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== Variable tracking ==
 
== Variable tracking ==

Revision as of 05:16, 9 March 2010

Chapters

does it matter WHERE you obtain the chapter from since you can get them from any of the FOV locations, it might be worth checking into as well as day / moon phase so on, might be a list of possible augments with each place you obtain the chapter from.

Wipes

My War75 and my Mnk75 both wiped to this, when he was easy to defeat solo the first couple days he was out. Didn't have 2 hour up. First wipe War/Thf, second wipe Mnk/Dnc on Darksday with plenty of TP for curing waltz. Burned it on Asuran fists though. Probably a mistake there. Recommend initiating battle with full TP and 2 hour available. --Overgryph 19:30, 12 April 2009 (UTC)

First time NIN75/WAR37 with boxer mantle, evasion torque, earring, and full evasion merits, the thing almost never missed and never stopped swinging, hitting for 50s and critting 100s. I i actually pulled out of fighting range at 60% but i wouldn't have won at that rate. Second time NIN75/DNC37 without boxer and evasion earring/torque, tore out 75% HP with :Ku and never had to reuse Utsu. Just blow it away fast. (Puppetsu) 3:55, 13 April 2009

Did this with a Paladin, wearing Adaman gear, and a Bayard's Sword, started with 200TP. Got Phalanx (Status Effect) from my Red Mage, and then the Red Mage popped the NM. It hit me for 0, with Additional Effect water damage of 0, and had a very high rate of attack seeming to be double/triple attack. It hit me for 11 ~ 0 for the rest of the fight, all additional effect water was 0 damage........... Vorpal Blade @ 200TP took of 50% of its life. Im not sure how anyone could die to this NM (chances are you shouldnt be playing at all then). --Malitia 07:14, 24 April 2009 (UTC)

I think, I should write this down here as well. I did try it as BLM/WHM solo. First few times were no problem but last time it really was way too nasty. I managed to get it down to approx. 20% when it out of the blue recovered back to 100% without using any ability. At least I didn't see an animation nor a message in my text-log. I didn't give up, brought it down to 60% again, but suddenly its HP jumped to 100% another time without leaving a note. Okay third try, not much MP left.. And once I had it at 80%.. it jumped to 100% again. No MP left and my HP also went down to 0 pretty fast then. Called GM if there's a problem with the NM, but got told that everything is normal and that this NM can do things even they sometimes can't imagine.. lol.. Well.. too bad for the dodge cape which I lost ^^; --Missingno 06:53, 29 April 2009 (UTC)

Sub Job?

Anyone else notice that this mob seems to have the same job abilities you do? I fought it as WAR/THF once, and couldn't handle the constant triple attacks. It =can= miss you, also. It missed one attack on my WAR/THF then triple attacked me until I used Flee and ran away. The mob went yellow for a moment then despawned. Chances are, with the way these NMs currently behave, even an unclaimed Gudanna could not be stolen by another player. But think about it. Absolute Virtue can mimic job abilities, so maybe we should do more testing instead of assuming things like his Additional effect and whatnot are random. --Overgryph 05:56, 12 April 2009 (UTC)

It seems like its job abilities vary depending on your SUBJOB, but not your MAINJOB. I'd need more testimonials to be sure, but when I went the first time, I had NIN subbed as a MNK, and he spawned with shadows up (didn't reapply them though), but he didn't cause any problems with fast attacks or double swings (as if he were using Hand to hand weapons). Now I just finished fighting him as MNK/THF, and he nearly killed me because he could Triple Attack. He didn't have shadows this time, which leads me to believe that depending on your subjob, his fighting style changes. This includes his ability to add various effects to his normal attacks I've never been inflicted with any of these effects before with MNK/anything, but perhaps subbing a job that uses enfeebling abilities like a Mage would make him do this.

Possible instant Rage?

