(Updated information about Eldieme's doors since they are now permanently open.) |
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| Restrictions = None |
| Restrictions = None |
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| Notes = There are blank name slates that show up on widescan around G-9 - their use is unknown. |
| Notes = There are blank name slates that show up on widescan around G-9 - their use is unknown. |
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− | *The "Gates" here do not operate as they do in [[The Eldieme Necropolis]]. The switches to open and close these gates are barred by a magical barrier |
+ | *The "Gates" here do not operate as they do in [[The Eldieme Necropolis]]. The switches to open and close these gates are barred by a magical barrier. |
+ | *Following the Nov. 10, 2009 update all the doors without a magical barrier are permanently open.}} |
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− | *If you find yourself stuck in the north or west rooms after a campaign battle, you cannot return to the C.A. or union coffers without zoning, and have to forfeit any spoils if noone else opens the coffers. |
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− | }} |
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== Involved in [[:Category:Quests|Quests]]/[[:Category:Missions|Missions]] == |
== Involved in [[:Category:Quests|Quests]]/[[:Category:Missions|Missions]] == |
Revision as of 05:32, 14 June 2010
Table of Contents
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Zone Information
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Description
Located just outside Jeuno The Eldieme Necropolis was used during the War as an emergency supply base for Bastok. It also served as an emergency shelter against the constant Beastmen attacks for refugees after security concerns caused the Duchy to seal its borders. | |||||||||||||||||||||||||||||||
Connections
Batallia Downs (S) at multiple locations; the Braziers located on main floor at H-7 and H-9 can teleport you out to Batallia Downs (S) J-10 |
Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
A Little Knowledge | Job: Scholar | Erlene | The Eldieme Necropolis (S) J-8 |
On Sabbatical | SCH AF1 | Erlene | The Eldieme Necropolis (S) J-8 |
Downward Helix | SCH AF2 | Erlene | The Eldieme Necropolis (S) J-8 |
Seeing Blood-red | SCH AF3 | Erlene | The Eldieme Necropolis (S) J-8 |
Requiem for the Departed | Spell Scroll | Heptachiond | The Eldieme Necropolis (S) H-8 |
Lost in Translocation | Map | Thorben | Batallia Downs (S) J-10 |
Burden of Suspicion | Storyline | Gentle Tiger (S) | Bastok Markets (S) H-6 |
Beneath the Mask | Storyline | Nicolaus | Bastok Markets (S) |
Mission | Nation | Starter | Location |
Back to the Beginning | Wings of the Goddess | --- | --- |
NPCs Found Here
Name | Location | Type |
---|---|---|
Amaliya, C.A. | I-8 | Campaign Arbiter |
Erik | H-7 | |
Erlene | J-8 | Quest NPC |
Heptachiond | H-8 | Quest Giver |
Layton | J-8 | Standard Merchant |
Lennart | J-7 | Item Deliverer |
Red Axe | I-8 | |
Renvriche, T.K. | J-8 | Campaign Arbiter |
Turbulent Storm | J-9 | Quest NPC |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes
|
---|---|---|---|---|---|---|
Ethniu
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Wolfram Steel | Fomors | 1 |
A, T(H), HP
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Laelaps
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Aptant: Haelan | Hounds | 1 |
A, H, HP
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Tethra
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Wolfram Steel | Fomors | 1 |
A, T(H), HP
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here
Campaign: Royal Army of San d'Oria, Orcish Hosts, Dark Kindred
Name | Family | Spawns | Notes |
---|---|---|---|
Ellylldan
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Djinn | 1 | |
Orcish Transporter
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Orcs | 1 | A, L, S, Sc |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |