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These can be skilled up on as long as you don't obtain the Allied Tags. From testing skill ups at the Fortification at The Eldieme Necropolis (S), I capped on these at Lv50 skill (Great Axe 153), starting at Lv30 skill (Great Axe 93). It has very low evasion, so it should be easy to hit at that level. Should also note, however, I was wearing armor with a total of +52 accuracy. This seems to be a safe and reliable way to skill up your weapons to Lv50 cap. [Update:1] I began skilling up on these with another weapon, starting at Lv7 skill (Great Sword 22). Wearing the same armor, I was still able to hit these easily, consistently gaining 0.4 and 0.5 skill ups. [Update:2] I began skilling up on these with (Hand-to-Hand 136) and capped it. The skill cap is purely dependant on your Job's native weapon skill rating. --External 11:08, 30 March 2008 (UTC)

  • Clarification: They cap at whatever your job's skill cap at level 50 is for that weapon. Tested with a BST67 using Scythe, Dagger and Sword, ranging from level 32 (Scythe and Sword) to level 37 (Dagger). --Ctownwoody 17:20, 24 May 2008 (UTC)

Question

Do they take reduced damage from magic or do they just have incredibly high resistance rates?

Fortification # fluctuation

Right now almost all areas are owned by Beastman, so we go fight the fortifications for a while and they get down to 220/300 or so and the campaign battle ends. Then when we go back, its back up to 270+/300. Is there anything that can be done to keep the # lower? How does it go back up? Which also brings up... what happens if/when it gets to 0/300? Tjpoe 20:29, 25 June 2008 (UTC)

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