I've fought this VNM several times, and I seem to notice that every time I do, his attacks become stronger and stronger and my attacks become weaker from the get go. Anyone else experiencing this as well? --Grabelli 21:55, 6 August 2009 (UTC)


Testimonials

  • Soloed by 75THF/NIN. Fast swinging but was still easy. Earthday, Waning Gibbous 83%. Got Earth +14 on sly gauntlet. Boo!
  • Soloed by 75SMN/WHM. Note that your avitar disapears and he doesn't miss you often, so take care in casting your pet, otherwise a very easy fight.
  • Soloed by 59DNC/29NIN. Started with 300% TP, Utsusemi:Ichi and Regen. Spammed Curing Waltz III and chipped away at his health. Used Box Step and Reverse Flourish to regain TP. No WS used. Needed to use Trance and Icarus Wing. Was very close.
  • Solo as 65RDM/32WHM with AF gear and vermy cloak. Pretty easy fight with little difficulty. Augmented Hard Shield with Mind+2, Range Attack+1 on Windsday, Waxing Gibbous 74%. 8/28/09. Odin.Mogri
  • Duo'd successfully with 75WHM/37BLM and 64THF/32BLM. Watch the health of the thief. LDf5% 19:06, 9 June 2009 (UTC)
  • Easily soloed by 75BLM/RDM using bind / sleep. killed with two spells Burst II and Thunder IV.
  • Soloed by 75BLU/37NIN was very easy, didnt survive a Savage Blade > Disseverment > Distortion.
  • Soloed by 65BST/30WHM; easy fight, Stoneskin/Blink/ProtectII/Shell, heal, popped Shellbuster Orob, fight, snarl; Rampaged it to death just before Jug was about to die, never had to Reward, only one hit on me got past stoneskin/blink
  • Soloed by 65 BST/BLM; used NM beetle 1/2 melee gear, 1/2 magic gear; engaged w/ pet and self and alternated nukes. Fight Time was approximatly 47 sec past spawn time!
  • Soloed by 75 SMN/WHM (tarutaru)Easy fight with Garuda, took 2 Predator Claws (1183 and 1045) to kill. I popped the nm with Titan out and he was released as soon as it appeared. Not sure if this was my fault or not XD. Make sure you have stoneskin and blink up if youre popping as SMN. It hit me between 60-95hp.
  • Soloed by 71DRK/RDM wasn't too hard, my gothic Gauntlets paralyzed him a lot. Usua Fairy server
  • Soloed by 75 DRK/NIN with relative ease. Popped with a Spike Necklace and received +3 Fire resist.
  • Soloed by 75 WAR/DNC fight was kinda rough. (Started with 0% TP)
  • Ridiculously easy to solo as 75blu, took about 3 spells to kill it, gave it Elvaan RSE gloves and got +10 fire resist
  • Soloed quite easy as 75Blu/Nin, but it did take about 5-6 spells, I was surprised when it ws'd a bit hard, but, still was never in danger. -- This was during the Blu magic glitches, I've soloed many times since and it only takes about 3-4 spells.
  • Solo as 75DRG/WHM very easy. no breath needed. down in 5-7 hits with wyvern support.
  • Solo as 75NIN/WAR with only blind tools. Still very accurate, had some difficulty even with eva gear stacked. Traded Carapace Harness and received HP+9 MP-9 Lightning and dark element +6.
  • Soloed at 75SCH/RDM very easy. Stoneskin+phalanx and nuked its head off. Could land both gravity and bind. Kiting is not an option since you move away from the battle really fast. Just hit it fast and hit it hard and it wont even go through stoneskin. It spawned with (Enblizzard).
  • I thought you where supposed to be able to choose your two augments? This random augmentation almost makes it not even worth it. If any one has any info on that please share with the rest of the class. -- You choose your augments on the reward at the end of the Crystal Missions, these are random, as ar the ones from ANNMs.
  • Soloed by 75BST/NIN Was very easy, my Carrie de-spawned when I traded my item, re-called and killed it. Goingsnake Fairy server
  • Soloed by 75BST/DNC Very easy indeed, Courier Carrie had about 70-80% hp left after fight without using Reward.
  • Soloed by a 73BLU/NIN (Tarutaru) prebuffed had to Magic Carrot once but other than that I just spell spammed
  • Soloed by 71THF/35NIN. Even with +25 evasion and +7 evasion skill he was still hitting me without fail (aside from 2 parries) Needed to perfect dodge, though I did win. He does have very high accuracy it would seem.
  • Solo as 75PLD/RDM, 0~30 damage with Phalanx, occasionally had EnDrain, no difficulty. Atonement w/ full enmity shaved around 45% of it HP down.
  • Solo as SMN/SCH: Put up earthen ward, popped him, summoned garuda while he beat on my Stoneskin, One predator claws, and he died. Cake.
  • Solo by 75PLD/RDM. Stoneskin + Phalanx, took 0 dmg the entire fight.
