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Empty behaviour: Anyone tried using anima on this? --LNDEnricO 06:58, July 16, 2010 (UTC)

This guy is no cake walk. We went with RDM/SCH COR/WHM SAM/NIN NIN/THF WAR/NINx2 NIN/WAR and nearly wiped right away. One WAR changed to WHM and we were able to get him down after about 30 minutes. We ended up taking him to the lake near the frogs, which you kite him around EASILY if you get in trouble. Negative Whirl does a ridiculous amount of damage. I didn't really feel like RDM/SCH + COR/WHM were enough to keep up with the healing duties. --Bleu

Done by 4: SAM/NIN x2, RDM/NIN, BRD/WHM. We kept slow2/elegy all the time on it which made it really easy to tank. However, it seems to spam TP moves anyway with only 1 SAM on it. Most annoying TP move was Negative Whirl Which strips shadows and deals 400-800 damage. This move also does slow but if you have haste it won't override it. We found that this NM is easier during Mighty Strikes as it doesn't use any TP moves and basicly only sits there and hits once every few seconds. Because Mighty Strikes resets hate on its primary target, RDM/NIN tanked it while SAMs try to get hate back. A SAM with loaded TP can usually get the hate back before Mighty Strikes wears. Overall 30min fun fight.

Killing it with magic damage only failed. At around 60% all magic damage was about halved with critical resists occurring more frequently. At this point no single nuke was able to do regular damage. Not sure if it was time , HP or the amount of nukes that triggered it. Poison landed quite well so assuming that it wasn't just early raging.

Failed to kill with NIN/WAR, NIN/WAR, BRD/WHM, WHM/RDM, RDM/WHM, WAR/SAM, THF/NIN and COR/WHM, we tracked it down to... the Gigas camp of all places and it didn't move so we had no choice but to pop it there, I recommend to anyone who ever attempts this to NEVER pop it in this area, we tried to pull Ruminator to a secluded corner not inhabited by Gigas but to no avail, about every 5-6 mins during the fight we would get aggro and they would have to be taken out or slept, wasting a lot of available MP by having to heal DD taking out aggros, not everyone was able to focus on the real matter at hand.

Now... onto Ruminator itself... this guy has got to be the worst NM I've fought in a very long time... I noticed that having any form of support on tanks such as mambos/ninja's roll (for NIN tank), Evoker's/Minne (for PLD tank) would be rendered completely useless due to Trinary Tap (Every set of mambos I applied to the Ninja's were absorb nearly every 30 seconds, same for the COR), afterwards it would take about 4-5 dispels just to get the buffs off of it, it would also absorb shadows from the NIN's.

At intervals during the fight it would use Mighty Strikes and completely decimate any form of mage who had been healing or simply debuffing him with one hit (1300+ crits) Myself, our WHM and our THF were all killed around 5+ times with this repeated method.

Everything went downhill after one of our NIN's got hit for a 5451 Empty Cutter during Mighty Strikes, our remaining NIN had to tank him for 5 mins before the weakened one could join in again, but soon after both of them died due to a unpredictable 2 sets of Negative Whirls which completely wiped them, it then finished us off and depopped at approximately 18%... All the while, we kept getting multiple gigas aggro in this 68 minute fight, we were not able to fully utilize our mages MP, nor were we able to concentrate fully on Ruminator.

Final word, if anyone finds him roaming the gigas area, I would recommend you DO NOT spawn him there, the aggros you will suffer will be devestating if you have no form of aggro control and also, bring some form of way to have hate re-established immediately on any tank you bring, Mighty Strikes will indeed cause you major casulties if hate control is an issue.

Edit PS: I forgot to mention, I don't know if this is of any importance, but the Ruminator we fought had a shadow like the regular Voidwalkers, meaning it might have been a "HQ" version. --Xynthios 23:19, August 23, 2010 (UTC)

  • did a test run a few nights ago with 3 mages, pinned for about 20 minutes and got it down to 85%~, all magic was being resisted right off the bat, t4's for 2-300's, exited because we didn't have the time left to kill it using this method. were never in any danger, never got hit, it didnt use any tp moves, would recommend killing this with 4-5 good rdm/nin, blm/rdm, bst/nin, rng, cor, all with 120m+3 stones just in case it runs long JavelinX 06:29, September 7, 2010 (UTC)
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