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Calculation Testing

Did some tests with MND and VIT mods and it appears that this is how it works now:

Started casting without any equipment and Magic Fruit healed for 382 HP. For the following tests I only added the piece mentioned, no other mods:

1st test: MND mod
1 MND = 1.5 more HP healed
Added 6 MND from Kaikias' Cape, healed for 391 HP (9 HP added; 6*1.5=9)
Added 7 MND from Aquasoul Ring, healed for 392 HP (10 HP added; 7*1.5=10.5)

2nd test: VIT mod
1 VIT = 0.5 more HP healed
Added 3 VIT from Mirage Keffiyeh, healed for 383 HP (1 HP added; 3*0.5=1.5)
Added 5 VIT from Warwolf Belt, healed for 384 HP (2 HP added; 5*0.5=2.5)

I've changed the main page to reflect this, the original line read like this (in case I'm completely wrong and someone wants to put it back in):

Heals 1 more HP for each additional point of VIT, and 2 more HP for each point of MND.



Cure equivalent

Any idea what level Cure this equals? Cure IV? Samarium 07:30, 16 May 2006 (PDT)


I've seen it healing 262 HP, so Cure IV seems about right. --Valyana 07:55, 16 May 2006 (PDT)

additional place to learn?

A Temple Opo-opo hit me with this the other day (Temple of Uggalepih). I don't know if that means a BLU can learn from that mob, so I haven't edited the article.

You can learn it from any Opo-opo. The mobs listed are merely examples, and not a comprehensive list of every mob that it can be learned from. --Kyrial 11:11, 3 December 2006 (EST)

March 7 Update

The recent update unfortunately reduced the range of this spell to 20', and removed the effect where the spell would ignore target distance once the spell was begun. --Setesh of Fenrir t/c 19:26, 9 March 2007 (EST)


Cure V

Removing the line "and more mp efficient than Cure V" from the notes section. This is no longer true with Afflatus Solace's effect on Cures. --Grm88 10:39, 28 July 2009 (UTC)

wouldn't it have been more precise to addendum the statement to say "and moer mp efficient than Cure V when Afflatus Solace is not present"? Orenwald 23:16, November 13, 2009 (UTC)

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