FFXIclopedia
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As far as I know, the Chains do a selective dispel depending on the race. I have seen this several times, and no, the lights are automatically acquired during the missions, so you can't really go on without. --[[User:Einar|Einar]] 19:28, 2 June 2008 (UTC)
 
As far as I know, the Chains do a selective dispel depending on the race. I have seen this several times, and no, the lights are automatically acquired during the missions, so you can't really go on without. --[[User:Einar|Einar]] 19:28, 2 June 2008 (UTC)
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== Epilogue cutscene order ==
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The the initials of the Japanese names for the Promathia missions and supplemental quests form the Japanese "iroha song". The finishing quests listed on the page was out of order. I just changed them to the correct order. --[[User:Llwang|Loeyuue]] 01:17, August 5, 2010 (UTC)

Revision as of 01:17, 5 August 2010

Testimonials and Strategies

Nin75/War, Whm75/Blm, Whm75/Blm, Drk75/Nin, Blm75/Whm. Extremely Rough fight, Nin fell asleep durring first half >_>;; Everyone had to 2hr on second half. 1 Whm cured Prishe while the other focused on the party. Drk/Nin tanked 2nd half while the Blm Nuked it down. Blm used Manafont after he died and re-raised. Was a very rough fight-I don't suggest this setup(meaning whmx2,drk,blm) even though it was chaotic fun-we somehow managed to just barely win. If the Nin wasn't afk I'm sure it would of went a whole lot smoother.

MNK/WAR; WAR/NIN, PLD/WAR, WHM/SMN, BLM/WHM x2 After failing this mission four times in a row with the same party members but a RDM/WHM and a SAM/WAR instead of the two BLMs (with too many deaths due to Meteor and Sehl'Teus dieing everytime), we decided to switch jobs and come with the above party setup. Should have done that from the start. Very easy win, the BLMs sure made a difference. AM II (even without ES) does about 600-700 damage. Tier IV was good for around 550-600. Our MNK died halfway the second form because of him using Hundred Fists and not running out in time to evade Meteor. The WAR died just before Promathia was finished off by a final Burst II. Sehl'Teus still had over 50% HP left at the end of the battle, as did Prishe. Battle time: slightly over 10 minutes because we took our time resting up to full MP and Prishe waited a very long time to dispel the Magic Shield. (2009-08-31)

  • Our party set up = Nin/War, War/Nin, Whm/Blm, Smn/Whm, Blu/Nin & Mnk/Nin

The guide strat is pretty solid, the first form of the fight is fairly straight forward and no kiting necessary. Just tank and fight straight up and he will be defeated. The second form requires a solid kiting duo, I suggest 2 people help kiting since hate gets kind of shot around during this stage. Plus solo kiting is risky, Promathia loves that meteor move and one wrong step and it will leave you dead or in the red.

If Prishe dies just cast raise on her and she will get back up and continue fighting. If Selh'teus dies the fight is over and you will be ejected from the battle field. So making sure to keep hate off Selh'teus is key, if he takes too many hits he will eventually die.

Protect, Haste and refresh can not be cast on prishe. Atropa [Quetzalcoatl] 15:20, June 2, 2010 (UTC)

Save 2hr's for second form, when Promathia gets to about 50% HP go all out. Keep RR up at all times (it will be dispelled easily if you are too close to Promathia at any given time)

Promathia is easy to kite working the edges of the arena, just dont cut across or you will get hit with Infernal Deliverance which Promathia likes to spam over and over.--Justis 23:02, 19 February 2007 (EST)

  • My group beat this with BLU x2, RDM x2, WAR, BLM. This involved a lot of curing, but we were still successful. Also didn't kite 2nd form, just ran away from TP moves. --vm0d 23:10, 13 September 2007 (CDT)
  • We beat with nin/drk (me), nin/war, war/nin, whm/blm, brd/whm, and thf/nin. first 4-5 trys i was nin/war. only reason we kept losing was because sel'teus kept dying. so i i subbed drk to hold hate while kiting. kited it from 50%->0%, and i held hate about 90% of the time, excluding for about a minute when i was silenced. took about 5-7 mins or so to kill after it was down to 50%, including several deaths, when i lost hate. overall went pretty smooth though, even tho i had trouble with mp (used yag drinks, and ballad2, but ballad was down alot), and was very slow. also, stun was resisted every time.