  • Solo by 75SAM/37DNC had 200% TP before fight, kept seigan/third eye up, opened with tachi:kasha (no paralyze proc), and just chipped it's hp away, very easy fight.
  • Solo by 70DNC/35NIN with little difficulty, started 300% Tp tryed to keep (Utsusemi: Ichi) couldn't due to attack speed, spamed (Curing Waltz III) and occasionally (Curing Waltz IV) Kept (Drain Samba III) at all times. I Parried with the attacks Often.
  • Solo by 75RNG/SAM: start with 100tp, Sidewinder -> Barrage -> Dead.
  • Solo by 75WHM/DNC, only 2-3 Cure IV's and 2 hexa strikes needed.
  • Solo by 75Blu/nin, very easy fight, saved up 300% TP and opened with a (Savage Blade) - (Cannonball_(Blue Magic)) light skillchain and spammed spells till death.
  • Solo by 75THF/NIN, saved over 100% tp, sneak attack before pop(stay on the wall side), engaged then normal hit>evisceration>2hr>icarus>dancing edge. Meleed a bit and ws again. Eva gear is pointless since he almost never misses. Cap Eva+2 merits+10 gear skill and he only missed once.
  • Solo 75 DRG (sub was irrelevant), easy enough, but just be careful because he hits fast and the damage can rack up.
  • Solo 63 MNK/DNC; Didn't prepare at all, was able to heal through fast attacks and enthunder.
  • Duo 75RDM/BLM 75BLM/RDM, went into the fight preparing for a decent fight but neither of us took damage and it only survived two nukes (Burst II and Blizzard IV i think) from the BLM. Extremely simple, did it twice in a row. -Rizzt, Kujata
  • Duo 60drg/blu and 60drk/war, fight wasnt to difficult, used foot kick to heal 2 times in the fight, didnt even get enough tp to use penta-thrust, dark knight used hard slash. -Kaindragoon, Firik
  • Duo 75Nin/dnc, 75Dnc/nin, easy fight took less then 45 seconds extremly accurate, and fast
  • Soloed by 75DRK/37SAM, spawned with 6 shadows which made the fight a bit tough since it ate my first Guillotine.
  • Soloed by 75BLU/NIN. Started fight with 100TP, (Chain Affinity) (Savage Blade) (Disseverment) and it went down.
  • Soloed by 75 RDM/NIN. Killed bats until 300TP, Composure Buffs, Open with Diaga if it popped with shadows, WS, then just straight tanked it.
  • Soloed by 70SAM/28DNC. DNC sub was irrelevant only took me down to 800hp didn't need to heal. Started fight 200% TP and sekkanoki. Went down after 3 Tachi: Gekko. Extremely easy fight. - Mosiro (Siren)
  • Soloed by 75BLM/37WHM, tough fight due to how fast NM was hitting, but all it takes to kill it is one AM2 and a Teir IV, will go /RDM next time for phalanx and fast cast.--Teraphim blm 16:50, 30 April 2009 (UTC)
  • Duo'd Mnk/nin and blm/nin. Mnk opened with a 1.1k Asuran fists and I just so happened to heal the NM for 1500 dmg with a burst II. It was Lightnings day with weather, so perhaps he absorbs magic of that day or weathers nature. We fought him twice but the 2nd time my Freeze II was eaten by a shadow. wins both times.
  • Soloed by 75WHM/37BLM taru with no body armor, and using the Club of Trials. I had to do a lot of cures, Divine Seal, and Benediction.
  • Soloed by 70BLU/35NIN very easy fight, started at 60tp and with diamondhide and cocoon on. Meleed until i was at 100 tp then i did savage blade > cannonball > light and he was done.
  • Soloed by 75PUP/BLU. Cake.
  • Soloed by 75SMN/SCH. Make sure Blink and Stoneskin is up before popping. Ate through both before Titan was even casted. He got me down to 150 HP before I was able to cast Titan and use Mountain Buster on him. Mountain Buster took out 50% of its health.
  • Soloed by 75WAR/37NIN ..then got a really crappy augment, but yeah its really easy
  • Soloed by 75SMN/37WHM Super easy!! Was shock when Avatar when away, it was the BC Restriction that cause it, i just re summoned and whooped um.
  • Soloed by 75SAM/RNG . . Meditate(w/ AF helm and Relic Hands),Sekanoki, Soboro should get you over 200%TP, Sidewinder > Sidewinder = dEd.
  • Soloed by 74THF/NIN with no problem. Went in with 100tp. Stood near the wall and activated SA, spawned it, hit with sneak attack + dancing edge. Icarus Wing and a second dancing edge and a few hits later it went down. Very easy fight. - Beak Necklace +1 Augged AGI-1 Int-1 MND+1. Fireday Waxing Crescent 19% - Sedda of Remora
  • Soloed by 73SAM/DNC. was fairly easy fight, once all six of the shadows he spawned with disappeared never hit red, didn't notice item I wanted to augment was rare, so used a walkure mask instead
  • Easy solo as 75 NIN/DNC, 75 NIN/RDM or 75 NIN/THF. did the 3 usual debufs then killed him easily before they wore off. Very low accuracy, hits me for around 80-120 when it did which was rare. LiennaOfShiva 17:04, February 17, 2010 (UTC)

