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4 Manned with no healer. PLD, SAM, THF, RNG. PLD popped and did FLASH and COVER on the SAM. SAM Kasha > Fudo > 2hr > Fudo spam. RNG Jishnu > Barrage > Jishnu > Double shot Jishnu Spam. Thf watched. --[[User:Dova Quetz|Dova Quetz]] 04:29, July 17, 2011 (UTC)
 
4 Manned with no healer. PLD, SAM, THF, RNG. PLD popped and did FLASH and COVER on the SAM. SAM Kasha > Fudo > 2hr > Fudo spam. RNG Jishnu > Barrage > Jishnu > Double shot Jishnu Spam. Thf watched. --[[User:Dova Quetz|Dova Quetz]] 04:29, July 17, 2011 (UTC)
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== Duo ==
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99NIN/DNC,99DRK/RDM ~ simple strategy; ninja solos justice until charmed, once charmed, drk bio2's justice and then gets killed by justice. drk re-raises(justice will not aggro), if bio2 wear's before ninja is uncharmed, drk reapplies bio2, dies and re-raises again. key to this strategy: make sure the dark knight has twilight helm and twilight body. he can re-raise over and over reapplying bio2 so that justice never regains his hp back while the tank is charmed. as long as you have a capable tank to handle justice; fight is a cinch. took a few times of trial and error to finally figure out this strategy. works, no TH unfortunately so might not get torque, but JoF pops aren't difficult to obtain. good luck! --[[User:Leauce|Leauce]] ([[User talk:Leauce|talk]]) 12:07, October 1, 2012 (UTC)

Revision as of 12:07, 1 October 2012

This page says it can summon up to 6 Qn'xzomits. Is that the max it can have out at one time? Cuz I have fought this with my LS and it summmoned around 15-25~ total (and got some pretty good xp too hehe).---Ziggomatic


Yep, all the totals for pets of the Jailers & AV are of the max they can have at any one time. Consider it like spawn points. JoJ only has 6 spawn points for Qn'xzomits, though when they're slain, they have a really quick repop time. --zoogelio-forgot-his-password 10:35, 31 January 2007 (EST)

My LS just fought the guy, had a wipe due to a BLM mistarget, the BLM responsible took it upon himself to do the dia-keep thing. :P From my observations, the guy doesn't aggro, so you can dia-keep him if you have a wipe and you need to recover. I'll remove the aggro tag off him unless someone has a different experience. Kincard 15:01, 24 March 2009 (UTC)

This Jailer is zergable (just did it with 12, 3 DRK, 2 SAM, 1 MNK, 2 BRD rotating, 2 WHM, THF, and a RDM/DRK [thought CSstun worked]). If you want to try to lowman this I recommend bringing 3 good DRK with very good SEBW setups. Could probably be done by other jobs but it's riskier. The melee will need at least 1 dedicated mage per party. Very fun, very fast setup if you can't muster the numbers for a traditional setup, Good luck! Maletarugilgamesh 20:07, August 8, 2010 (UTC)


While this thing can be killed in a matter of a couple minutes at 85 by as few as 8 people, a Qn'Xzomit amplified by Familiar can insta-wipe an alliance even now. Despite eating two nukes from the blms, the average damage from said amplified explosion was 1518 - about ten times what anyone had expected and instantly destroyed all but the rdm with virtually no warning (the notice of JoJ using Familiar appeared -inside- the Defeated notices). Given that previous explosions had been hitting for perhaps 200 apiece on the five previous Jailers, this came as quite a shock. Be -very- careful if Familiar gets used. Tristan Kain 01:33, November 4, 2010 (UTC)


4 Manned with no healer. PLD, SAM, THF, RNG. PLD popped and did FLASH and COVER on the SAM. SAM Kasha > Fudo > 2hr > Fudo spam. RNG Jishnu > Barrage > Jishnu > Double shot Jishnu Spam. Thf watched. --Dova Quetz 04:29, July 17, 2011 (UTC)


Duo

99NIN/DNC,99DRK/RDM ~ simple strategy; ninja solos justice until charmed, once charmed, drk bio2's justice and then gets killed by justice. drk re-raises(justice will not aggro), if bio2 wear's before ninja is uncharmed, drk reapplies bio2, dies and re-raises again. key to this strategy: make sure the dark knight has twilight helm and twilight body. he can re-raise over and over reapplying bio2 so that justice never regains his hp back while the tank is charmed. as long as you have a capable tank to handle justice; fight is a cinch. took a few times of trial and error to finally figure out this strategy. works, no TH unfortunately so might not get torque, but JoF pops aren't difficult to obtain. good luck! --Leauce (talk) 12:07, October 1, 2012 (UTC)