Vm0d (Message Wall | contribs) m (→San d'Oria: Find the Difference: fixed organization) Tag: sourceedit |
Vm0d (Message Wall | contribs) m (→Windurst: Job Guessing Game: can have up to 3) Tag: sourceedit |
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== Windurst: Job Guessing Game == |
== Windurst: Job Guessing Game == |
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− | *There can be up to |
+ | *There can be up to 3 of a single job. You can narrow down your possibilities significantly by guessing: |
− | ::#1 WAR WAR |
+ | ::#1 WAR WAR WAR MNK MNK |
− | ::#2 WHM WHM |
+ | ::#2 WHM WHM WHM BLM BLM |
− | ::#3 RDM RDM |
+ | ::#3 RDM RDM RDM THF THF |
− | ::#4 PLD PLD |
+ | ::#4 PLD PLD PLD DRK DRK |
− | ::#5 BST BST |
+ | ::#5 BST BST BST ??? ??? |
*0 hits are great because they remove the need for doubling the single job in subsequent sets, thus giving you an extra turn to work on order. |
*0 hits are great because they remove the need for doubling the single job in subsequent sets, thus giving you an extra turn to work on order. |
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− | --[[User:Vm0d|vm0d]] ([[User talk:Vm0d|talk]]) |
+ | --[[User:Vm0d|vm0d]] ([[User talk:Vm0d|talk]]) 09:32, December 28, 2016 (UTC) |
Revision as of 09:32, 28 December 2016
San d'Oria: Find the Difference
Differences to look for (by scene):
First Scene:
- Number of exclamation marks after "here we go": can be 1 or 3 in either cutscene, compare
- Length of scene: 3sec pause between "here we go!" and performance starting, compare
- Number of baby chocobos: count the chocobos in both scenes, compare
- order chests open: can open in any order in either scene, compare
- there are six chests: 123456, to note the order in-game, example: /echo 432156
- different chest for baby chocobo: can appear in any chest in either scene, compare
- there are six chests: 123456, to note the chests with baby chocobos in-game, example: /echo 246
- female taru expression (/emote): can use /welcome or /blush in either scene, compare
Second Scene:
- Number of exclamation marks after "here we go": can be 1 or 3 in either cutscene, compare
- Length of scene: 3sec pause between "here we go!" and performance starting, compare
- Number of baby chocobos: count the chocobos in both scenes, compare
- Galka headgear: (2nd scene only) pumpkin head
- elvaan male weapon: (2nd scene only) charm wand
- elvaan female leggings: (2nd scene only) nashira seraweels
- female hume weapon: (2nd scene only) treat staff
- direction male hume faced: (2nd scene only) hume will noticeably be looking to the side instead of forward
- type of wind instrument: (2nd scene only) white horn
- type of chest: (2nd scene only) gold metal
- order the doors close: (2nd scene only) left, then right
- rabbit in chest: (2nd scene only) appears after all chests have completely opened
- order chests open: can open in any order in either scene, compare
- there are six chests: 123456, to note the order in-game, example: /echo 432156
- different chest for baby chocobo: can appear in any chest in either scene, compare
- there are six chests: 123456, to note the chests with baby chocobos in-game, example: /echo 246
- location of singing taru: (2nd scene only) front row tarus are a different order than singer-singer-wind-string
- female taru expression (/emote): can use /welcome or /blush in either scene, compare
--vm0d (talk) 07:55, December 28, 2016 (UTC)
Windurst: Job Guessing Game
- There can be up to 3 of a single job. You can narrow down your possibilities significantly by guessing:
- #1 WAR WAR WAR MNK MNK
- #2 WHM WHM WHM BLM BLM
- #3 RDM RDM RDM THF THF
- #4 PLD PLD PLD DRK DRK
- #5 BST BST BST ??? ???
- 0 hits are great because they remove the need for doubling the single job in subsequent sets, thus giving you an extra turn to work on order.