Table of Contents
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Zone Information
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Description
The "Boyahda Tree", the largest tree of Zi'Tah, is said to have lasted tens of thousands of years. The cave made by its decaying roots is now called by the same name. The fantastic space is wrapped in light by the shining moss growing on the cave walls. Also a subspecies of the atrocious walking plant Mandragora comes to this region for nesting and food. | |||||||||||||||||||||||||||||||||||
Connections
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Involved in Quests/Missions[]
Quest | Type | Starter | Location |
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Beam Me Up... No, Not There! | General | Anastase | Ru'Lude Gardens G-9 |
Borghertz's Dragon Hands | DRG AF | Guslam | Upper Jeuno H-8 |
Borghertz's Lurking Hands | NIN AF | Guslam | Upper Jeuno H-8 |
Further Founts | General | Anastase | Ru'Lude Gardens G-9 |
Mandragora-Mad | General | Yoran-Oran | Windurst Walls E-5 |
Searching for the Right Words | Scroll | Ilumida | Upper Jeuno G-8 |
Shoot First, Ask Questions Later | Weapon Skill | Cid | Metalworks H-8 |
The Opo-opo and I | General | Lulupp | Kazham G-7 |
VW Op. 115: Li'Telor Variant | Voidwatch | Kieran | Norg I-8 |
Mission | Nation | Starter | Location |
Doll of the Dead | Windurst | Windurst Gate Guard | Windurst |
Other Information[]
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Fish | Cap | Body of Water |
---|---|---|
Crayfish |
7 | Basin of a Waterfall |
Moat Carp |
11 | |
Tricolored Carp |
27 | |
Dark Bass |
33 | |
Giant Chirai |
110+ | |
Copper Ring |
0 | |
Rusty Bucket |
0 | |
Arrowwood Log |
0 | |
Crayfish |
7 | Basin of a Waterfall (Hidden) |
Moat Carp |
11 | |
Tricolored Carp |
27 | |
Dark Bass |
33 | |
Emperor Fish |
91 | |
Arrowwood Log |
0 | |
Rusty Leggings |
0 | |
[ edit ]
Possible Weather | Weather Reporter |
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[ edit ]
Item | Abundance |
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Gil: 7,110 - 42,840 (??? Gil)More data needed |
(81.9%) |
Map of the Boyahda Tree | Received if not previously obtained |
Old Gauntlets | Received with quest active |
Ninja Hatsuburi | Received with quest active |
Aquamarine | (1.1%) |
Chrysoberyl | (3.2%) |
Fluorite | (1.1%) |
Jadeite | (3.2%) |
Moonstone | (3.2%) |
Sunstone | (0%) |
Zircon | (2.1%) |
Painite | (1.1%) |
Scream Fungus | (0%) |
Boyahda Coffer Key | |
Individual Training[]
Area of Book | Pg | Tgt. Level | Max Level | Mobs to Fight | XP/Gil | Tabs |
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The Boyahda Tree (E-4) and (L-9) 1st map (G-10) 2nd map (F-4) 3rd map |
1 | 60~63 | 99 | 1470-2940 | 147-294 | |
2 | 62~66 | 99 | 1720-3440 | 172-344 | ||
3 | 62~67 | 99 | 1760-3520 | 176-352 | ||
4 | 72~75 | 99 | 1770-3540 | 177-354 | ||
5 | 72~76 | 99 |
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1830-3660 | 183-366 | |
6 | 72~78 | 99 | 1900-3800 | 190-380 | ||
7 | 74~78 | 99 | 1640-3280 | 164-328 | ||
8 | 102~105 | 99 | 2040-4080 | 204-408 |
Treasure Casket[]
[ edit ]
NPCs Found Here[]
Name | Location | Type |
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Mandragora Warden | F-4 | Mission NPC |
Notorious Monsters Found Here[]
Name | Level | Drops | Steal | Family | Spawns | Notes
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Ancient Goobbue
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78-80 | Boyahda Moss Dahlia Daihannya Great Boyahda Moss Tree Cuttings |
Goobbues | A, L, H
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Aquarius
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69-71 | Crab Shell Fransisca Land Crab Meat Rock Salt |
Crabs | A, L, H
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Ellyllon
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66 | King Truffle Mushroom Helm Reishi Mushroom Sleepshroom |
Funguars | A, H
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Leshonki
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79-81 | Cactus Stems Fruit Seeds Leshonki Bulb Treant Bulb |
Saplings | L, H
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Unut
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72 | Hare Meat Luna Subligar Rabbit Hide |
Rabbits | L, S
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Voluptuous Vivian
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80 | Black Ribbon Malboro Fiber Malboro Vine Vivian Ring |
Morbols | A, H
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here[]
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here[]
Name | Family | Spawns | Notes |
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Agas
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Ahriman | 1 | A |
Beet Leafhopper
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Flies | 1 | L, H |
Mimic
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Mimics | 1 | A, H, M |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |