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Knight Crabs Rage!!!

Okay, a few days ago I was camping KA while my friends were at another NM. When the Knight Crabs popped, I decided to hold one until they could arrive. I ended up holding it for about 20 minutes. At the 10 minute mark they started hitting me for around 70, and often. As a 75 PLD/WAR with pro and shell on as well as defender and tavnazian tacos I thought that I would be okay... I was wrong. The Knight Crab started critical hitting me consistently for always above 250 and topping out at 400. I was extremely lucky that my friends showed up as I was at about 200 HP with no MP left over. When I started to hit it, I missed a good 6 times in a row to start until my SMN friend Predator Clawed it and one-shotted it. Just as a future reference to anybody holding crabs, always get a new one if possible, and it is NOT AGAINST THE GM POLICY to hold normal monsters such as Knight Crabs, therefore they can not ban or suspend your account. --Odessy123 01:17, 3 May 2008 (UTC)

This is wrong it is against the Policy. Some players try this often. In every case we called GM the holding player got an 48h bann. GM told us it is not ok that there 40 ppl waiting for an event and just one is holding a crab to gather Linkshell. This is because the Knight Crabs are not normal Monsters, they are related to a NM. Cool thingy is, GM is showing up his self everytime. :D

It's not against the rules to claim a mob and hold it while ur friends are en route, so long as it's not an "excessive amount" of time. here's a quote from Playonline's rule on the matter: "Another example of monster holding would be a player or group of players holding a monster until their friends came to help. In these types of situations, the GM staff will perceive this as monster holding if it continues over an excessive amount of time." Cjudge

This is the closest response to correct. However, it doesn't just apply to NMs or placeholders. It applies to any monster in the game. A friend of mine got a warning for holding a Tiny Mandragora in East Sarutabaruta. They mostly were missed or took 0-1 damage and would Regen it, so they felt safe. When they woke up they were at their homepoint with no xp loss. In their log they had /tells from a GM trying to contact them and a letter in their Playonline Messages noting a warning not to hold monsters. You can't hold anything in FFXI for an "excessive period" of time, including regular monsters that aren't even placeholders. A player that wanted the mandies for xp on their lowbie job probably called the GM. --Ami 16:30, 15 February 2009 (UTC)

Velocious Belt Drop Rate

The Drop Rate seems much higher on TH4. We have 10%+. Can anyone confirm this?

Wrong. 0/32 with TH4. --Freddiepines 16:53, 5 March 2009 (UTC)

Enfeebling Resistances

Resistant to Bind, Immune to Silence... Is it resistant or immune to Gravity? --AledaciaTalk 06:34, 3 September 2008 (UTC)

I'm not so sure about the Silence immunity. It's more likely the usual stupidly high resistance where anyone has a small chance to land. I seem to recall silencing it once myself and I have had times where I got "X's Silence has no effect" messages indicating someone else had been successful in silencing him. Not going to edit it until I get a chance to confirm it though.--Nyavya 15:09, 8 April 2009 (UTC)



Duo'd King Arthro about 2 weeks ago with 75BLM/RDM and 75RDM/WHM, RDM converted using gravity with around 300ENF it wasn't resisted. --Alriath 13:31, 15 September 2008 (UTC)

MNK/DNC Solo

I can verify that the comment on the main page about a well-geared MNK/DNC being able to solo KA. I used my npc for prot/shell, but I feel that I would have been able to complete the fight without npc assistance. Faith Baghnakhs were used. My gear:

  • Faith Baghnakhs, <empty>, <empty>, Virtue Stones
  • Denali Bonnet, Peacock Amulet, Brutal Earring, Merman's Earring
  • Enkidu's Harness, Enkidu's Mittens, Rajas Ring, Ulthalam's Ring
  • Forager's Mantle, Black Belt, Byakko's Haidate, Fuma Sune-ate
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