Verification Data[]
Level |
Race |
Subjob |
SMN Skill |
Carby TP |
Output |
13 | Elvaan | Blk. Mage | 31(cap) | 0% | 12 |
28 | Taru | Ninja | 87(cap) | 0% | 42 |
28 | Taru | Blk. Mage | 87(cap) | 0% | 42 |
28 | Taru | Wht. Mage | 87(cap) | 0% | 42 |
28 | Taru | Ninja | 87(cap) | 300% | 60 |
28 | Taru | Wht. Mage | 87(cap) | 300% | 60 |
28 | Mithra | Wht. Mage | 84 | 0% | 42 |
29 | Mithra | Wht. Mage | 86 | 0% | 43 |
29 | Elvaan | Blk. Mage | 87 | 0% | 43 |
28 | Mithra | Blk. Mage | 80 | 0% | 46(LTDay) |
29 | Mithra | Wht. Mage | 87 | 0% | 47(LTDay) |
29 | Elvaan | Blk. Mage | 87 | 0% | 38(DKDay) |
30 | Elvaan | Nin | 90 | 0% | 44 |
30 | Mithra | Wht. Mage | 91 | 0% | 44 |
30 | Hume | Wht. Mage | 93(cap) | 15% | 45 |
30 | Taru | Blk. Mage | 91 | 0% | 44 |
33 | Taru | Nin. | 102(cap) | 0% | 53 |
33 | Taru | Nin. | 102(cap) | 300% | 78 |
New Verification Data[]
Level |
TP |
HP Restored |
Difference from Base (0% TP) |
75 | 0 | 179 | 0 |
75 | 8 | 179 | 0 |
75 | 16 | 183 | 4 |
75 | 29 | 187 | 8 |
75 | 32 | 187 | 8 |
75 | 38 | 191 | 12 |
75 | 41 | 191 | 12 |
75 | 49 | 191 | 12 |
75 | 54 | 196 | 17 (unknown why this is +5 and not +4, happens at other TP values and levels as well) |
75 | 60 | 196 | 17 |
75 | 62 | 196 | 17 |
75 | 64 | 196 | 17 |
75 | 68 | 196 | 17 |
75 | 71 | 200 | 21 |
75 | 77 | 204 | 25 |
75 | 86 | 204 | 25 |
75 | 94 | 208 | 29 |
75 | 101 | 212 | 33 |
75 | 108 | 212 | 33 |
75 | 116 | 216 | 37 |
75 | 126 | 221 | 42 |
75 | 135 | 221 | 42 |
75 | 184 | 237 | 58 |
75 | 300 | 279 | 100 |
30 | 0 | 44 | 0 |
30 | 8 | 44 | 0 |
30 | 16 | 45 | 1 |
30 | 27 | 46 | 2 |
40 | 0 | 74 | 0 |
50 | 0 | 104 | 0 |
50 | 20 | 106 | 2 |
50 | 66 | 115 | 11 |
Observations[]
- In neither condition (0 or 300% TP) does carby heal for the "proposed" formula's amount
- At level 28 it should be 64 HP by the (Level*2)+8 formula
- The impact of TP so far seems to be 2HP for 33% TP
- 24% TP doesn't seem to have an impact and you still get 42 HP at level 28.
- Subjob appears to have no impact on the value.
- Race appears to have no impact on the value.
- Lightsday seems to have a random chance of boost. Darksday seems to have a corresponding random chance of penalty.
- The boost and penalty seem to be consistent at least at 0% TP.
Have you tried a subjob that increases MND? or used equipment that increases MND? I know this probably doesn't effect it, but it's good to rule it out. --Chrisjander 17:03, 4 March 2007 (EST)
I've noticed that spells have a random change to be boosted or penalized on days that correspond or oppose the element of the spell being cast. This bonus/penalty seems to always be 10%, and is seen most easily in healing spells (because resistance isn't a factor). Good to see it applies to blood pacts. --Chrisjander 22:46, 5 March 2007 (EST)
just to add to this because there doesn't seem to be any data past 75-
the formula for level 30+ is mildly off. at level 99, with smn skill 480 and 0 tp i got a healing ruby of 251. with 215 tp it rose to 359. according to the formula it should have been 363. and the formula can be simplified to just be tp/2 as the tp mod. same thing appears to apply to healing ruby 2. the base for that is 424, and with 200 tp it went up to 533