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In a pinch, we go with 5, and I go blm/brd. I can still proc threnody with/wihtout ES.
 
In a pinch, we go with 5, and I go blm/brd. I can still proc threnody with/wihtout ES.
 
16:48, February 10, 2011 (UTC)~~
 
16:48, February 10, 2011 (UTC)~~
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I would disagree with using MNK for tank on this. Their damage is total crap unless you get lucky and he's spamming turbine cyclone. BLU is by far the best option for tank on this guy. They have access to every physical damage type as well as magic. Our setup was either, thf + blu + rdm, or blm/thf + blu + rdm. Fight took less than 10 minutes, sometimes only 5 if he didn't spam ballistic kick. Head Butt does work to stun it however. If you're truly looking for efficiency, bringing as many BLU's as you can with THF for TH is your best option. MNK is worthless. I've seen countless groups of 6-12 people take up to 15-20 minutes to kill this thing using MNK, NIN, DNC, or THF tank. Also just FYI yellow weakness does not affect plate drop rate, only TH, so if you don't need seals then don't worry about having the necessary jobs for weakness.--[[User:Billzey|Billzey]] 18:34, February 10, 2011 (UTC)
   
 
== Weaknesses ==
 
== Weaknesses ==

Revision as of 18:34, 10 February 2011

Has a "weakness" after using Ballistic Kick that decreases (at least) Magic Defense by more than 3 times. This "weakness" goes away after it uses any other ability. Unsure if this happens for Physical Defense, as well. I've had a Summoner go from maybe 700 Thunderstorm to 4000 Thunderstorm under this effect. --Alahsiedra 08:34, December 15, 2010 (UTC)

Duo-able by SCH/NIN BLM/NIN

Pulled to the empty area near the Martello/Conflux 5. You will have to run by bombs but if you agro one (like we did) they lose interest quickly. If you've duo'd/solo'd the other Ironclad NMS this is very similar, just more HP. Can confirm that Ballistic Kick reduces it's magic defense, but at least 1 of it's other TP moves was making it take half damage from spells and dots. Depending on which TP moves it chooses to use, it can take a long time to kill. (For us it used Ballistic Kick at 80~ then 2 other TP moves which reduced damamge taken, then no Ballistic Kick until 15% again, so it took a good 45 min to kill). Dropped 2 Sam body seals, a Drk body, a Nin body, (Triggered yellow !!), as well as a Third Echelon Battle trophy to both party members and a Giant Iron Spike to the popper. Also dropped 2 Iron Plates. --Calipso Odin 04:48, December 19, 2010 (UTC)



Party: mnk rdm blmx4

BLM atmas: Minikin Monstrosity , Atma of the Apocalypse, various MAB atmas

4 blm had decent gear, merits, and 3 atma.

We pulled down near conflux 8 and martello using the open area as our kite area. Mnk ran about keeping dmg on it during melee form also trying for !! proc. Rdm kept HP up on everyone and DoT on nm.

BLM nuked. AM2 was a waste of time and mp, save for after Ballistic Kick. Stun used occasionally.

We got two KI from 2 of 4 pops.

20-30 minute fights with a few deaths.

Leogem 04:01, January 26, 2011 (UTC)Leogem.



Party of 6 seems to be best set up.

mnk thf thf(blu) brd blm whm

I have been spamming this nm for plates, and have found that the best(read: most effecient) way to do this, is with the this set up.

We have:

mnk for tank. Thf for back up, TH proc. Whm for heals. Brd/blm for proc.

6th: up to you. Thf - more dmg, quicker kill, TH. Blu - cover last yellow !!, able to stun, heal RDM - back up on nukes/heals/DoT etc.


With a pt set here, stunning ballistic kick is best. We kill in about 10-15min.

In a pinch, we go with 5, and I go blm/brd. I can still proc threnody with/wihtout ES. 16:48, February 10, 2011 (UTC)~~

I would disagree with using MNK for tank on this. Their damage is total crap unless you get lucky and he's spamming turbine cyclone. BLU is by far the best option for tank on this guy. They have access to every physical damage type as well as magic. Our setup was either, thf + blu + rdm, or blm/thf + blu + rdm. Fight took less than 10 minutes, sometimes only 5 if he didn't spam ballistic kick. Head Butt does work to stun it however. If you're truly looking for efficiency, bringing as many BLU's as you can with THF for TH is your best option. MNK is worthless. I've seen countless groups of 6-12 people take up to 15-20 minutes to kill this thing using MNK, NIN, DNC, or THF tank. Also just FYI yellow weakness does not affect plate drop rate, only TH, so if you don't need seals then don't worry about having the necessary jobs for weakness.--Billzey 18:34, February 10, 2011 (UTC)

Weaknesses

I added to the main page the weaknesses that the giant develops following the use of a tp move. I was able to figure them out pretty easily on BLU by using the corresponding physical spells. On that note, I would highly recommend bringing a BLU for DD if you're simply farming plates. Set a blunt, slashing, piercing, and magic spell and go to town. Dies very fast. Also note that at the beginning of the fight he takes normal damage from all sources until he uses a tp move. Kiting him and cannonballing him works great. Once he uses a tp move cannonball damage is reduced to around 500 until he uses Turbine Cyclone.--Billzey 10:32, January 23, 2011 (UTC)


dropped 4 bale seals in one shot. updated main page. proof:

Ironclad smiter bale seal drop Activ8 23:18, February 6, 2011 (UTC)