Watched a MNK/NIN, WHM/SMN, WHM/NIN trio him for 3 successful kills. Their MNK kited around the rocks, and straight tanked when appropriate. --Vince 07:31, October 1, 2010 (UTC).
Fought this last night with a near-full alliance, pld/nin, 2 rdm/nin, 2 blm/rdm, 3 whm, dnc, 2 sam, thf, and 2 war/nins. After popping, we kited to the area south of VC #7, which has a large rock to kite around. It's a long walk, but with movement speed+, there's little chance of it catching you. The fight hinges on being able to avoid stoneja and having smart kiters, ideally with movement+. The AoE moves aren't enough to kill anyone, and more of a nuisance as it can cause it to absorb damage. Be sure to have echo drops for Aeolion void. Fight was about 40 minutes.
I believe the mob has some sort of damage mitigation or increased magic resistance. At start, nukes would hit full strength (650), but I went large sections of the fight, where every nuke would only do about 50 damage. Much of the fight amounted to hoping the spells cast would do the expected amount of damage. The atma that can drop has "Occasionally annuls magic damage" so that might be the case.
Killable by x2 RDM/NIN and 4 BLM pulling to and kiting around I-8. --Neisan--
Group of 8 (RDM/NIN x2, SCH/WHM, SCH/RDM, BLM x2, SMN, BRD) killed in 35 minutes. One or two melee are recommended to speed up the fight. Fredjan.Phoenix 21:30, October 20, 2010 (UTC) Also: Any proof that this can drop x4 AF3+2 items?
I didn't want to update the historical background since it's possible SE took the name from some sort of myth, but I just noticed that this mob's name is an anagram for Shai-Hulud, the name used for sandworms in Frank Herbert's Dune. Now I'm starting to wonder, though, why they bothered making an anagram out of it instead of just ripping the name off like they do with everything else. --Venlo 20:12, October 24, 2010 (UTC)
- Well, because it specifically comes from a book, and it's a name invented by an author so it may have copyrights on the name, while names taken from mythology and legends does not belong to anyone. Carlie 16:30, November 8, 2010 (UTC)
- True enough, but that's never stopped them before. Shoggoth and Beholder are the first two examples to come to mind, and I'm sure there are more. --Venlo 23:24, November 13, 2010 (UTC)
- I think Shoggoth is no longer covered by copyright. I may be wrong about the length of copyrights, however(But, it's been about 80 years). --Graywolfe 17:11, November 21, 2010 (UTC)
Fought this today and Psyche Drain did not seem to inflict any sort of Plague effect. Most of the time it just drained HP from anyone within range; however, one time I got got hit by it, I was inflicted with Dex and Agi down (which caused my Dex and Agi to read -70 on my attribute window; I normally get +30 from cruor buffs, so it appears to be -100 total). If it does absorb attributes, it appears the bonuses cannot be dispelled (we tried to dispel it a few times and it didn't resist, but acted as if the worm had no status bonuses). I also tried to erase our pld several times after seeing the move go off, but it never removed anything (despite the fact that the Dex and Agi down showed up on my status icon when I was hit with them). The one time I was afflicted with the downs, I didn't attempt to erase myself, so either they have a very low probability of landing, or they can't be erased. More testing is required it seems. --Teiei 01:12, December 6, 2010 (UTC)
Duo'd BLU/WAR + BLM/RDM. Kited around large rock near mandies + trees (far side of trees just before the mandies). Cannonball sucks, but it works. It only does around 270-700 damage depending on CA/Efflux timers. Used defender, tacos, cocoon etc.. BLM nukes work very well. I tried some BLU nukes but they seemed to get resisted a lot even with capped merits and good gear/atma. Took about 30m to kill. On the bright side, he's easy to proc weakness on because he's so big (doesn't move out of casting range). Hardest part is making sure you outrun his spells. He has long casting range because of his size so take care. Kiting with -MDT gear is recommended as you shouldn't get hit with anything physical.--Billzey 09:15, December 6, 2010 (UTC)
Trio'd NIN/WHM NIN/RDM DRG/WHM. No need to kite, just fight it in an area w/o aggro Bummage 00:25, December 20, 2010 (UTC)
We killed our first pop running MNK/NIN, WHM, a NIN, and a few inactive yellow proc mules. The fight was needlessly lengthy, so on our next kill, we switched to a DRK tank, BLM for dd, and WHM, and the fight breezed by. Magic is definitely the way to go on this nm; a very well geared BLM was almost never resisted, and although nukes did reduced damage, they were still superior to a melee DD tactic. DRK tank also held hate far better, due primarily to Ulhuadshi's ridiculous inherent defense. --Logical5 05:09, January 10, 2011 (UTC)
Gloves are NOT 100% drop rate. Just killed this straight and no glove drop. Mortechai 21:06, March 3, 2011 (UTC)
Easy duo for a Fudo SAM and WHM. Just turned until Psych Drain effect had worn off so we wouldn't risk any one-shot TP moves.
Jewel of Wieldance
My LS killed 11-12 of these last night (May 10) and never once saw a Jewel of Wieldance, only Coins and Stones of Wieldance. I added "needs verification" to the drop list until someone can provide proof.Quedari 22:51, May 11, 2011 (UTC)