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After running 2 other people around all day, I think we can safely say that none of these ??? pop behind any weight doors/altepa gate. forgot sig--Kaiselius 20:14, 23 July 2009 (UTC)

Where?

Uhh, where does this fight take place? Currently seems to be a gap of information between Mission 9 and 10... --Thala 21:42, 21 July 2009 (UTC)

chamber of the oracles --Keitarou 22:16, 21 July 2009 (UTC)

Testimonials

Fight Explanation, What you can expect

Just wanted to open up that the fight is not an "easy win", nor it is something you will be able to cakewalk through. The strategies used, and your party, however can make it easy. This fight is "easy" in the same regard that the ACP11 Crystal fight is "easy". If you went in to ACP11 with: PLD, RDM/drk, BLM, SMN, RNG, Healer, the ACP11 fight is pretty extremely easy. Otherwise it's pretty crazy. So with that said, the proper strategy can make this fight easy. Things that make this Nanaa Mihgo fight extremely hard however is her En-Enfeebling on everyone of her swings. These can silence, paralyze, and stun. The other factor that makes this fight extremely hard is the huge damage, and large range of King Cobra Clamp. This can 1 shot your tank, and then Nanaa Mihgo can just go through your DD's one at a time King Cobra Clamp about every 1~2mins and cause a wipe.

Due to the nature of both of these big-time fail-makers, if you are using 2 hrs right at the start and using the PLD Invincible route, it is extremely important that the PLD use his Invincible immediately after the 1st provoke, before Nanaa Mihgo hits you. If she hits you, you can become stunned, and in my experience, it only took her 6-10 swings hitting stunned-PLD before she was able to unload King Cobra Clamp, and kill the tank within the first bit of having engaged the fight; PLD stunned and paralyzed the entire time being hit.

Second important thing to know is that all the enemies you face is here are easy to sleep, and any sleep-resist build up seems to be slow(exception of the Goblins). The same can be said with Gravity and Bind. Due to this you shouldnt have a problem killing the Goblins and Nanaa Mihgo's minions, if you choose to go a non-zergDD route.

Last important thing to note is that the Mithra minions should not be ignored, and you should treat with with caution. Their magic and damage can be very high, so either kill them or keep them slept/silenced. If you have a BLM with you, that should be the BLM's entire job: sleep, stun. Thats it, thats all, 100% attention to making sure crowd control is maintained. Melee DD can handle damaging Nanaa Mihgo; nukes arent required (she can be slept or gravity-kited when she uses Perfect Dodge).


With that said, one strategy would be to have a BLM sleepga everything. The PLD can flash/provoke Nanaa Mihgo, and then provoke/flash the RDM-goblin. At this time he can use invincible to spike hate and lock it to him when Nanna comes awake, Sentinel will also provide the same results if you are not planning to unload all 2hrs @ the start of the fight. The party can then wake the RDM goblin, pull it back to the entrance so that if you wipe you can still reraise. From there, kill the RDM goblin, then the WAR goblin, then the THF goblin, then focus on Nanaa Mihgo; resleep anything as you needed, and keep Nanaa gravitied as much as u can. If she is gravitied you will land more hits, and if the tank is insta-killed Nanaa can be kited while u recover. This is what my experience was and it seemed to work well. We didnt spam gravity, we used it in moderation for fear of resist buildup. From there she can be slept or kited when she uses Perfect Dodge. Her minions can be slept or killed when she summons them; looking back I may have opted to sleep Nanaa and kill the minions had we known the power of the TierIV magic they can cast.


Taking down Nanaa Mihgo as quickly as possible is very vital for success here; that is where a zergDD method shines. So alternatively your party could simply attempt to just 2hr on Nanaa Mihgo right after the PLD uses invincible instead of going after the RDM-goblin. No matter which way you do it, you should all 2hr together, and the DD 2hr should for sure be used on Nanaa Mihgo, and be used when she's full HP, or after she uses her Perfect Dodge.

--Malitia 21:51, 23 July 2009 (UTC)


Easy win with RDM/BLM, RDM, SAM, DRG, DRG, PLD. RDM/BLM ran in and ES Sleepga all 4 mobs. PLD then Provoked Nanaa Mihgo and 2 houred to gain hate while DD's zerged. Summoned mithra were slept by either RDM. Fight took about 5 mins. PLD took ) dmg with Defender, Rampart, Sentinel and Phalanx II -- Intergalacticsockpuppet 02:03, 22 July 2009 (UTC)

This is a very easy win. Rdm, Blm, Smn, Brd, Pld, Mnk was the setup. We buffed at start and then blm went in and used sleepga 2. The enemies are very susceptible to sleep and the only one to wake up at all was Nanaa who was easily reslept. We fought the goblins and kill first and then moved onto Nanaa. The healer just needs to make sure that the tanks HP is maxed out during the entire fight against Nanaa because of her tp moves. Nanaa during the fight will also summon two helpers at different times so blm made sure they stayed slept. Won in 7 minutes, the fight is very easy as long as the healer does its job. —The preceding unsigned comment was added by Dougr (talkcontribs).

Won with PLD SAM SAM DRG BLM SMN. BLM opened with Sleepga, PLD voked Nanaa then hit Invincible, and SAMs did Sekkanoki -> 2 WSs on Nanaa (SMN may have also thrown in an offensive BP; wasn't paying attention to him). She hit Perfect Dodge shortly after. BLM nuked her while it was up. When Perfect Dodge wore, she used King Cobra Clamp and summoned one of her minions, who hit the PLD with Evisceration at the same time as King Cobra Clamp, killing him. One of the SAMs hit 2hr and got 3 WSs off then died, but we killed Nanaa a second later. We didn't even bother with the goblins or underlings; just kept them slept and focused on Nanaa. Not too hard a fight. --Kyrie 23:59, 22 July 2009 (UTC)

White Mage's Repose seems to do very well versus the mithra. Just did a run that went to hell and I was able to sleep them without resists where Sleep and Sleepga etc was getting resisted. --Minigoji

This is not an easy fight. We went in and the first thing she did was some stun, para, blind move that stopped most from even 2 houring then did that straight line tp move and killed three people lol. I guess we are really unlucky. Lahan 17:34, 23 July 2009 (UTC)

Have to re-do ??? gathering if you lose?

Has anyone found out if you have to regather ???s if you lose the fight? I imagine you do, just like ACP, but so far it's not noted... Laude

You do lose the key item when you enter the BC, just like with ACP, so I assume you do have to regather them. My PT won on our first attempt though, so I can't confirm for sure. --Kyrie 22:06, 22 July 2009 (UTC)

Confirmed: you have to restart from the goblin to get new(!) marks on your map Bigkiller

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