FFXIclopedia
Tag: sourceedit
m (→‎Windurst: Job Guessing Game: can have up to 3)
Tag: sourceedit
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== Windurst: Job Guessing Game ==
 
== Windurst: Job Guessing Game ==
   
*There can be up to 2 of a single job. You can narrow down your possibilities significantly by guessing:
+
*There can be up to 3 of a single job. You can narrow down your possibilities significantly by guessing:
::#1 WAR WAR MNK MNK WHM
+
::#1 WAR WAR WAR MNK MNK
::#2 WHM WHM BLM BLM RDM
+
::#2 WHM WHM WHM BLM BLM
::#3 RDM RDM THF THF PLD
+
::#3 RDM RDM RDM THF THF
::#4 PLD PLD DRK DRK BST
+
::#4 PLD PLD PLD DRK DRK
::#5 BST BST ??? ??? ???
+
::#5 BST BST BST ??? ???
 
*0 hits are great because they remove the need for doubling the single job in subsequent sets, thus giving you an extra turn to work on order.
 
*0 hits are great because they remove the need for doubling the single job in subsequent sets, thus giving you an extra turn to work on order.
   
--[[User:Vm0d|vm0d]] ([[User talk:Vm0d|talk]]) 22:34, December 17, 2015 (UTC)
+
--[[User:Vm0d|vm0d]] ([[User talk:Vm0d|talk]]) 09:32, December 28, 2016 (UTC)

Revision as of 09:32, 28 December 2016

San d'Oria: Find the Difference

Differences to look for (by scene):

First Scene:

  • Number of exclamation marks after "here we go": can be 1 or 3 in either cutscene, compare
  • Length of scene: 3sec pause between "here we go!" and performance starting, compare
  • Number of baby chocobos: count the chocobos in both scenes, compare
  • order chests open: can open in any order in either scene, compare
there are six chests: 123456, to note the order in-game, example: /echo 432156
  • different chest for baby chocobo: can appear in any chest in either scene, compare
there are six chests: 123456, to note the chests with baby chocobos in-game, example: /echo 246
  • female taru expression (/emote): can use /welcome or /blush in either scene, compare

Second Scene:

  • Number of exclamation marks after "here we go": can be 1 or 3 in either cutscene, compare
  • Length of scene: 3sec pause between "here we go!" and performance starting, compare
  • Number of baby chocobos: count the chocobos in both scenes, compare
  • Galka headgear: (2nd scene only) pumpkin head
  • elvaan male weapon: (2nd scene only) charm wand
  • elvaan female leggings: (2nd scene only) nashira seraweels
  • female hume weapon: (2nd scene only) treat staff
  • direction male hume faced: (2nd scene only) hume will noticeably be looking to the side instead of forward
  • type of wind instrument: (2nd scene only) white horn
  • type of chest: (2nd scene only) gold metal
  • order the doors close: (2nd scene only) left, then right
  • rabbit in chest: (2nd scene only) appears after all chests have completely opened
  • order chests open: can open in any order in either scene, compare
there are six chests: 123456, to note the order in-game, example: /echo 432156
  • different chest for baby chocobo: can appear in any chest in either scene, compare
there are six chests: 123456, to note the chests with baby chocobos in-game, example: /echo 246
  • location of singing taru: (2nd scene only) front row tarus are a different order than singer-singer-wind-string
  • female taru expression (/emote): can use /welcome or /blush in either scene, compare

--vm0d (talk) 07:55, December 28, 2016 (UTC)

Windurst: Job Guessing Game

  • There can be up to 3 of a single job. You can narrow down your possibilities significantly by guessing:
#1 WAR WAR WAR MNK MNK
#2 WHM WHM WHM BLM BLM
#3 RDM RDM RDM THF THF
#4 PLD PLD PLD DRK DRK
#5 BST BST BST ??? ???
  • 0 hits are great because they remove the need for doubling the single job in subsequent sets, thus giving you an extra turn to work on order.

--vm0d (talk) 09:32, December 28, 2016 (UTC)