FFXIclopedia
m (question about nightmare added)
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Edited content to meet FFXIclopedia's standards.
 
Edited content to meet FFXIclopedia's standards.
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== Request for deletion ==
 
== Request for deletion ==
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==Usefulness?==
 
==Usefulness?==
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It's stated that "Unlike Diabolos Prime Damage to the slept mob will wake it" however Andraus states that casting Dia on the mob will not wake it. Dia of course is a DoT but also Deliveres a minimal amount of DMG, assuming he is correct about the mob not waking when Dia is cast, Why does the DMG itself from Dia not wake the mob? (excluding DoT)either way I don't find that the info regarding Nightmare is accurate enough. would anyone care to test this ability more? as for usefulness, SMNs in my Dynamis LS will sleep mobs with this. It also can cause them to use their 2hour abilities while asleep and saving us the hassle of dealing with the more problematic one such as Hundred Fists [[User:Gov|Gov]] 09:38, 9 July 2008 (UTC)
   
 
How long does the sleep last? On toughs? [[User:Petco|Petco]] 15:42, 13 July 2007 (CDT)
 
How long does the sleep last? On toughs? [[User:Petco|Petco]] 15:42, 13 July 2007 (CDT)

Revision as of 09:38, 9 July 2008

Edited content to meet FFXIclopedia's standards.


Request for deletion

Delete As another user requested a similar Blood Pact page to be deleted, this shall fall under the same thing. This ability is described on the Diabolos page and it's own page is not needed. --Wayka 22:55, 14 September 2006 (EDT)

Merge: with Diabolos per Wayka --Mierin 16:44, 18 September 2006 (EDT)

Comment: Please keep in mind that this page is adressing how to combat Nightmare while the current Diabolos page does not have this pertinent information. -Hasufeld
Comment: Such a discussion does not warrant its own page in the wiki. Per your comment, the comments should be merged with Diabolos page. --Mierin 16:32, 26 September 2006 (EDT)

Result of AfD Discussion: Merge --Mierin 16:32, 26 September 2006 (EDT)

Usefulness?

It's stated that "Unlike Diabolos Prime Damage to the slept mob will wake it" however Andraus states that casting Dia on the mob will not wake it. Dia of course is a DoT but also Deliveres a minimal amount of DMG, assuming he is correct about the mob not waking when Dia is cast, Why does the DMG itself from Dia not wake the mob? (excluding DoT)either way I don't find that the info regarding Nightmare is accurate enough. would anyone care to test this ability more? as for usefulness, SMNs in my Dynamis LS will sleep mobs with this. It also can cause them to use their 2hour abilities while asleep and saving us the hassle of dealing with the more problematic one such as Hundred Fists Gov 09:38, 9 July 2008 (UTC)

How long does the sleep last? On toughs? Petco 15:42, 13 July 2007 (CDT)

I Can't say How long it lasts, but it seems shorter then sleepga I. I found that after I nightmare something and cast Dia/Dia II the mob will still stay asleep. Therefore it is very useful for those times that someone DoTs something that needs to be sleeping. I would have to do more testing but from what current information says Sleepga II overrides nightmare, it would be interesting to see if it is still overridden when something like Dia II is on the mob. If this was the case it would be even more useful =) Andraus 04:53, 26 May 2008 (UTC)

Auto-Attack?

Does Diabolos stop attacking when this ability is used on a mob, or do you have to manually tell him to Retreat? --Elvaron 02:34, 12 February 2008 (UTC) Even worse, He won't stop attacking (as long as you have hate) unless you despawn him.--Chimeramage 00:49, 22 April 2008 (UTC)