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Fire Emblem Warriors: Three Hopes - The Loop
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Mission Name | The Chains That Bind Us |
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Number | 8-1 |
Start NPC | Any Bastok Gate Guard |
Level | 70+ |
Reward | Rank points |
← Previous Mission | Next Mission → |
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On My Way | Enter the Talekeeper |
Replay Cutscenes | |
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The Chains that Bind Us (pt.1) | Taulluque Metalworks (I-8) |
The Chains that Bind Us (pt.1-2) | Goblin Footprint Quicksand Caves, Map 1 (L-4) |
The Chains that Bind Us (pt.2) | Taulluque Metalworks (I-8) |
Walkthrough
- This mission requires a certain level of Rank Bar. Trade 6 crystals to a Conquest Overseer. Talk to a Bastok Gate Guard to receive the mission.
- Talk to Iron Eater at (J-8) guarding the Door to the President's Office.
- Iron Eater is involved in multiple quests and missions. If necessary, keep talking to him until he tells you to investigate the Quicksand Caves.
- Travel to Western Altepa Desert (G-5) and enter Quicksand Caves.
- Voidwatch warp to Kuftal Tunnel entrance is near this location. Requires starting the Zilart branch of Voidwatch. Alternatively, use the Kuftal Tunnel Survival Guide and exit back into Altepa. There is also Unity warping to Western Altepa Desert (Level 125 category).
- Head to (H-8) and pass through the Weight Detection's door [works with 1 Galka, 2 Hume/Elvaan/Mithra, 3 Tarutaru also works with 1 Tarutaru and 1 of any other race, or
Loadstone]. Trust NPCs do not work!!!
- Head south into a new room and pass another Weight Detection's door (H-10). The ??? (Galka Statue) you need is just to the south located at (G-11).
- Clear the room first, then spawn the 3 NMs:
- It is recommended that you kill them in the order listed above. However, only one needs to be killed if two others are left to despawn before it dies.
- A group of 12 level ~60 alliance or a party (Trust or not) at level ~73 can handle this with a sleeper. Trivial at Item Level.
- The NMs are about lvl 70~ Antica.
- Sneak pop does not work, they will aggro once you pop them. However, they can be deaggroed by a SMN using an AoE bloodpact, running away, and releasing.
- They have high resistance to dark magic, but Repose and Horde Lullaby can sleep them easily. Level 75+ Red Mage can cast Sleep reliably.
- Triarius IV-XIV may cast Sleepga II in the beginning, please beware.
- Centurio IV-VII will also use Mighty Strikes.
- After you win, touch the ??? again to get a cutscene.
- Next go to the Western Altepa Desert (D-12) entrance, or use Home Point #1, to get to Quicksand Caves Map 4.
- The entrance in Western Altepa Desert is accessed through a hidden area on the map, starting at (C-11)/(D-11) in the far Southwest corner. Hug the southern wall in the lower area to climb the broken stairs.
- Once inside, make sure you cast Sneak and make your way through the caves to (K-8). You will come to a weighted door leading East. Go through that door and continue to follow the caves (both the left and the right path lead to the next door). You will arrive at another weighted door at (G-8) facing East (Exit D on Map 4). Again, go through that door into a smaller room with another door.
- After going through the second weighted door and through the door behind it, you will notice the mural on the wall to your left, and a ??? on a small pedestal, which you will check for another cutscene with Zeid and some interesting storyline.
- When that is done, head back to Metalworks and talk to Iron Eater for another cutscene.
Game Description
- Mission Orders
- The president has ordered a full-scale investigation of Zepwell Island. You are to travel to the Quicksand Caves located in the central Altepa Desert. Report to Iron Eater for a briefing.