FFXIclopedia
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'''Kuroido-Moido:''' Yeah, the minister headed off hours ago. Said he had some preparations to do, or something like that...
 
'''Kuroido-Moido:''' Yeah, the minister headed off hours ago. Said he had some preparations to do, or something like that...
   
'''Hakkuru-Rinkuru:''' Tsk... [[/sigh]] Typical for the minister to ask for assistance and leave before the help comes. That's gone and put this poor hoddy-doddy adventurer out...
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'''Hakkuru-Rinkuru:''' Tsk... [[Sigh|/sigh]] Typical for the minister to ask for assistance and leave before the help comes. That's gone and put this poor hoddy-doddy adventurer out...
   
 
'''Kuroido-Moido:''' I know, I know... Our minister is so self-centered. He thinks of nothing but himself... Well anyway, it'd probably be better for you to head on over to the magical towers in [[East Sarutabaruta]].
 
'''Kuroido-Moido:''' I know, I know... Our minister is so self-centered. He thinks of nothing but himself... Well anyway, it'd probably be better for you to head on over to the magical towers in [[East Sarutabaruta]].

Revision as of 16:38, 20 August 2006

  Mission Name:   The Horutoto Ruins Experiment
  Start NPC:   Any Windurst Gate Guard
  Requirements:   ---
  Suggested Level:   10
  Title:   ---
  Repeatable:   No
  Reward:   Rank 1-2
     
  Previous Mission:   None
  Next Mission:   The Heart of the Matter
     
  Replay Cutscene   
  The Horutoto Ruins Experiment   Tonule Port Windurst (B-5)

File:Innerhorutotoruins1.jpg

Lily Tower

Walkthrough

  • After accepting the mission, go to the Orastery in Port Windurst and talk to Hakkuru-Rinkuru (E-7) for a cut scene.
  • Head to East Sarutabaruta and go to the entrance to the Inner Horutoto Ruins at J-7.
  • Before entering, talk to Sama Gohjima, who is standing before the entrance.
  • Upon entering the Ruins, you will be in the Lily Tower. Go down the stairs until you come to the main room.
  • Circle around the room and look for the crack in the center of the south wall at H-9 (if you see dirt instead of brick floors, you've taken the wrong cracked wall opening).
  • Enter and go left. Click on the door at I-9 to watch another cut scene with the Minister.
  • Next, search the six different Ancient Magical Gizmos until you find the Cracked Mana Orb (random for each party member). Take the key item you recieved back to Hakkuru-Rinkuru in the Orastery to complete the mission.

Game Description

Mission Orders
The minister of the Orastery in conducting an experiment in the eastern magic tower of the Horutoto Ruins, located in East Sarutabaruta. Inquire at the Orastery first, then go asist him.

Game Script

Orastery

Hakkuru-Rinkuru: What are you doing loitering around here all willy-nilly? This is a training room for magic spells. If you're not careful, you'll get fried to a crisp...or worse! What's that? Oh, now I see... You've volunteered to help us with the magic experiment in the Horutoto Ruins, have you? Thats right. We did ask the goon platoon gatehouse for assistance. Hey, Kuroido-Moido! That was the minister's pellmell experiment, wasn't it?

Kuroido-Moido: Yeah, the minister headed off hours ago. Said he had some preparations to do, or something like that...

Hakkuru-Rinkuru: Tsk... /sigh Typical for the minister to ask for assistance and leave before the help comes. That's gone and put this poor hoddy-doddy adventurer out...

Kuroido-Moido: I know, I know... Our minister is so self-centered. He thinks of nothing but himself... Well anyway, it'd probably be better for you to head on over to the magical towers in East Sarutabaruta.

Hakkuru-Rinkuru: Really? I don't think it matters if your first impression with hoity-toity old him is good or not. Either way, it won't get you into his good books, will it? Anyway, head out to the eastern magic tower of the Horutoto Ruins. It's a fair way, and an itsy-bitsy dangerous, so you might want to take some friends with you. Good luck! (You'll need it...)