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Additional info from http://ffxi.allakhazam.com/forum.html?forum=10;mid=1166497327194123782;num=131;page=1 that you may wish to incorporate into the guide (not personally verified):

  • It is only necessary to repair the crags that you wish to use for teleportation.
  • Occasionally, the chip used to repair the apparatus will break upton teleportation. Although you will still be transported to Tu'Lia, you will need a new chip to repair the apparatus for future use.
  • A green telepad at (G-9) will work as well as the one at (I-9).

VxSote 15:58, 19 December 2006 (EST)

Quest?

Is this a quest? Should it be given a quest page? --Mierin 16:55, 19 December 2006 (EST)

Article name

I'd like to have my name removed from the article name. I didn't come up with these steps myself--a member of my LS did--and I just wanted to get them into the wiki. Thanks. ^^ -Krellion 18:37, 19 December 2006 (EST)

First off, I dont think this belongs on its own page. Shouldn't this just be incorporated onto teh Talk Page of Tu'Lia or something? Second off, Not sure if this can be a Guide without a User Name. --Nynaeve 20:13, 19 December 2006 (EST)

Just give props to your LS in the guide, credit your sources. --Chrisjander 20:46, 19 December 2006 (EST)

There are lots of guides without associated user names; IMO guides that the creators want to be freely editable shouldn't have a username. And in any case, this page is primarily factual, just like a walkthrough for a quest, except there isn't a quest name to use to refer to it. --Valyana 23:26, 19 December 2006 (EST)

Krellion is THE WHM! :D

Critical LS ftw /grin --Cyprias 12:06, 20 December 2006 (PST)

Requested move

  • Move It should be moved. I'd vote for Teleportation to Tu'Lia Guide, but just Teleportation to Tu'Lia would be ok IMO if a quest format is used. --Gahoo 16:40, 20 December 2006 (EST)
  • Move See above. --Krellion 21:19, 20 December 2006 (EST)
  • Move VxSote 11:46, 26 December 2006 (EST)

Information

I put all the information on teleporting from the Hall of Transference to Ru'Aun Gardens (specifically) under both Ru'Aun Gardens and Hall of Transference a few days ago. I suppose you can do whatever you want with it since there is a "guide" now, hehe. --Ksayyah 13:48, 21 December 2006 (EST)

I'd prefer to see the information contained in one page (this one) and linked from the other pages. And since Hall of Transference is a disambiguation page, we should probably put linkes on the individual halls' pages instead. --VxSote 11:51, 26 December 2006 (EST)

Does anybody knows under what circumstances that Clear Chip will break? -- Germn 11:40, 3 January 2006 (EST)

I repaired all three crags and have been using teleportation regularly, and have not yet encountered a break. I'll see if I can find more accounts of breakages, as I've only heard one such report so far. --VxSote 09:49, 8 January 2007 (EST)

Is it possible that you will only get a break if you don't repair all 3 crags? Perhaps reparing all 3 crags will keep the chips from ever breaking? Need more data first... --Toksyuryel 12:34, 8 January 2007 (EST)

Although only a few people responded, there are at least two claims of chips breaking despite repairing all three crags. See http://ffxi.allakhazam.com/forum.html?forum=10&mid=1168557696310878145 . While two reports are far from the final word, it's the best info we have, and I'm going to edit the article accordingly. --VxSote 13:40, 12 January 2007 (EST)
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