Possible Augments

Traded Item Augments
Drone Earring Ranged Accuracy +1
Drone Earring Resist Vs +6 Resist Vs +8
Austere Hat STR +1
Tactician Magician's Hooks STR -1 AGI -1 DEX +1 Resist Vs +5
Tactician Magician's Hooks HP +9 MND +1
Beak Necklace INT +1 Attack +3
Beak Necklace AGI+1
Bravo's Subligar AGI-1 INT+2 MND-1
Bravo's Subligar AGI+3
Combat Caster's Slacks HP+1 Vit+1
Life Belt VIT +1 Enmity +1
Life Belt DEX +2 Ranged Accuracy +1
Life Belt STR+1 Resist Vs +10
Life Belt DEX -1 VIT -1 AGI +2 Resist Vs +8
Junkenshi Habaki Resist Vs +1 Accuracy +1
Kaiser Sword Resist Vs +1 Resist Vs +1
Trader's Saio STR+2 INT +2 DEX-1 AGI-1 MND-1 CHR-1 Resist Stun +1
Crow Jupon Resist Vs +13
Archer's Knife Resist Vs -2 Resist Vs +2
Spike Necklace Resist Vs +5
Iron Musketeer's Cuirass Resist Vs +1 Resist Vs +3
Shinobi Gi STR+2 DEX-1 AGI-1 Resist Vs +8 "Resist Stun" +2
Shellbuster AGI+1 "Resist Stun" +1
Puissance Ring DEX+2
Custom Tunic "Resist Stun"+1
War Bow +1 Resist Vs +4
War Bow +1 STR+1
Kaman +1 STR -1 DEX +1 VIT -1 Resist Vs +5
Goshenite Earring Resist Vs +1
Sai Evasion +1
Sai "Resist Bind" +1 Resist Vs +2
Sai Resist Vs +1
Sai STR+1, Resist Vs +3
Gigant Axe INT+1
Gramary Cape Resist Vs+8
Gramary Cape Resist Vs+12
Leather Ring DEX+1 INT+1 Resist Vs +4
Cotton Cape +1 Resist Vs +6
Phalanx Ring STR+1 VIT-1 INT-1 MND+1
Phalanx Ring STR-1 VIT+1 AGI-1 Resist Vs +8
Kingdom Trousers AGI-1 INT+1 CHR-1
Quick Belt AGI-1 INT+1 MND-1 Resist Vs +10
Verve Ring +1 Resist Vs +7
Wisdom Ring DEX +1 Resist Vs +8
Patas +1 STR +2 DEX +1 Resist Silence +1
Drone Earring Evasion +2
Drone Earring Ranged Accuracy +1 Resist Vs +8
Drone Earring Attack +1
Drone Earring Resist Vs +1
Woodsman Ring STR +1
Sniper's Ring Evasion +1
Sniper's Ring Strength +1
Elder's Bracers Resist Vs +10 Ranged Accuracy +1
Elder's Surcoat Resist Gravity +1
Phalanx Ring VIT +1 INT +1 MND -1 CHR -1 Resist Vs +9
Beak Necklace CHR +1
Battle Gloves Resist Vs +7
Bird Whistle CHR -1 AGI -1 INT+1
Pigeon Earring Resist Vs +7
Spike Necklace VIT +1
Courage Ring VIT +1 DEX -1 AGI -1 Resist Vs +3
Orc Piercer Resist Gravity +1
Promise Badge STR -1 DEX +1 VIT -1
Battle Gloves Resist Vs +9, Resist Vs +8
Devotee's Mitts INT -1, MND -1, CHR +1, Resist Vs +10
Cuir Gloves +1 MP+4 Resist Vs+10 Resist Vs+8
Bird Whistle Resist Vs +7
Hope Ring STR+1 DEX-1 VIT-1 Ranged Attack +1
Arbalest +1 AGI-1 INT+1 CHR-1 Resist Vs +7
Devotee's Mitts Resist Vs +13
Scale Mail STR+1DEX-1VIT+1AGI-1 Resist Silence +1
Corsette DEX-1 VIT+1 AGI-1
Royal Squire's Chainmail STR+2
Austere Hat STR+1
Skulker's Cape Resist Vs+8
Mythril Gauntlets INT-1 MND+1 CHR-1 Resist Vs+1 Resist Vs+3
Life Belt STR+1 VIT-1 AGI-1 Resist Vs+8
Corsair's Knife STR+1
Phalanx Ring STR+1 DEX-1 VIT-1 Resist Vs+10
Custom F Boots CHR+1
Mercenary Captain's Belt Resist Vs +5, Resist Vs +5

