Why did you remove 'detects resting'? There are some mobs that aggro to you when you are resting. A good example is Triple Bats. Many of them will not aggro to you normally, but will if you are resting. I use this to my advantage when PLing my friends subs in La Theine (the undercaves). --Chrisjander 11:07, 27 April 2006 (PDT)
As well as pretty much all gobs agro to resting...the resting agro is regardless of what level you are right? i was never quite sure on that, ut from my experience it seems to be true... Although I notice that somepage doesn't really mark anything as agroing to "resting", although they have the "R" column...so I wonder if they use that for something else? I dunno, it's always kinda confused me. But I agree that I think the "R" shuld stay on this template. I talk a lot... --Rixie--
Seems the best way to confirm is slap sneak/invis on and rest by tripple-bats and other thought to be rest aggro mobs. --Gahoo 11:37, 27 April 2006 (PDT)
What looks like a mob aggroing to resting is actually a different rule: normally, aggro mobs will not attack players that are too high level for them. However, they will attack a resting player of any level. This applies to all aggro mobs, not just some. --Valyana 11:39, 27 April 2006 (PDT)
"aggro mobs will not attack players that are too high level for them. However, they will attack a resting player of any level." This is true as long as it follows their aggro "rules". I can't test this right now, but from my experience, "Too Weak" sight aggro mobs like gobs won't aggro you when you're resting behind them, but they will aggro if you're resting within their line of sight. Sound aggro mobs will aggro as long as you're within their circle of detection.--Joon (Midgardsormr) 11:28, 1 June 2006 (PDT)
I hate seeing this line blank on over half of the monster pages.
If I'm not mistaken, beastmen are the only monsters with real jobs (some monsters like Hecteyes cast spells, but that doesn't neccesarily make them a black mage), so can we just eliminate this line on non-beastmen pages? ~ Karuberu
If we do that, some of the beasts who display all the characteristics of a job, will not get listed, and potentially useful information can be lost. If we don't include the job, we should at least find a section for special abilities that the mob gets, i.e. high level rabbits get Triple Attack, lower level WAR-like mobs get double attack, PLD and DRK type mobs get MP which can be aspired, just so people aren't surprised by these extra abilities, and can use them to their advantage. --Chrisjander 17:16, 9 September 2006 (EDT)
EDIT: If the ability is displayed over all beasts (of appropriate level), then this info should probably be listed on the species category. --Chrisjander 17:17, 9 September 2006 (EDT)
Agreed. ~ Karuberu 17:29, 9 September 2006 (EDT)
Why is there Sc (Tracks by scent), but no Acronym for tracking by anything else? I know there are Tracking by low HP, tracking by sight, and tracking by sound that are all separate from the mob's detection types (Undead being a prime example: they detect by Low HP and Sound, but only track by Low HP. Also Puks show this behavior.) And also mobs that track by true-sight (or sound, maybe scent? <.<) could be taken into account. All of this is vital information to me as a thief.
- Just a note, Mobs can't track by TH/TS that aren't TH/TS themselves so therefor you would already be attacked. I think you mean just plain old Tracks by Sight or Tracks by Sound. --Nynaeve 19:12, 23 October 2006 (EDT)
- nono, I've defintely run into mobs that can't be hidden from (with silent oils, deodorizers, and full HP) and don't have true.
And what do you mean you'd already be attacked? the point of Tracking knowledge is to be able to make an aggressor *stop* attacking, so I'd think that having already been attacked is exactly the situation that this matters in.