FFXIclopedia
Line 66: Line 66:
   
 
Just did this 5 minutes ago, carby pulling still worked -- [[User:Nil88|Nil88]] 20:07, 22 September 2008 (UTC)
 
Just did this 5 minutes ago, carby pulling still worked -- [[User:Nil88|Nil88]] 20:07, 22 September 2008 (UTC)
  +
  +
It's the same issue with carby pulling any caster; if they stop to cast something on themselves after carby is dead, the other mobs will link again. If you can time it so you silence them shortly after carby hits them, that should avoid the problem. Or start with the DRKs and run away as soon as you assault carby so that when carby dies you're too far away for them to cast on and they have to run after you. This may also work with the BLMs, but they might cast a Spikes spell. --[[User:Valyana|Valyana]] 20:25, 10 March 2009 (UTC)

Revision as of 20:25, 10 March 2009

My Limbus alliance of 12 people took 3 Time chests and 4 Items chests, which seemed to work well. --Valyana 09:55, 24 Jan 2006 (PST)

Drops Log

  • 2006-01-05 15:33-16:42EST Dark/64% - Fire/67%, TH2
  1. 3/6 coins from Moblin Dustmen
  2. 3/4 coins from Kari, Thrym, Skadi; Chest:5 coins, MNK
  3. 2/5 coins from Telchines MNK, BRD
  4. 4/7 coins from Kindred BLMx3, WAR; Chest:6 coins, PLD, WHM
  5. 2/4 coins from CCXX, CXLVIII; Chest:6 coins, NIN
  6. 7/8 coins from Abductorx3, Charmer, Designatorx2, Skulker
  7. 8/10 coins from Goblins; Chest:6 coins, DRG
  • 2006-02-16 15:29-16:37EST Earth/36% - Water/33%, TH1
  1. 3/6 coins from Dustman(2), Slaughterman + 5 coins, NIN
  2. 4/4 coins
  3. 4/5 coins from MNK(2), DRG, BRD + 4 coins, MNK
  4. 3/7 coins from BLM(2), WAR + 4 coins, WHM
  5. 1/4 coin from LXXIII
  6. 5/7 coins from Ab(2),Des,Charm,Skulk (skipped one Designator)
  7. Bold text7/10 coins + 6 coins, MNK
  • 2006-03-16 15:24-16:24EST Lightning/31% - Light/33%, TH1
  1. 2/6 + 5, NIN
  2. 4/4
  3. 2/5
  4. 4/7 + 5, DRG
  5. 2/4 + 6, THF, BLM
  6. 2/5 + 6, NIN (skipped Designators)
  7. 1/2 (ran out of time)
  • 2006-06-19 13:56-14:50EDT Water/81%, TH2
  1. 3/6 + 4, NIN
  2. 3/4
  3. 3/5 + 4, MNK
  4. 3/7
  5. 2/4 + 7, THF
  6. 1/3 + 6, MNK (skipped designators, 2/3 abductors)
  7. 8/10 + 6, MNK

--Valyana 12:05, 10 August 2006 (EDT)

  • 2008-09-27 12:48-01:18EST Lightning/31% - Light/33%, TH0
  1. 1/4, COR
  • Was a duo run, NIN+RDM, discovered COR dropped on first floor.

--Cyprias 1:29, 27 September 2008 (EDT)

  • SMN drops on floor 3 as well, just got a glittering yarn

--Neokaiba 10:30, 11 December 2008 (EST)

Recap

In a recent run these mobs did not return to their spawns when aggroed. We had several people wipe at the tele because of aggro and the Crytonberries kept reaggroing dead bodies and did not move away. It wasn't until the melee on the top floor wiped trying to finish that they reset. So assuming alliance hate wasn't reset on zone up. —The preceding unsigned comment was added by Eldelphia (talkcontribs).


== Solo/Duo Run ==

The first floor here is easily duo'd by a Nin and Thf. Only the NW gob needs to be killed for the item chest to pop. I've been told Nin/Whm can solo this, and I'm going to try to solo on Thf. I'll post my run solo on Thf after I do it. HadesDrayco 21:36, 17 December 2007 (UTC) Drayco Hades


Solo

I've been doing this solo as NIN/DNC, I've been killing both the Slaughtermans because I was under the impression that either could pop the chests, but so far it seems to be true; only the NW one pops them. On a side note, a Square of Brilliantine came out of the chest yesterday (December 9th, 2008), looked it up to find out that this is a SCH piece, must be new with the update. - Somoz of Odin.

Just did this again solo as NIN/DNC (December 26th, 2008). I went straight for the NW Slaughterman thinking I would only have to kill this to pop the chest, but, the chests did not pop upon its death. So I proceeded back to the SE Slaughterman, killed it, and the chest popped in this location. It appears that both of the Slaughtermen have to be killed, and the chests pop beside the last one to die.

Carby Pulling?

On the 7th floor, Carby Pulling doesn't seem to work any more. Can someone confirm and edit please? --Cerwin 21:01, 27 March 2008 (UTC)


Just did this 5 minutes ago, carby pulling still worked -- Nil88 20:07, 22 September 2008 (UTC)

It's the same issue with carby pulling any caster; if they stop to cast something on themselves after carby is dead, the other mobs will link again. If you can time it so you silence them shortly after carby hits them, that should avoid the problem. Or start with the DRKs and run away as soon as you assault carby so that when carby dies you're too far away for them to cast on and they have to run after you. This may also work with the BLMs, but they might cast a Spikes spell. --Valyana 20:25, 10 March 2009 (UTC)