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Duo'd 90Blu/Rdm 90 Whm/Blm

Duo'd with little difficulty by a Blu/rdm using 40% Physical Damage reduction gear, Defense Food, and Atmas of Lion and Minikin Monstrosity and whm with 1700 mp and fairly decent gear, +1 head legs and feet and pluva using Minikin and Ambition Atmas. Pulled West into the tunnel leading into area from Surveyors, holding in the center area while whm stayed at max heal distance. Mobs on both sides aggro magic so you need to avoid them, and the Acrolith's will aggro low HP. Keeping Protect and Cocoon up at all times, Blu just spell spammed, taking time to mitigate what damage he took with Occultation and Actinic Burst. MP wasn't an issue for either blu or whm. Fight took approx 10 mins. Would be faster/better to bring a blm so you can proc yellow !! and speed up the fight. Any more people might be an issue as the tp feed would cause the NM to spam his moves more often. He triple attacks with Dire Straight, hit the blu for ~500 a shot. Sinker Drill x3 was the biggest problem as it removed buffs and hit progressively harder, the last drill doing ~1300. --Jtatsion 15:00, December 12, 2010 (UTC)

4 Member Fight

  • Did this fight no problem with a MNK tank, WHM healer, SCH for !! purposes, and THF for TH purposes. Pretty easy NM, he likes his Triple Attacks. As stated on the page before this, will always use Dire Straight and Sinker Drill three times in a row, each getting progressively stronger. Hit our MNK tank for 2.7k. These TP moves remove buffs and bypass shadows. Highly recommended to kite him to avoid this. Run in close enough to trigger the next TP move, then run out.Xenophire 08:35, December 12, 2010 (UTC)

BLM Duo

Easy duo with 2 BLM. Sneak pull it to conflux #7 area and kite around using fire nukes. Its pathing around the area and decreased movement speed makes it an easy fight. It has tons of HP so make sure you have plenty of time. --Zarion1 20:21, December 15, 2010 (UTC)

5 members fight

 Took about 10-12 min per fight .. 

BLM, BLM, BLM, WHM and THIEF (just for pull nm and th pop item). note: sch work good as well nuke or heal, this setup just for nuke nm.

pull nm with sneak up to evade agro from spectator mobs, go to the ramp

and start kitie around two rocks. kitie nm in this rocks. 

just nuke fire and water elements, whm just for cure and trigger !!, thief can do some hits and engage some times, easy fight.

Light/Dark Threnody

It seems your MAcc for landing light and dark Threnodies on this NM will always be floored, regardless of gear and enhancements but it is not immune to either.

Weakness

Just did this about 10 times or so tonight with 2-3 BLM per kill , fairly easy but we did notice one thing - Fire nukes did far more than any other, and we saw very few resists on them as opposed to others when trying for yellow !!. Marking it as weak to fire unless anyone has any evidence to counter it.

Solo SCH/RDM

Soloable by 90 SCH/RDM by pulling to Conflux #7 and kiting around the camp and the golems, using the big snow rock as a turning point. Keep Bio II on and Alacrity Water V (does more damage than Aero V) whenever you can. Takes around 30 minutes. You might occasionally get hit, so then just LA+Cure 4 to recover or just Regen III in DA. Atmas used: Baying Moon, Ultimate, Minikin for a total of MAB+70 INT+50 10mp/tick. I used Herald's Gaiters so I could use Baying instead of Ambition and therefore kill faster, but it'd be fine to do with Ambition instead. Hits roughly ~300 a hit with Protect V, and TP moves will be 'out of range'd, except for Earthshatter which does minor ~250 damage. Kegsay 17:31, January 24, 2011 (UTC)

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