Variable tracking

Keep track of possible variables like day, moon, time. I really hope that this augment system can be customizable once we understand if there are variables to tweak. i first assumed that each day would give a higher chance of its associated stat. STR ATK on fireday, maybe with chance of higher stat boost with higher moons? --Kerah 18:44, 9 April 2009 (UTC)


Anyone looked at the job of the item trader? --Lionheart248 1:00, 10 April 2009 (GMT+2)

Also, has anyone considered their battle tactics in influencing their augment? I.e. heavy casting damage may give resists, blood tanking/vit, etc? Also, have they noticed if they get different results if in a group, etc? It might be useful to list tactic used in the fight.


We killed it twice, both trading beak necklaces on Windsday with 88% moon and both got different augments (10 dark resist and 8 ice resist). So I'm no longer certain that either factor has an effect. We killed it using the same tactic both times. --Reyhn 10:32 (EST), April 9, 2009

I think we should also add if gil was traded or Beastmanseals. --TYF00N Sunday April 12 You can only trade 1 of the 3(Beasmanseals, gil, OR gear).

  • My understanding is that there is no variability on the award if gil or Beastmen Seals are traded. --Starcade 06:45, 14 April 2009 (UTC)

The Killing Blow Theory

Before I move forward with this, I'll report my Augment.

  • HP+2 MP-2 "Resist Poison"+1 (Bee Spatha +1)
  • Watersday, 12:00-15:00, Waxing Gibbous (71%)

I defeated Gudanna as a Lv.75 BLU/NIN. My strategy was a kind of zerg tactic. I brought down the NM to a sliver of health left with a 300% Savage Blade, then finished it off with a Disseverment. As some of you may know, Disseverment produces a very potent Poison additional affect. My Blue Magic's poison isn't what killed it; it was the damage from the spell itself. However, because Disseverment does indeed produce a poison effect, this would open a door to add the "Resist Poison" trait on the item to be augmented.

I'm not suggesting that a person's killing blow will ultimately be the determining factor of the augmentation, but it have a strong effect in one way or another. I know, as I am one victim, that most of us have only augments that only produce elemental resistance. I believe that it could have been because of the killing blow. Such as killing with Thunder IV would result in a Thunder Bonus or an Earth Bonus (as Thunder is strong to Earth, ultimately giving an Earth Bonus).

This still needs to be researched. I don't believe it is a mere coincidence that my sword attained "Resist Poison" just because my killing blow is one of the most deadliest forms of Poison in the game. --SageKnight 21:00, 5 May 2009 (PDT)

  Actually, this would be the exact definition of coincidence. --Narse 22:32, 8 July 2009 (UTC)

The previous mention of Resist Poison augment on Disseverment most likely was pure chance. (Unless Resist Poison appears consistently when killed in this manner.) My automaton killed it with a String Clipper and I got Dark+8. There was no dark relation on either attachment, maneuver element or character gear. --Seedling 11:19, 9 May 2009 (UTC)

LOL from all the testimonials, theories, and any other idea as to what may affect the augment, I have concluded on my own that the augments are purely random, having nothing to do with job used, day, time of day, moon phase, killing blow or whatever. I may be wrong, however, there is no repeated evidence to prove otherwise and more so to contradict many people's theories. -Stefo (Quetz) June, 1 2009