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'''Zone:''' [[Beadeaux (S)]] at the Ironbound Gate (L-8 on the 2nd map)<br> |
'''Zone:''' [[Beadeaux (S)]] at the Ironbound Gate (L-8 on the 2nd map)<br> |
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'''Restrictions:''' <br> |
'''Restrictions:''' <br> |
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− | ::'''Level:''' |
+ | ::'''Level:''' (Uncapped)<br> |
::'''Members:''' 18<br> |
::'''Members:''' 18<br> |
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::'''Time:''' 30 minutes<br> |
::'''Time:''' 30 minutes<br> |
Revision as of 23:38, 28 August 2010
Type: SCNM
Requirements: The Words of Do'Nhu I, The Words of Do'Nhu II, The Words of Do'Nhu III, The Words of Do'Nhu IV, The Words of Do'Nhu V, The Words of Do'Nhu VI, The Words of Do'Nhu VII, The Words of Do'Nhu VIII |
Mobs
Name |
Level |
Type |
Za'Dha Adamantking (WAR) x 1 |
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Za'Dha's Minister (WHM) x 2 |
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Za'Dha's Biographer (BLM) x 2 |
Possible Rewards
- 2,000 Allied Notes
- 1,000 Gil (with 18 people)
Your armoury crate will load out of the following groupings:
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Notes
- Za'Dha Adamantking can use Mighty Strikes multiple times.
- Za'Dha Adamantking has an 'aura' effect that seems to give players a slow effect.
- The "Slow Aura" is a permanent effect that cannot be erased, dispelled, or hasted over.
- The slow effect can be erased but players who remain within 5' of Za'Dha Adamantking will be inflicted again.
- The Aura seems to go away for an unknown period of time occasionally on its own.
- The aura is in effect while its shell is glowing.
- The aura affects anyone standing within 5' of Za'Dha Adamantking and will go away once the player moves out of range.
- It is speculated that the Aura is connected to Mighty Strikes and that when it is used Za'Dha Adamantking loses the Aura for an unknown time.
- The assistant quadavs can use their respective 2-hour abilities.
- These mobs will give experience points when defeated. Estimated to be VT/IT range.
- Uses Torment of Gu'Dha after a short message in say, causing heavy AoE damage and Petrify. Resets hate as well.
- Other TP moves include Shell Charge, Skull Smash, Ore Toss, and Ore Lob.
- Skull Smash deals between 800-1000 damage to an average equipped Paladin/Ninja using no earth staff.
- Buffs wear and you will lose all TP upon entering the BCNM. Reraise does not wear (from RR Item) (Even though it is not a capped level capped fight)
- This fight is best done kited. (PLD/WAR with Phalanx II and Earth Staff taking 150~250 damage a hit, and rarely getting hit by TP attacks.)
- Gravity is a must for this strategy to work.
- Summoner jobs beware, all monsters share a alliance hate, as such, releasing can result in making all the "Super" tank kited mobs to come to you to attack you. The same thing happens when you release your pets immediately after Jailer of Love summons its pets.
- Experience Points are awarded for killing the monsters. Even if you are under Limit Points selection.
Strategy
- Spawned in the BCNM; Accessed by trading the 8 boxes dropped from the 8 NMs within Beadeaux(S) to the NPC in each nation who will take the boxes.
- When you get to the door at (M-8) on the 2nd map (found by going to (K-6) on the first map), the door will appear locked until the person who has traded all of the boxes clicks the door to enter the bc.
- You don't need a full alliance, but more dd's and whms preferred.
- Beware of Torment of Gu'Dha, other than that just have one person kiting the extras around, avoiding getting hate on the rest of the alliance. One tank on the NM while the extras are being picked off and killed, then focus on the NM.
- The Buried God Strategies