Why did you remove 'detects resting'? There are some mobs that aggro to you when you are resting. A good example is Triple Bats. Many of them will not aggro to you normally, but will if you are resting. I use this to my advantage when PLing my friends subs in La Theine (the undercaves). --Chrisjander 11:07, 27 April 2006 (PDT)

As well as pretty much all gobs agro to resting...the resting agro is regardless of what level you are right? i was never quite sure on that, ut from my experience it seems to be true... Although I notice that somepage doesn't really mark anything as agroing to "resting", although they have the "R" I wonder if they use that for something else? I dunno, it's always kinda confused me. But I agree that I think the "R" shuld stay on this template. I talk a lot... --Rixie--

Seems the best way to confirm is slap sneak/invis on and rest by tripple-bats and other thought to be rest aggro mobs. --Gahoo 11:37, 27 April 2006 (PDT)

What looks like a mob aggroing to resting is actually a different rule: normally, aggro mobs will not attack players that are too high level for them. However, they will attack a resting player of any level. This applies to all aggro mobs, not just some. --Valyana 11:39, 27 April 2006 (PDT)

"aggro mobs will not attack players that are too high level for them. However, they will attack a resting player of any level." This is true as long as it follows their aggro "rules". I can't test this right now, but from my experience, "Too Weak" sight aggro mobs like gobs won't aggro you when you're resting behind them, but they will aggro if you're resting within their line of sight. Sound aggro mobs will aggro as long as you're within their circle of detection.--Joon (Midgardsormr) 11:28, 1 June 2006 (PDT)


I hate seeing this line blank on over half of the monster pages.

If I'm not mistaken, beastmen are the only monsters with real jobs (some monsters like Hecteyes cast spells, but that doesn't neccesarily make them a black mage), so can we just eliminate this line on non-beastmen pages?

If we do that, some of the beasts who display all the characteristics of a job, will not get listed, and potentially useful information can be lost. If we don't include the job, we should at least find a section for special abilities that the mob gets, i.e. high level rabbits get Triple Attack, lower level WAR-like mobs get double attack, PLD and DRK type mobs get MP which can be aspired, just so people aren't surprised by these extra abilities, and can use them to their advantage. --Chrisjander 17:16, 9 September 2006 (EDT)

EDIT: If the ability is displayed over all beasts (of appropriate level), then this info should probably be listed on the species category. --Chrisjander 17:17, 9 September 2006 (EDT)

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