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Verification Data

Level

Race

Subjob

SMN Skill

Carby TP

Output

13 Elvaan Blk. Mage 31(cap) 0% 12
28 Taru Ninja 87(cap) 0% 42
28 Taru Blk. Mage 87(cap) 0% 42
28 Taru Wht. Mage 87(cap) 0% 42
28 Taru Ninja 87(cap) 300% 60
28 Taru Wht. Mage 87(cap) 300% 60
28 Mithra Wht. Mage 84 0% 42
29 Mithra Wht. Mage 86 0% 43
29 Elvaan Blk. Mage 87 0% 43
28 Mithra Blk. Mage 80 0% 46(LTDay)
29 Mithra Wht. Mage 87 0% 47(LTDay)
29 Elvaan Blk. Mage 87 0% 38(DKDay)
30 Elvaan Nin 90 0% 44
30 Mithra Wht. Mage 91 0% 44
30 Taru Blk. Mage 91 0% 44
33 Taru Nin. 102(cap) 0% 53
33 Taru Nin. 102(cap) 300% 78

Observations

  • In neither condition (0 or 300% TP) does carby heal for the "proposed" formula's amount
    • At level 28 it should be 64 HP by the (Level*2)+8 formula
    • The impact of TP so far seems to be 2HP for 33% TP
    • 24% TP doesn't seem to have an impact and you still get 42 HP at level 28.
  • Subjob appears to have no impact on the value.
  • Race appears to have no impact on the value.
  • Lightsday seems to have a random chance of boost. Darksday seems to have a corresponding random chance of penalty.
    • The boost and penalty seem to be consistent at least at 0% TP.

Have you tried a subjob that increases MND? or used equipment that increases MND? I know this probably doesn't effect it, but it's good to rule it out. --Chrisjander 17:03, 4 March 2007 (EST)

I've noticed that spells have a random change to be boosted or penalized on days that correspond or oppose the element of the spell being cast. This bonus/penalty seems to always be 10%, and is seen most easily in healing spells (because resistance isn't a factor). Good to see it applies to blood pacts. --Chrisjander 22:46, 5 March 2007 (EST)

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