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Solo's:

  • 90Bst/Nin. Engaged only for blu process attempt on axe, remainder disengaged. Atma's DG/RR/MC First time effort>win, but used 3x Pets (Fatso & 2x Yuly), half stack each zeta/eta. Biggest pblm was para after discharge, basically saved reward (using Beast Jackcoat) for discharge when pet hp 20% or less. Not bad fight, bit long (40 min) suggest using DY (better tp dmg vs Fatso), along with using maybe Atma of the Heavens vs either RR/MC (test to see which works best).--Endlesspath 10:04, May 7, 2011 (UTC)
  • 90NIN/DNC with evasion gear. It opens with Homing Missile upon aggro even if you have a full wipe and repull a second later but it can be outran; I waited for night to aggro so I could keep up sneak and not have to worry about spheroids. HM is not the bad tp move it can do, discharge is more dangerous solo. I only have 337ninjutsu skill and I was getting resists so ascetic's drinks suggested if you don't have capped skill. Pulled to tunnel, took ~30min, temp items not needed but is recommended as is attack food as it has high defense and hp. --Rikuki 21:34, January 24, 2011 (UTC)
  • RDM90/BLM, used Atma of Minikin Monstruosity - Atma of Ambition for mvt speed+ and Atma of the Ultimate. For this solo you need about 1H30-1H45. Used bio2 to aggro it, ran away from homming missile and pulled to conflux#5+puk zone to kite. Here is my strategy to solo:Pull with bio2, run away from homming missile and kite until you lose aggro. When deaggroed and bio still on, pull again with a nuke (BlizzardIV-WaterIV seems to do best damage 1-2% of its life) at 18-20range from it. at this point it'll homing missile after nuke again. put yourself at 20+ range, and nuke it again, you'll avoid homing missile and it'll be stunned for 3-4seconds. Nukes done, just kite again until it deaggro, it has movement speed+ so you won't be able to do anything but kite.If your bio wears off when you kite, just wait it to deaggro and put it up right away after deaggro. Pretty fun fight but time consuming :D, (90min+). Last point is, since it rages after 1H, and it'll rage even if with all the deaggro etc (since it doesn't regen cause of your bio stuck). when it rages (was when it was @30% for me) just let bio be off for a second and let him regen one tick (about 10% of its life), when it regened, rage is over and just pull again and do ame method until it's dead^^.
Ps: Hope that no one see you and steal from you when you deaggro it :D, by conflux#5>treants(which can aggro,but lose aggro easy)->Sergent bastion from Puks/murex, i had no one see me, just a taru came in to take a picture for quest. Good luck to you^^. ~~ --Genesius149 08:14, February 14, 2011 (UTC) ~~
  • RDM/NIN can solo it in far, far less time than that. Nuke liberally, run from Homing Missle, have fun. --Raen Ryong 14:45, February 21, 2011 (UTC)


Duo's:

  • Two boxed with 90MNK/45NIN(GH,MC,Apoc) and 88WHM/44BLM (MM, Alure). Blink tanked, used perfect counter during Ichi casts. Used flash for the Ichi when perfect counter was down. Kept Stoneskin/blink up on WHM and stayed out of homing missle range. Usually just a round or two of attacks would take back hate after hate reset. Don't panic on WHM, just regen4 and cure5, then a couple cure 3's. Homing Missle takes a percentage of current health, not total health. I pulled it to the tunnel for the fight. Seemed to still use TP moves even during Penance. Used no 2hours, used 1 med each fight for MP on whm. I'm sure any melee with plenty of HP and shadows could tank and DD this with any healing role with paralyna. Only pulled during night time for h2h blue proc. Orison dropped 2nd fight, no treasure hunter. --Jackryan11 18:37, February 8, 2011 (UTC)
  • Two boxed MNK/WAR(GH,RR,VV) WHM/RDM(Refreshx2, Rescuer). Keep it blinded. WHM with some sort of enfeebling gear can land slow and blind easily; Keep Counterstance up and blind off you'd barely get hit. Only time HM ever put me in danger was when I didn't notice Shell was down. 2/5 on earring. --Deiopea 20:59, February 15, 2011 (UTC)
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