

Apururu: Behind your backy-wacky, some people say that you're setting out to start a war!

Apururu: What's more, you know that this laboratory in the Horutoto Ruins is off-limits...?

Ajido-Marujido: Whataru do they know!?

Ajido-Marujido: And you, Apururu, my own sistaru...!
Can'taru you see the truth behind all this?

Ajido-Marujido: Why do you think they all fear war, but won't lift a finger-winger to do anything about it?

Ajido-Marujido: They all say that Windurst has "peace and security, peace and security," but do you really-weally think our country has peace?

Ajido-Marujido: The wounds the Orastery received from the war haven't healed, even after twenty-odd years.
The best of the War Warlock mages are dying off, unable to train new, younger replacementarus.

Ajido-Marujido: Just imagine what would happen if war broke out again. Windurst would be obliterated in an instantaru. That's why... that's why we need some grand new magic...

Apururu: But what about the Star Sibyl...?

Ajido-Marujido: Yes, and what about her...?
What was the reason she forbade the very magic I seek? If they could have controlled that magic properly, then we wouldn't have had to buddy-buddy with the beastmen in the first place!

Ajido-Marujido: Sure, the spell-weaver died, but the magic itself was a great success...

Apururu: Only you, my dear brother, would call such a great tragedy a success...

Apururu: The "Mastermind of the Millennium" met such a tragic fate...so what chance would a faker-waker genius like you stand, Ajido-Marujido?

Ajido-Marujido: Humph. Say whataru you like.
A genius is never accepted by the world in his own time. If you've just come here to whinge and whine, then off with you! Go on, getaru!

Apururu: Well, I've tried my hardest to convince you...
Now I don't care what happens to you anymore, Brother!

Apururu: Don't come crying to me if you get yourself killed!

Ajido-Marujido: Oi! Who's that over there?

Ajido-Marujido: Ah...? What's thataru, you say?
A wanna-be newbie adventurer, huh? So you're the one they sent to help me with my experiment...?

Ajido-Marujido: Well, you're too latey-watey!
The experiment is over.
This gizmo just broke down again...

Ajido-Marujido: And then my pesky little sistaru wandered on in just to add insult to injury!

Ajido-Marujido: Phew... Well, I've had enough for one day. I'm headed home.
Seeing as you've come all this way, I'd hate for you to go home empty-handed, so here's a little job for you.

Ajido-Marujido: On your way here, you probably noticed the glowing receptacle gizmos here and there, didn'taru you?
Well, inside each of them, there's a magical ball called a "Mana Orb."

Ajido-Marujido: I think one of those Mana Orbs was broken when my experiment failed just now. Your job is to find the broken sphere and take it back to the Orastery.

Ajido-Marujido: Oh, and one more thing...
Don't go blabbing about what you just heard here, all rightaru?

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