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Jailer of Justice: NIN/DRK DUO

SUMMARY:


This Jailer is not a challenge anymore. I figured I would post an oddball strategy that worked for my buddy and I. --Leauce (talk)

  • This strategy will leave NM unclaimed at times. Make sure that no other group is in area to steal claim.
  • NIN should be decently skilled w/ capped+ evasion.
  • Twilight set (to auto-reraise) required for DRK.
  • It will be necessary for DRK to die multiple times.


JOBS:


99NIN/DNC, 99DRK/RDM


STRATEGY:


  • NIN pops NM and evasion tanks all the mobs.
  • NIN focuses on Jailer while keeping himself alive.
  • For the fight, DRK will be in the backline doing nothing to generate hate!
  • Once the Jailer uses charm on the NIN, the DRK needs to cast Bio II on the Jailer.
  • The DRK will need to let the Jailer and his pets kill him/her.
  • As long as the twilight set is on, the DRK can reraise safely and rest up to get mp back.
  • As long as Bio II is on the Jailer he will not regen.
  • While NIN is charmed, Bio II must be applied to Jailer to keep it from regening.
  • Once the NIN is uncharmed, he goes back to work on the Jailer until the next charm.
  • The DRK uses the same strategy listed above when the NIN becomes charmed again.
  • Repeat until Jailer of Justice is defeated.


Talk

This page says it can summon up to 6 Qn'xzomits. Is that the max it can have out at one time? Cuz I have fought this with my LS and it summmoned around 15-25~ total (and got some pretty good xp too hehe).---Ziggomatic


Yep, all the totals for pets of the Jailers & AV are of the max they can have at any one time. Consider it like spawn points. JoJ only has 6 spawn points for Qn'xzomits, though when they're slain, they have a really quick repop time. --zoogelio-forgot-his-password 10:35, 31 January 2007 (EST)

My LS just fought the guy, had a wipe due to a BLM mistarget, the BLM responsible took it upon himself to do the dia-keep thing. :P From my observations, the guy doesn't aggro, so you can dia-keep him if you have a wipe and you need to recover. I'll remove the aggro tag off him unless someone has a different experience. Kincard 15:01, 24 March 2009 (UTC)


This Jailer is zergable

(just did it with 12, 3 DRK, 2 SAM, 1 MNK, 2 BRD rotating, 2 WHM, THF, and a RDM/DRK [thought CSstun worked]). If you want to try to lowman this I recommend bringing 3 good DRK with very good SEBW setups. Could probably be done by other jobs but it's riskier. The melee will need at least 1 dedicated mage per party. Very fun, very fast setup if you can't muster the numbers for a traditional setup, Good luck! Maletarugilgamesh 20:07, August 8, 2010 (UTC)


While this thing can be killed in a matter of a couple minutes at 85 by as few as 8 people, a Qn'Xzomit amplified by Familiar can insta-wipe an alliance even now. Despite eating two nukes from the blms, the average damage from said amplified explosion was 1518 - about ten times what anyone had expected and instantly destroyed all but the rdm with virtually no warning (the notice of JoJ using Familiar appeared -inside- the Defeated notices). Given that previous explosions had been hitting for perhaps 200 apiece on the five previous Jailers, this came as quite a shock. Be -very- careful if Familiar gets used. Tristan Kain 01:33, November 4, 2010 (UTC)


4 Manned with no healer.

PLD, SAM, THF, RNG. PLD popped and did FLASH and COVER on the SAM. SAM Kasha > Fudo > 2hr > Fudo spam. RNG Jishnu > Barrage > Jishnu > Double shot Jishnu Spam. Thf watched. --Dova Quetz 04:29, July 17, 2011 (UTC)

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