I can confirm that using ranged attack does not count as detection as we did not get a time penelty or any debuff from pulling a gear Ferine 17:21, 10 March 2007 (EST)
For "eliminate the specified enemy", is the "specified enemy" always Impossible to Gauge? If so, maybe it's sufficient to simply say that, instead of the more long-winded explanation about multiple enemies from the same family. --Divisortheory 13:15 March 7, 2006 (EST)
For "Eliminate specified enemies," we had a floor where we had to kill Qiqirn. In that case, all types of Qiqirn (Qiqirn Treasure Hunters and Qiqirn Archaeologists) had to be eliminated to unlock the Rune of Transfer. --Tinuvael 00:39, 10 March 2007 (EST)
Number of points per floor was 180 for a 4-player group without penalties. Unsure whether the amount rewarded increases as you get higher up; we only made it up to floor 3. It's probably a base 200 points (3 players) per successful floor. --Tinuvael 00:35, 10 March 2007 (EST)
EDIT2: Racing Chariots + Archaic Ramparts are in the same "Eliminate specified enemies." together like the Qiqirn treasure hunters and archaeologists? --Joped 11:58, 10 March 2007 (EST)
"Chariots" just means "any mob from the chariot family". The link itself redirects to the category page also. Now that I think about it though, it may be better to put only Racing Chariot, and add the others as we find them. I was only fixing the dead link. --Divisortheory 12:00, 10 March 2007 (EST)
After some thinking, I think my most recent edit more accurately reflects what's going on. You aren't after enemies with particular names, you're after enemies from a particular family. In the case of Qiqirns for example, you may have to kill multiple Qiqirns with different names. In other words, I don't think it's unreasonable to assume that when "eliminate specified enemies." is the object, there will never be a situation where killing only some of the enemies from a particular family will unlock the rune of release, but others (perhaps with a different name), need not be killed." If this is incorrect, we can change it again, perhaps stating for each enemy family whether or not it's possible for the mobs to have different names. --Divisortheory 12:50, 10 March 2007 (EST)
An edit conflict happened; this is what I was going to say: Why did you change it to "enemy families"? (You just answered that.) If they can only come as maybe 1-2 enemies, I'd say the specific names of the enemies look better. However, if they can come as a whole bunch of stuff (like 3 or 4+ different names), then just the familiy is nicer (like how you made it now). Also, Qiqirn plural is usually "Qiqirn" without "s". --Joped 13:01, 10 March 2007 (EST) Anyway, I think if it's only a handful of different names, the specific names just look like there's more information on this page, but that's just what I think. I just feel it's like saying "there's a whole bunch of undead here" for Eldieme and "loads of arcana are in this region" for Tu'Lia rather than putting the specific enemies (okay, not a great comparison since you'd want to know the levels and drops for those mobs). Maybe you could put "Enemies that are not of the same family of the specified enemies do not need to be eliminated." or whatever. --Joped 13:01, 10 March 2007 (EST)
Yea, I agree it's a little confusing now. Maybe we'll know more after higher floors are reached. The only thing I know for sure right now is that "sometimes" you may have to kill enemies with different names. The way the multiple enemies were on the same line though made it confusing to me. Namely, someone looking at it for the first time with no knowledge of this discussion would think "wait, why are these on the same line and others aren't?" But if you put them on different lines people might kill one and think "the wiki's wrong, it said I had to kill all Qiqirn Treasure Hunter and that didn't work." If you just say "kill all mobs from the specified family, here are the families to look for" there's never any confusion, and it most likely covers all floors in Nyzul Isle, even the much higher ones. I guess it doesn't matter to me one way or the other, as long as anyone looking at it will know exactly what to do upon reading it. --Divisortheory 13:11, 10 March 2007 (EST)
Hmmm, maybe put and/& between them so you know you have to kill both? Now that I think of it, "/" kinda makes you think "or", as if you can choose which to kill or it varies. How about:
And then if more enemies are discovered, someone could just put them in the parantheses (if they belong to an already given family). I'm also thinking ramparts are unrelated to this objective. --Joped 13:24, 10 March 2007 (EST)
I think we should compile the mobs found here and divide them by this:
Alzadaal Normal Monsters:
-These enemies are used for "Eliminate specified enemies." (Excluding gears and ramparts?)
Alzadaal Notorious Monsters:
-These enemies are used for "Eliminate enemy leader."
Vana'diel Normal Monsters:
-Basically, these aren't NMs completely stolen from "outside", but they are regular enemies from "outside".
-These enemies are used for "Eliminate specified enemy."
Vana'diel Notorious Monsters
-NMs completely stolen from "outside".
-They can leave behind some of their items you usually find from them.
-Aren't used for any objective and instead are the "rewards" of this Assault area?
-Gears and ramparts...
-Gears: Used as a subobjective.
-Ramparts: Unknown. Possibly related to the whole stat boosts/Pathos? Maybe they're just here to explain why Vana'diel normal/notorious mobs are here.
Also, do "Eliminate specified enemy." mobs have their species's typical NM-size that would make them easier to find other than via /check? --Joped 15:49, 10 March 2007 (EST)
EDIT: Also, does each floor have a random "theme"? I heard one floor had eruca/spinners/tigers/marids (Wajaom-themed). That could be another way to divide stuffs. Also, maybe I'm remembering something incorrectly, but I recall somebody mentioning one floor having a garden/plantoid theme. --Joped 15:51, 10 March 2007 (EST)