Historical Background Sources
In this English-Tamil paper dictionary, you can see Iratham means "coach" or "chariot" and also links to Irasam, which means "mercury" or "quicksilver." In close proximity is Irattam, which means "blood" and seemed relevant to include.
If you pop these into an online dictionary that translates Tamil, you can confirm that these words are correct. However, the general entry for Iratham (Chariot) appears as ரதம் in an online translator rather than இரதம் as the above dictionary shows. I included both for the sake of completeness. --Eremes 03:45, September 12, 2010 (UTC)
The other NMs
The other Caturae are in fairly hidden spots, so maybe he's fairly hidden? Just an idea --Sakuraryong 21:52, September 16, 2010 (UTC)
Just saw him running around near the Beholders while fighting Bhumi.
Kill all 5 Wandering Bhumi simultaneously (Similar margin of error as "Same time" Lamps in Nyzul) on Lightsday or Darksday. Appears west of the Adamanoise Monsters.
I was fighting a Bhumi and saw him wander by, did not realize he was so rare, I tried finding him after but couldn't. This was on Lightningday Helldemon 06:31, October 27, 2010 (UTC)
I was running around farming Bhumis and only managed to kill two with a large "margin of error" and still found Iratham, so I doubt that's the spawn trigger. I also suspect that there is actually only 1 wandering Bhumi on a relative quick respawn timer. I was jetting around the zone via Confluxes and never found more than 1 Bhumi up within 5 minutes of its last ToD.
I was following Iratham around for a little while and it seems like he does not stop every so often like normal enemies. He managed to wander 2 map tiles in the time it took me to track him down and I wasn't very far from him when he popped up on Widescan. Additionally, I can't tell because it happened quickly, but he either agros by sound or turned very quickly and agro'd me by sight. If it was sound, his agro radius is absolutely tiny (about 5 yalms). If it was sight, then I can't really say. --Eremes 19:06, October 29, 2010 (UTC)
My LS and I found it up tonight roaming around near the mandragora. It was Lightsday, at night on a Wanin Gibbous (67%). --Prothescar 06:18, October 30, 2010 (UTC)
We were killing Chloris and he popped. Pld tanked him until Chloris was dead then we killed him. Dropped belt, no other armor. Popped on Ice or Thundersday (was 0:30 when i looked at time), Waxing Gibbeous 60% -Defiledsickness
Saw him roaming the Flux #07 hill around midnight on earthsday, waning crescent 33%. Cogg
Had a long exp pt at Mandies, and he did not wander by till just after Lighningsday, (was about waning crescent 17%) --Endlesspath 13:18, November 13, 2010 (UTC)
Has nothing to do with the Bhumis, I was personally tracking a Bhumi around when I saw a small group find and claim Iratham. Both were up at the same time. Also Iratham can be up past 4:00 and was seen as early as 90 minutes after its last ToD. --Eremes 06:47, November 22, 2010 (UTC)
Yea, has nothing to do with Bhumis, prolly just a 90 minute pop. 06:47, November 23, 2010 (UTC)
Wandered into our exp camp at mandies around I-8 during Darksday.
My LS fought and defeated it with 11 people. PLD/WAR, BLU/NIN, RDM/BLM, WHM/SCH, NIN/WAR, SAM/WAR, RNG/NIN, BLM/RDM, MNK/NIN, BST/NIN, BST/NIN. We kited it around two trees within the mandragoras, keeping up DoTs and enfeebles. It went well all through 20%, we noticed it shift from Fire element to Ice element at 50% and casted spells to match. After 20%, though, things got hairy. It started casting Comet which had a VERY fast casting speed, (with Addle), and did over 2k to anything that it hit, including our PLD who has a fairly robust MDT set. It even one shotted one of our beastmaster's lizard jug pets from full HP. We were able to scrape it together and get it dead, albeit by the skin of our teeth. Recommended to keep distance at all times if you have hate, if at all possible. Noticed no damage reductions, and as the blue mage I was able to land 1.5k+ spells rather readily. -Prothescar 06:35, October 30, 2010 (UTC)
Our LS fought this and we noticed some reduction on melee damage near the end. Also does meteor as well as comet.
- Successful Trio. RDM90/SCH45, COR90/RDM45, and DNC90/NIN45. Used Magus/Tacticians rolls and a Fanatic's Powder at 15%.
He's really not much of a threat until low HP (<20%). -Ga IV followed immediately by Shadow Wreck will wipe you on the cement. -- User:Asymptotic
- Also successfully trioed as 90DNC/NIN, 90BLM/RDM, 90DRK/PLD. He was only able to kill me by curse followed by shadow wreck. HP atmas recommended. Used Sanguine Scythe, Razed Ruins, Apoc. --Zatias 17:04, April 20, 2011 (UTC)
- The only hitch is Shadow Wreck, which can do upwards of 2000 damage to anyone in range. Especially at low HP, Iratham starts to spam TP moves between spells, making keeping your tank's HP up a bit difficult. RDM using Addle, Slow II and Paralyze II are crucially important; a WHM's Cursna/Silena/Paralyna/Erase are obviously crucial to deal with its tp moves, but Cure V/VI are much more effective that Cure IV after Shadow Wreck. We used a MNK to tank, but he dropped a few times, leaving the RDM/NIN to hold it as he zoned back. --Eremes 20:15, December 16, 2010 (UTC)
- Successfully duo'd as 85NIN/WAR 85WHM/SCH not much to it Ninja keep it debuffed whm haste flash and lots of cure5 and 6 not a hard fight but you cannot be slow on a cure shaddow or flash
Trio'd THF/NIN RDM/SCH and NIN/WAR
We just finished killing the Tier 3 VNM usurper and decided to head to blood warp on Iratham for fun. 20-30 Minutes later Iratham is dead :| Thf/Nin tanked almost the whole fight with Rdm/Sch curing. Near the end he did go a little nuts spamming random abilities i've never even heard of or even knew what they meant. So yea basically straight tanked and when nin and thf died the rdm/sch just kited it around a rock till they were good to go. Even ate a nice comet :)
30 minute spawn?
I'm not sure about him taking exactly 30 minutes to spawn every time. I'm camping him now and we're well over the 35 minute mark from the last ToD.
I noticed something about its shield effect today; a PLD friend using 300% Spirits Within hit for 0 damage while the shield was active. I decided to cast Blizzard IV on it (was on RDM) and I hit for 283 damage and his shield effect dropped. The next Spirits Within landed for 800~ damage. My guess was that its shield acts like a Stoneskin effect for magic damage. Though, the main page has that no visible damage reduction was noticed while the shield was active. All I know is that Spirits Within did no damage with the shield up and after I removed it with the damage from my nuke, it finally did take damage from Spirits Within. Just wondering if anyone else has had a similar experience regarding its shield effect.
- Just fought this guy twice. I noticed when his shield is up it does seem to act like a stoneskin effect. casted Blizzard5 immediately after shield was up towards the beginning of the fight. Both times it did 0 then i followed with Freeze2 and it did little damage but the shield disappeared as soon as the damage was dealt.