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For those heavy on DRG, MNK and WAR doing weapon trials, this fight can be a bit rough. TP before hand and eat attack food or pizza because this NM has high defense, but rather low evasion. Make sure Shell is up (if you don't have a lot of mages get it from the Field Manual).

Stun and shadows are important on this NM. Utsusemi will absorb Somersault with one shadow. DD should keep a stunning WS at hand. His spells have a moderately long casting time and are easy to Stun.

BLU dominates this fight. When we were down to 7 members (DD and one WHM), one member asked his BLU friend to assist. Head Butt easily keeps it Stun-locked, with Temporal Shift set for emergencies during Perfect Dodge. Healing Breeze and Magic Fruit helped a lot since we were low on healing. We went from multiple deaths in the first four runs, to zero deaths in the last two runs with the BLU.

PUP is also a great job for this fight. One of our MNKs also had PUP and utilized the Black Mage automaton with great success. Much of the fight will be spent waiting for Perfect Dodge to wear off, and the automaton's hate-less nukes really shine in this situation.

Automaton nukes aren't hateless. Tahngarthortalk-contribs 02:04, June 30, 2010 (UTC)
They are if the automaton is deactivated right after the nuke, taking away all enmity. "Hateless nuking" is a strategy, any PUP knows what it means... --Seedling 22:34, July 6, 2010 (UTC)

One last tip that will potentially save you some grief: Skip Meriphataud Mountains [S]. Starting a West Sarutabaruta, your party should be able to cycle through the remaining three zones in around an hour, allowing time for the first NM to re-spawn in West Sarutabaruta. --Shizoku 21:23, April 5, 2010 (UTC)

After attempting to kill this NM, I noticed his hate was very strange. He seems to go after the person who did the most recent action. For example, I was kiting for a good 5-10 minutes on RDM casting Bio3, Poison2, etc and then a friend casted Baraera once and it went straight for him. Then I just had to cast shadows and immediately had hate again...

4 man kill...

Killed this with 3 (RDM/DRK,BRD/WHM,NIN/WAR) and a THF/NIN friend came out at about 40%.

RDM/DRK - kept dots/enfeebs on it while keeping haste/cures on tank and stunning whatever agas possible. Mainly focused on stunning aeroaga3 since the graviga and silencga are harmless for the most part.

BRD/WHM - double mambo for then tank, silena tank asap after silencga, elegy on the fly and keep ballad on the rdm. Helped cure tank if needed.

NIN/WAR - EVA tanked it, keep blind on it and it won't hit you often. Can get scary because it will aga then somersault right after. So save NI for tough moments. Also save voke for when someone else pulls hate as the hate on this thing is kinda weird. But should be no problems holding it then just voke when it turns away from you. Also try to have your hp @1300+ to survive a somersault if you get unlucky and get hit by one. I ate tav tacos for the extra defense and it did wonders (After getting one shotted by somersault for 1200 first go round.) somersault seemed to do 700-1000 with taco.

Just be patient with this fight and it's not too bad. Bring some echos for a smoother fight.

ALso a few things I noticed was that the fly seems to become more accurate while under perfect dodge. Also is either VERY resistant or completely immune to paralyze as we didn't land it once.

3 Man Kill(essentially duo)

DNC/NIN and NIN/DNC tanked with EVA gear and bounced hate back and forth. Fight was started by COR(our third) accidentally popping it. First 10% had COR helping with Ninja/ranger rolls until he was killed. Then the majority of the fight was me and the NIN bouncing hate back and forth. Violent Flourish was an amazing help and I probably stunned over 60% of his spells with it. Towards the end of the fight me and ninja called npc for a few minutes before they were killed, his stayed out. One main problem was the NMs evasion, even though I was using squid+1 I still had trouble. Would probably avoid using joyuse next time. Ninja was not using any enfeebs(I think they would have been resisted anyways). Overall it was a very challenging and exciting fight that took almost an hour. Could be easily redone with DNC/NIN NIN/DNC and a RDM. No drop.Markscp 03:28, April 14, 2010 (UTC)

3 Man Kill

PLD/NIN BLM/RDM and a lvl 61 WHM triod this. Tank in normal gear, and go easy on nukes. At last 20% go heavy on nukes. WHM needs to look for para and be ready on it since its a bitch. Then just tank it like any other NM. Long fight. Did not spam cursed sphere at under 20% but did use it more frequent.

80DNC/NIN solo

level 80DNC/NIN pretty interesting solo. 320 evasion skill(+31 skill 4 merits) but only +47 evasion. Get Shall V from the field manual incase you miss a violent flourish. Completely unnecessary but there are some rocks you can kite around Southwest of outpost in West Sarutabaruta for two hour, but you should be able to run out of range anyway. What I do is every time I stun a spell I'll recast Utsusemi Ichi, even if I'm only missing one shadow, save Ni for when you need it.--Richi91 02:58, June 29, 2010 (UTC)

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