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{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="50%" align="left" valign="center"|
 
|width="50%" align="left" valign="center"|
'''Job:''' <br/>
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'''Job:''' <br>
'''Family:''' [[Rockfins]]<br/>
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'''Family:''' [[Rockfins]]<br>
 
'''Weak against:''' {{element|Lightning}}
 
'''Weak against:''' {{element|Lightning}}
   
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| style="text-align:left;padding-left:1ex" |[[Foret de Hennetiel]]
 
| style="text-align:left;padding-left:1ex" |[[Foret de Hennetiel]]
 
| {{question}}
 
| {{question}}
| style="text-align:left;" |
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| style="text-align:left;" |
 
*{{KeyItem}}[[Aged Riptide Naakual crest]]
 
*{{KeyItem}}[[Aged Riptide Naakual crest]]
Zero to four of the the following:<br>
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Zero to four of the the following:
  +
*[[Aqreaqa Bomblet]]
*[[Atetepeyorg]] <br>
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*[[Atetepeyorg]]
*[[Atzintli Necklace]] <br>
 
*[[Azukinagamitsu]]<br>
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*[[Atoyac]]
 
*[[Atzintli Necklace]]
*[[Chocaliztli Boots]] <br>
 
  +
*[[Azukinagamitsu]]
*[[Chocaliztli Mask]] <br>
 
*[[Ejekamal boots]]
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*[[Chocaliztli Boots]]
 
*[[Chocaliztli Mask]]
*[[Macoquetza]] <br>
 
  +
*[[Cho'j Band]]
*[[Suijingiri Kanemitsu]] <br>
 
*[[Tuilha Cape]] <br>
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*[[Ejekamal Boots]]
*[[Zoquittihuitz]] <br>
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*[[Ejekamal Mask]]
  +
*[[Kalboron Stone]]
 
*[[Macoquetza]]
 
*[[Suijingiri Kanemitsu]]
  +
*[[Tuilha Cape]]
  +
*[[Zoquittihuitz]]
 
*[[Level 99 J.S.E. Capes]]
 
*[[Level 99 J.S.E. Capes]]
| style="text-align:left;" |
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| style="text-align:left;" |
 
*''None''
 
*''None''
 
|1
 
|1
|<!--Single letters used to identify Aggressive, Links, etc as shown on the Monster Notes template--><br/>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
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|align="center"| A(R)<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
 
|- style="background-color:#ffdead;"
 
|- style="background-color:#ffdead;"
 
| colspan="6" |
 
| colspan="6" |
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<!--Add additional notes about monster here if needed, remove notes line if no notes are needed-->
 
<!--Add additional notes about monster here if needed, remove notes line if no notes are needed-->
 
{{NM-Notes
 
{{NM-Notes
|Spawn Conditions = Spawns in Foret de Hennetiel Wildskeeper Rieve every 3 hours. Use {{KeyItem}}[[Compass of transference]] purchased from [[Dimmian]] in [[Eastern Adoulin]] (E-6) for 15,000 [[bayld]] to enter.
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|Spawn Conditions = Spawns in Foret de Hennetiel Wildskeeper Rieve every 3 hours. Use {{KeyItem}}[[Compass of transference]] purchased from [[Dimmian]] in [[Eastern Adoulin]] (F-6) for 15,000 [[bayld]] to enter.
|Companions-Summons = Assisted by [[Craklaw]], [[Primrose Jagil]], and [[Wetlands Orobon]]. The melee attacks of the Craklaw are AoE with additional effect [[Stun (Status Effect)]].
+
|Companions-Summons = Assisted by [[Craklaw]], [[Primrose Jagil]], and [[Wetlands Orobon]]. The melee attacks of the Craklaw are AoE with additional effect [[Stun (Status Effect)]].
|Special Abilities =
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|Special Abilities =
|Passive Traits = Physical attacks are Conal AoE that wipe shadows and can do upwards to 2000 damage on a mage, 700 damage on a avatar. Has a tail attack that is a Full AoE but does not deal as much damage. With these moves only PLD and Avatar Pets should engage on this NM. Ramuh should use either [[Thunderspark]] or [[Thunderstorm (Blood Pact)]] when the aura is up and stay disengaged when aura is down.
+
|Passive Traits = Physical attacks are Conal AoE that wipe shadows and can do upwards to 2000 damage on a mage, 700 damage on a avatar. Has a tail attack that is a Full AoE but does not deal as much damage. With these moves only PLD and Avatar Pets should engage on this NM. Ramuh should use either [[Thunderspark]] or [[Thunderstorm (Blood Pact)]] when the aura is up and stay disengaged when aura is down.
 
|Physical Qualities = Very high physical attack compared to other [[Naakuals]].
 
|Physical Qualities = Very high physical attack compared to other [[Naakuals]].
|Magical Qualities = At the conclusion of the [[Wildskeeper Reive]], [[Blue Mage]]s with enough skill have a chance to learn [[Carcharian Verve]].
+
|Magical Qualities = At the conclusion of the [[Wildskeeper Reive]], [[Blue Mage]]s with enough skill have a chance to learn [[Carcharian Verve]].
|Further Notes = Gains an Aura after using certain TP moves. Thunder damage removes the aura.
+
|Further Notes = Gains an Aura after using certain TP moves. Thunder damage removes the aura.
 
Uses the following TP moves:
 
Uses the following TP moves:
 
*[[Protolithic Puncture]]: Strong single target damage and full hate reset on that person.
 
*[[Protolithic Puncture]]: Strong single target damage and full hate reset on that person.

Revision as of 01:43, 17 December 2017

Job:
Family: Rockfins
Weak against: Lightning Lightning

Notorious Monster

Riptide Naakual

Tchakka

Tchakka

Zone Level Drops Steal Spawns Notes
Foret de Hennetiel Unknown

Zero to four of the the following:

  • None
1 A(R)
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Spawn Conditions Companions/Summons

Spawns in Foret de Hennetiel Wildskeeper Rieve every 3 hours. Use Key ItemCompass of transference purchased from Dimmian in Eastern Adoulin (F-6) for 15,000 bayld to enter.

Assisted by Craklaw, Primrose Jagil, and Wetlands Orobon. The melee attacks of the Craklaw are AoE with additional effect Stun (Status Effect).

Special Abilities Passive Traits
  • N/A

Physical attacks are Conal AoE that wipe shadows and can do upwards to 2000 damage on a mage, 700 damage on a avatar. Has a tail attack that is a Full AoE but does not deal as much damage. With these moves only PLD and Avatar Pets should engage on this NM. Ramuh should use either Thunderspark or Thunderstorm (Blood Pact) when the aura is up and stay disengaged when aura is down.

Physical Qualities Magical Qualities

Very high physical attack compared to other Naakuals.

At the conclusion of the Wildskeeper Reive, Blue Mages with enough skill have a chance to learn Carcharian Verve.

Further Notes

Gains an Aura after using certain TP moves. Thunder damage removes the aura. Uses the following TP moves:

  • Protolithic Puncture: Strong single target damage and full hate reset on that person.
  • Aquatic Lance: Weak damage vs. high physically resistant and ochain Paladin, so probably physical damage? (Never broke 20 damage, with most doing 0.)
  • Pelagic Cleaver: AoeE physical damage. 300-800 with Ochain.
  • Carcharian Verve: Horn shield that gives it Magic Defense Boost, attack boost, and defense boost.
  • Tidal Guillotine: Single target KO, but not 100% (HP based?)
  • Marine Mayhem: AoE KO. About 30-40 yalm distance. (Long charge time)
  • Does not appear to build resistance to Stun.

(see testimonials)