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Reference: http://www.playonline.com/ff11eu/polnews/news9328.shtml


All mobs spam TP moves below 25%, that's nothing unique to this BCNM. --Valyana 18:50, 21 December 2006 (EST)

Most mobs use TP moves immediately upon getting 100% tp if they are below 25%, this mob has effectively infinite TP when below 25%. --Bellannaer 01:15, 22 January 2007 (PST)

Just did this 3x PLD/DRK/WHM

Easy as pie. If trouble brews, just have the DRK sleep it.

PLD/WAR, DRK/THF (TA SE WS), and WHM/BLM. Tentacle hit pld for 350ish, and Maelstrom was a joke.

Didn't need any 2hrs. It was tanked straight up from the get-go.


Edit: Just got KC. 1/4.

just failed as BLM/RDM

nin dc'd start of fight and did not come back, so me and the rdm went after it, got it to 10-15% before wipe to an unlucky crit mid chainspell. a skilled duo of blm/rdm with ethers could probably duo this fight while using 2hour abilities. tank is really not needed as he is bound, slept, or gravitied easily, although he will build resist on drawn out fights.

from personal opinion a good setup would be blm, rdm, and any DD job, mage or melee.

- frodnonnag, ragnarok server

he's extremely easy to duo.

just did 14 runs so far, with rdm+blm+leech, and only lost one (because of an AE after convert 1shotted me, and blm froze up, and couldn't step back a foot x.x;). it can be done either by using AM -> kite + tier 2. and sleep when out of mp. or you can DoT it, and just kite + tier2 nuke. as an elvaan, with about 630 mp with food, i never need to rest in this fight. refresh, plus a convert is plenty. the blm however will need to rest, so make sure you either don't get too much hate, or just run to the opposite side and rest, until it gets to you. once you get it down, it shouldn't take much more then 5-8 mins to duo. although the first time i did it, it did take me 14:48, so it does take some practice (though not much tbh). also, he doesn't really build enough resistance that it becomes a problem. you'll get some occational resists where you'll need to bind it because grav didn't last long enough, but fully unresisted, even after 14 mins of gravity kiting it around, it'll still last long enough for the recast to get down to 0.

also, you really should never get hit in this, except if gravity wears off, while your casting a nuke. just make sure you run back as far as you can between each nuke. --rOg \ TaLk 01:40, 5 February 2008 (UTC)

Bibiki Seashell

Hallihallo

I don't know how often the bibiki seashell Fe'e intimitades per battle but i know it DOES intimitade Fe'e. :) --Nomido 18:37, 4 March 2007 (EST)

Fee Hate under 25% HP - Bounce or not Bounce

Hallihallo

Since i saw Mozes erasing the comment about the hate bouncing under 25% Hp without a comment I felt like this stuff needs a little talk. When i make this BCNM I am always in there with WHM+BLM+THF and the hate bounces the whole fight mostly between the THF and the BLM and it bounces until Fee is dead. I never saw it stick to the BLM under 25%HP. The THF was always able to gain hate back or it bounced to me because i healed the BLM massively though only for a short time but the hate does change under 25% HP. It may seem like it doesn't change when you have a good hateholder but with my setup where hate bounces a lot i can confirm that hate changes under 25%HP. If somebody thinks that hate doesn't change under 25%HP please post the partysetup and the conditions of your battle. I made this BCNM 8 times until now with this setup and always saw the hate bounce. --Nomido 16:44, 16 March 2007 (EDT)

It bounces

I've done this 3 times with RDM/BLM, PLD/WAR, MNK/WAR and the hate has bounced past 25%, I've had it bounce at 30%, 25%, and 14%.

RE: Fee Hate under 25% HP - Bounce or not Bounce

"If somebody thinks that hate doesn't change under 25%HP please post the partysetup and the conditions of your battle."

RDM/WAR DRG/WHM & BLM can win this with little to no trouble at all, no need to 2 hour, the RDM tanks, the DRG melees and Heals, and the BLM nukes. I have done this strategie a good number of times (atleast 12) and I will admit i sometimes overnuke and pull hate now and then but once it falls below 25% i am unable to pull hate, even if i try (used freeze > blizagaII > AeroIII, > Burst) and the mob didnt even glance @ me. once the mob falls below 25% i have never seen it change to another target so unless there is a glitch somewhere in there....When the mob falls below 25% there is no pulling hate off the tank.

Music Video

No offense to the author of the video posted on this page, but perhaps a more authentic song(the in-game song or no song) could be played on it. I would think the video is there, on a wiki, for educational means, not to play Sum 41. I also don't see how it serves any purpose than self-advertisement since it hardly showcases any tactics for the fight. I can see that RDM using Gravity with RNGs kiting is a good tactic in the video, but it hardly explains that.

drop groupings

philamoth stole/ajari necklace/??? (never gotten anything else in this grouping)

zircon/steel ingot/ hi-rr/??? in another group.

last groupings all 100% drop


we spamming through a few thousand seals in my ls today. i'll update it as i do more orbs --rOg \ TaLk 23:17, 4 February 2008 (UTC)

also, i assume everything but kc+walkure mask is in the last grouping, but i'll wait till i actually see them drop, to add them on the main page. i have no clue which group kc/walkure mask is in, probebly either same as misc. drops, or the 2 necklaces, but once (no, not if >.>) one drops, i'll confirm it --rOg \ TaLk 23:30, 4 February 2008 (UTC)

RDM,PLD, and any DD

--Mavr1ck 21:04, 14 April 2008 (UTC) A buddy of mine asked to go do this he needed my Red mage. So we had a DRG as the DD, PLD, AN myself (RDM. I have to sy this works great. Start of with the Rdm grav's the mobs and the Pld voke and gets as much hate as he can with whatever he can. The DD build tp and just WS's on it dies. Not really See the PLd is ruuning a full circle around the ring voke and flashing. Me I was using refresh, cures when needed. and when ever spells i could to takes its hp down (Bio, Shock, poison etc. The tactic worked very well for us three runs we did It went off with out a problem. The Pld did use a high breath mantle on 2 runs the third it was not ready but we had no problem. The pld also had Earth staff and other DMG reducing gear will help just incase between gravs.

Poor droprate information

Many people seem to be editing this page with only partial droprate information, completely neglecting to increase the denominators of items that didn't drop, or even the numerators of those that did (the teleportation rings, for example). The information on this page bears little credibility. Who is to stop someone from only posting drops from the run on which their Kraken Club dropped? The page would claim the droprate to be 100%. Positron 10:29, 28 April 2008 (UTC)

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