FFXIclopedia
(→‎Automaton Kills: new section)
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::The first one is at (F-9) in the small square room. To the south, there are four Garms that will agro if you get low on HP, so pull the Haunt to the north in the room with the Werebats to fight. Continuing to the West of this room at (E-9), there is a small room in the hallway past the Garms with two Haunts. You can pick them off one at a time and pull them to the west, again with the Werebats, to kill them. The third Haunt is in a hallway to the south of the Garms, at (G-10). He is by himself, but there are a couple trap doors on the floor so watch your step. Following this hallway east to the circular room at (H-9) will lead you to the next Haunt. The room has four hounds as well, so to be safe, pull the Haunt to the north hallway out of blood agro range. The final Haunt is in the hallway running North and South at (G-9). Again, this one is all by himself, so you can fight it where it pops, but again there are a couple trapdoors to keep an eye out for. Very simple circuit to run and hit all six of these pops all Iceday long. Typical Iceday will net you 15-18 kills here. It is slower, but all Haunts are Easy Prey and will not repop as Too Weak. It is also a good idea no matter where you are getting the pet kill points to use Valoredge model over the mage models. If the mage model casts a DoT spell and the mob dies to the DoT, the kill doesnt count. Also, the Valoregde model can survive tanking the Haunts and actually eat the AM spells without any real danger. [[User:Delain|Delain]] 23:11, May 12, 2010 (UTC)
 
::The first one is at (F-9) in the small square room. To the south, there are four Garms that will agro if you get low on HP, so pull the Haunt to the north in the room with the Werebats to fight. Continuing to the West of this room at (E-9), there is a small room in the hallway past the Garms with two Haunts. You can pick them off one at a time and pull them to the west, again with the Werebats, to kill them. The third Haunt is in a hallway to the south of the Garms, at (G-10). He is by himself, but there are a couple trap doors on the floor so watch your step. Following this hallway east to the circular room at (H-9) will lead you to the next Haunt. The room has four hounds as well, so to be safe, pull the Haunt to the north hallway out of blood agro range. The final Haunt is in the hallway running North and South at (G-9). Again, this one is all by himself, so you can fight it where it pops, but again there are a couple trapdoors to keep an eye out for. Very simple circuit to run and hit all six of these pops all Iceday long. Typical Iceday will net you 15-18 kills here. It is slower, but all Haunts are Easy Prey and will not repop as Too Weak. It is also a good idea no matter where you are getting the pet kill points to use Valoredge model over the mage models. If the mage model casts a DoT spell and the mob dies to the DoT, the kill doesnt count. Also, the Valoregde model can survive tanking the Haunts and actually eat the AM spells without any real danger. [[User:Delain|Delain]] 23:11, May 12, 2010 (UTC)
 
== Automaton Kills ==
 
 
I have been at this under level sync with linkshell member and its like half of the kills aren't giving credit and its not dieing from DoT its from Thunder II, Knockout, or a melee attack me and ls member turn to let it kill it and it is not giving credit for every kill did this happen to anyone else? [[User:Solbaid|Solbaid]] 21:55, August 29, 2010 (UTC) Solbaid on Asura
 

Revision as of 23:32, 29 August 2010

Fei'Yin basement has alot of ghosts and ice weather, just be careful for the ghost NM in the basement that aggros low health --Cobyn 16:26, April 10, 2010 (UTC)


The BEST spot would be in Xarcabard, level sync'd to 59-61. Even at 59, the mobs are easy prey but will not aggro, and the ice weather is near constant :) Even though it's an outside zone, the ghosts have 5 minute repops, and are not restricted to night time. The camp at G-10 has 3 ghosts that pop there, and others nearby.


On iceday, the Haunts in Kuftal tunnel are a decent option for this trial, at H-7 on the first map, there's about 6-7 of them that pop in a very small area, and being an indoor zone, they're not restricted to nighttime only, only downside is there is aggro all over the place, so the camp spot may be a little inconvenient.

As said above Fei'Yin is the best option for every non-iceday, ice weather is common, and there are a good amount of Utukku spawns in the basement near the Capricious Cassie spawn area. However, keep in mind that they are level 55-57, so the level 55 ones will check as Too Weak, and not give exp unless you're synced to level 74 or lower, so they may not count toward the 150 kills. Assuming you're attemptng this trial as level 75, it's recommended to defeat all of the level 55 ghosts while ice weather is not up, so that they may respawn as Easy Prey in time for any upcoming ice weather. --KodoReturns 09:48, May 9, 2010 (UTC)

Another option for iceday is Bostaunieux Oubliette. On the first map, after zoning from Chatteau, there are Easy Prey Haunts located around the map. The only mobs that agro while not resting are the Hound mobs and the Ghosts on this first map, so fighting near or around the Easy Prey bats is completely safe. The pop points for the Haunts are as follows.

The first one is at (F-9) in the small square room. To the south, there are four Garms that will agro if you get low on HP, so pull the Haunt to the north in the room with the Werebats to fight. Continuing to the West of this room at (E-9), there is a small room in the hallway past the Garms with two Haunts. You can pick them off one at a time and pull them to the west, again with the Werebats, to kill them. The third Haunt is in a hallway to the south of the Garms, at (G-10). He is by himself, but there are a couple trap doors on the floor so watch your step. Following this hallway east to the circular room at (H-9) will lead you to the next Haunt. The room has four hounds as well, so to be safe, pull the Haunt to the north hallway out of blood agro range. The final Haunt is in the hallway running North and South at (G-9). Again, this one is all by himself, so you can fight it where it pops, but again there are a couple trapdoors to keep an eye out for. Very simple circuit to run and hit all six of these pops all Iceday long. Typical Iceday will net you 15-18 kills here. It is slower, but all Haunts are Easy Prey and will not repop as Too Weak. It is also a good idea no matter where you are getting the pet kill points to use Valoredge model over the mage models. If the mage model casts a DoT spell and the mob dies to the DoT, the kill doesnt count. Also, the Valoregde model can survive tanking the Haunts and actually eat the AM spells without any real danger. Delain 23:11, May 12, 2010 (UTC)