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If you would like to add more Strengths and Weaknesses, Be brief.

If you would like to be more extensive in the length or detail of the Strength or Weakness, please add it to the Race and Subjob Guide linked at the bottom of the page. The purpose of the section on this page is merely to provide a brief look at the major strengths and weaknesses of the job. Please reserve more in depth discussions for the guide linked at the bottom.

--Mierin 12:45, 31 Jan 2006 (PST)


On focus

I think listing Focus as an advantage is not a good idea for MNK. Warrior gets access to Aggressor that has been proven to raise more ACC, and lasts 1 minute longer. IF nothing else, it should be changed to 'gets the first Accuracy boost' or 'one of the few jobs with a accuracy boosting ability'.


-.- Why do these pages gotta be locked? Anyways, I wanted to add a link to the guides, or at least somewhereas I tihk this is very useful info to those who have the time to go through it: http://ffxi.allakhazam.com/db/jobs.html?fjob=11&mid=11025471338549940&num=73 --Rixie 22:18, 4 May 2006 (PDT)

To Do

The Job Traits table has double entries for "Kick Attacks"; these should be changed to "Kick Attacks I" and "Kick Attacks II." -Tsanth 16:50, 14 May 2006 (PDT)

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