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(Found true pop conditions.)
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It popped today with my bst duo only killing pots and bombs. Nobody was killing the skeletons that people are saying are the placeholders. Easily killed by a 60 bst and a 56 bst. Very likely soloable by bst at around 56-57 (for even match beetle pets). [[User:Drjohn|Drjohn]] 00:38, November 30, 2009 (UTC)
 
It popped today with my bst duo only killing pots and bombs. Nobody was killing the skeletons that people are saying are the placeholders. Easily killed by a 60 bst and a 56 bst. Very likely soloable by bst at around 56-57 (for even match beetle pets). [[User:Drjohn|Drjohn]] 00:38, November 30, 2009 (UTC)
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*Were all 3 skeletons up? if one person ran in and even zoned it so that it depopped, the NM can spawn. i spent days there and i can say definitively that it is not the pots and there are no bombs there. And when it popped the exact second the skele was supposed to (timed for 16 min normal dungeon pop), while the skele never popped.

Revision as of 01:39, November 30, 2009

There are Multiple pages regarding this NM (Hovering Hotpot, The Hovering Hotpot); I can already see this becoming problematic. I spent over 3hrs in the basement of Garlaige tonight trying to ascertain whether this is indeed a Timed Spawn or lottery... after 20 Magic Jug kills I'm still not sure. More info needed. __AERYCK__ ~Talk Contrib~ 04:20, November 14, 2009 (UTC)

I spent around 5-6 hours down in Garlaige today and it never popped. An acquaintance was there 40 minutes prior... The NM spawned exactly 1 hour and 30 minutes after maintenance with no place holders ready to respawn for it, I'm assuming it's a timed spawn with a massive window. SkeithSukeisu 05:23, November 14, 2009 (UTC)


Camped this last night, popped after 7 1/2 hours. After another 7 1/2 hours it had yet to pop again. 0/2 on dagger so farUser:Fusionx

Found true pop conditions.

I found the actual method to popping the HH on a googled translation of the JPWiki, where a player noted that the skeletons were the PH for the Hotpot. Had a friend who could read Japanese go to the site and confirm. Did testing of actual respawn times with another Dancer on my server, and confirmed that it can repop in as little as 1.5 hours. Updated the Hovering Hotpot page with the new findings. -Amovorite

I can confirm this, ive been camping it all day. I killed only the 3 skeletons, it popped after about 1.5 hours. The skeleton that was supposed to repop did NOT. I killed the skeletons for 3 hours after that, and it popped again, and again with the skeleton not repopping. 0/2 Edit: Camped for 3 days straight, it WAS popping instead of the skeleton that switches jobs. But i killed all 3 just in case. 1/12 no TH -Tidusblitz

  • I can offer some evidence for this viewpoint, because I found this NM up along with all 4 other Pots in the area. I wasn't camping it, just checking the spot between Frogamander spawns. Someone was killing the skeletons for a Coffer Key. 1/1 on a drop that's now a trophy in my Mog Locker. --Ctownwoody 18:51, November 28, 2009 (UTC)

It popped today with my bst duo only killing pots and bombs. Nobody was killing the skeletons that people are saying are the placeholders. Easily killed by a 60 bst and a 56 bst. Very likely soloable by bst at around 56-57 (for even match beetle pets). Drjohn 00:38, November 30, 2009 (UTC)

  • Were all 3 skeletons up? if one person ran in and even zoned it so that it depopped, the NM can spawn. i spent days there and i can say definitively that it is not the pots and there are no bombs there. And when it popped the exact second the skele was supposed to (timed for 16 min normal dungeon pop), while the skele never popped.

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