FFXIclopedia
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PT setup: DRK, SAM, WHM/SCH, BLM, WAR, BRD.
 
PT setup: DRK, SAM, WHM/SCH, BLM, WAR, BRD.
BRD used 2Hr [with Nightingale/Troubadour] and March x 2, all then used poison potions and then popped the NMs, BLM & BRD slept all but Count Furfur, Melee DDs used 2HR on Furfur, then the followed up by engaging the Ahrimans, then the last two kindred warriors. All NMs died before the first song wore off.
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BRD used 2Hr [with Nightingale/Troubadour] and March x 2, then all used poison potions and then popped the NMs, BLM & BRD slept all but Count Furfur, Melee DDs used 2HR on Furfur, followed up by engaging the Ahrimans, then the last two kindred warriors. All NMs died before the first song wore off.
   
 
== Aggression ==
 
== Aggression ==

Revision as of 19:39, 31 July 2009

Just tested it out myself, choosing the most ludicrous options available. The guy STILL believed me! --Urth 04:31, 9 April 2009 (UTC)

Odd Glitch

Anyone else had a problem where the mobs for the fight at the end of the quest spawn and then immediately despawn after examining the Warding Door? --Ozzymandeus 04:50, 9 April 2009 (UTC)

I've heard of that happening to others, though when I checked it myself, they popped and kicked my ass then hung around for another 3 minutes or so before depopping. I hadn't read the walkthrough yet and wasn't expecting NMs to pop right away (figured it'd be a BC I could run away from, or a CS followed by a BC I could run away from, lol). I kinda wish I *had* gotten that problem; might've saved me a nice chunk of exp. ><; --Kyrie 10:45, 9 April 2009 (UTC)
Just a typical new battle system glitch, I guess, as it seems very similar to the ANNMs in the form it takes. As of this writing, the Warding Door has been removed from the game as SE looks into a fix for the problem. So much for doing something else worthwhile as thousands of poor souls damage themselves trying to do ACP all at once!--Ozzymandeus 16:41, 9 April 2009 (UTC)

This was fixed, no longer an issue.ThePoge 21:15, 13 April 2009 (UTC)


Strategies

  • Recomended Setup: pld, brd, 2x dd/sam, 2x healer.
  • Build up TP before the fight by either meditating or fighting mobs outside the fort. If you're lucky and catch a campaign battle, buy some temporary items also: reraise, body/mana boost, daedalus wing.
  • When you start the fight the mobs can randomly aggro one person, not necesarily the person who starts the fight. Sleepga the mobs asap and be ready to cure bomb.
  • Count Furfur cannot be slept and should be tanked away from the party.
  • The two Ahriman are pretty weak (2500-3000 hp) and can be taken out 1-on-1 simultaneously by dd's weapon skills.
  • The Murmurs are slightly harder, about the equivalent of an IT exp mob for a lvl 75 party. Kill them one at a time.
  • Finally gang up on Count Furfur. He either seems to have rage or gets stronger as the other mobs die. (Need more info.) He started hitting our pld for 4-500 through double minne and phalanx. Get ready to cure bomb your tank and wear him down, it should take a few minutes.
  • Our group went in BLM SMN DBC PLD SAM DRG. We slept the mobs as suggested, but when the time to kill Furfur arrived, he was hitting far too hard and too fast. Second attempt, we slept the mobs, killed the eyes, killed Furfur, then killed the Murmurs. --Liteholt 04:21, 14 May 2009 (UTC)
  • Attemped this fight today as 2RDM/NIN and was successful. Got items from campaign battle then chainspell'd sleep II the murmurs and 1 RDM nukes quickly the two eyes then moves on to the murmurs one by one as the other RDM holds the count and keeps sleeps up. Once down to the main boss it gets pretty intense and it seems as if he has a gradual rage. Eating sushi and with excellent gear and merits it was possible to kill the boss by the 30 minute mark, but it is extremely difficult to pull this off with only two due to triple attack. But if you are the type of RDM who is crazy and loves a great challenge, get a good RDM friend and try this out. --Aclariont 10:22, 30 May 2009 (UTC)
  • Was successful with a party consisting of NIN NIN SAM RDM BRD WHM. One ninja held Count Furfur while the other ninja and samurai cut through the eyes and other demons. The bard and red mage had no issues sleeping the mobs and the ninja could tank Furfur through the fight without any problems (even without campaign temporary items). Count Furfur has decent accuracy though so the ninja should have a decent evasion build, however we didn't find that it started to hit excessively hard. We kept the mobs separate to avoid the holding ninja getting slept. The eyes did use sleepga at least once but the mages were prepared with poison potions. We had no issues with time. A basic strategy would involve having two jobs capable of tanking (one to hold Furfur) and a healer/sleeper for each one of tanking groups. --AriannasTalk 15:21, 14 June 2009 (UTC)
  • Did this last night with a setup of PLD, WAR, MNK, RDM, BLM, and SCH. Fight was fairly straightforward. We took down Furfur first, then the eyes, then finally, the WARs. As a SCH, I didn't notice much in the way of damage. After reading previous testimonials, I was expecting to spam cure spells the entire fight, but it wasn't too bad at all. Also, the BLM and RDM kept commenting that the other mobs would wake up when their partner was attacked. For example, they noticed that the second eye would wake up whenever the first eye was attacked. This could have been a glitch or just pure luck. Finally, you do not need to be on this mission to help out. I was the only person that needed the quest. The others were just helping. --Tijet 7:21, 26 June 2009 (UTC)

Did this succesfully with DNC/NIN, BLU/NIN, SAM/WAR, RDM/WHM and PLD/WAR. DNC and PLD go after Furfur, RDM sleeps the murmurs, BLU and SAM take one ahriman each, then everyone focuses on Furfur. If Furfur doesn't die fast, the Murmurs seem to gradually gain immunity to enfeebles, including sleep, putting the RDM in danger. They WILL sleep, they'll just wake right after as if DOT'd. Once Furfur died, they slept without problems.

PT setup: DRK, SAM, WHM/SCH, BLM, WAR, BRD. BRD used 2Hr [with Nightingale/Troubadour] and March x 2, then all used poison potions and then popped the NMs, BLM & BRD slept all but Count Furfur, Melee DDs used 2HR on Furfur, followed up by engaging the Ahrimans, then the last two kindred warriors. All NMs died before the first song wore off.

Aggression

Removed this from the article:

  • This is false. Today we had our healer touch the door so they didnt go for him. He ended up becoming their target.

I'm guessing the poster was under the impression that the person who touched the door was immune to aggro, wheras the preceding statement was merely trying to say that it was not automatically that person. I also revised the original sentence. On the other hand I haven't done this fight for myself, so if this is wrong please re-revise. {Nuilvian 03:31, 20 July 2009 (UTC)}

More info on rage

Just tried these guys out twice and lost. From what i saw, every time one of the lesser mobs died, Furfur would do a 2hr animation. This leads me to believe that the rage people experience is due to the deaths of the others, as some sources have already mentioned. As well as the fact that it has not yet been recorded that furfur uses a particular job's 2hr as of yet.

I got picked up in a Japanese party, and after the 2 attempts they gave up, so I couldn't see how tough he was while his minions were still alive. I figured this is just some more circumstantial evidence of his behavior.

Next time i go i'll try saying:

{Defeat this one first!} {Bird} > NM > {Dark Kindred}

NM as {Last Boss} {Impossible to Guage}

Although, i find it hard to differentiate between Ahrimans and Demons using just the auto-translater when they're both classified as Dark Kindred

--Ratie 14:27, 25 July 2009 (UTC)