also, i suggest doing this fight at night, if using a nin to kite, ninja kyahan helps tremedously. also, don't forget to unequip dusk gloves thru half the fight >.<;
--rOg \ TaLk 05:16, 12 November 2007 (UTC)

  • 4 manned this fight with relative ease:

PUP/WAR, WHM/SCH, DRG/SAM, RNG/SAM

On the first form, we let Prishe use hundred fists before engaging, allowing party members to buff, meditate, rest, etc. WHM (me) concentrated mainly on keeping Prishe alive so she could tank for us. PUP used a Soulsoother head which helped heal the party members. Including the 3 min to wait for the NPC's to engage the first form took 6 minutes with very minimal damage all around. Once second form started Prishe and all party members were healed to full, buffs reapplied as needed, and we rested to full waiting for NPC's to engage again. Once Prishe had generated enough hate everyone else engaged. Right around when WHM was running out of MP and Selh'teus was about to die he used his 2-hour and healed us all to full. After that Selh'teus and Prishe took minimal damage as the DD's went all out. Promathia was about at 45% at this point. He went down quickly after that, with the WHM using Benediction just to ensure there was no wipe (although it wasn't necessary its just that Benediction was faster than a Curaga. Including another 3 minutes to wait for the NPC to engage the second form, the entire BC took 19min 26sec to win. Only one death from the DRG just before Selh'teus used his 2-Hour. Both the PUP and DRG had hi-potion tanks and an ample supply to heal themselves. WHM used no items except for a Coffeecake Muffin+1 (they had all been used on a previous 3-man attempt). RNG used only a Sole Sushi+1 and had access to +movement gear. The WHM should stand at maximum casting range on Prishe directly opposite of Promathia so as to avoid any AOE. Careful hate management is essential for the WHM to not pull hate at all. I only pulled hate once. Everyone should have their own form of reraise so the WHM doesn't have to cast raise. After Selh'teus 2 hour'd I stopped healing Prishe since she seemed to be doing fine on her own and it was obvious we were at an "all or nothing" point. Went 1/1 with 4.

  • We attempted to trio this fight with the same setup minus the RNG. On the second attempt Promathia was at 30% on the second form when Selh'teus died causing us to be ejected. Both the DRG and PUP died on the second form causing them to be out for 5 minutes, which I believe made a huge difference in allowing Selh'teus to take too much damage from AoE attacks. Also the WHM got hit by a silence that allowed the party to stay in yellow/red for too long. I believe it can be trio'd with skilled players, preparation, and a little luck.

Went 0/2 with 3. (Very first attempt at trio failed miserably, WHM tank ftl...lol). --Nazri 23:40, 16 June 2009 (UTC)

  • Succesfully duoed by 75BLU/NIN and 75RDM/NIN. Let Prishe solo the first form while the BLU occasionally goes in range and cast Disseverment, Frenetic Rip and Hysteric Barrage when Selh'teus shoots his polearm to stun Promathia. The BLU then kited the second form after getting hate at start, avoiding Meteor and letting the two NPCs do the rest of the work. --Wegente 22.06, 11 July 2009 (GMT)
  • Did this fight with a 5-man setup of PLD/WAR, SAM/NIN, SAM/WAR (me), SCH/RDM, and BLM/WHM.

First form was a breeze; PLD straight tanked it with no trouble. Because I was in the CS, our SCH had enough time to fully buff everyone and heal his MP back before Prishi Leroy Jenkins'd into the fight. Second form was pretty hectic for us. Things were going well straight-tanking it until PLD went down suddenly. We were able to kite him for a while afterwards. When Prishi would get hate, everyone would come back and beat on him. We ate some pretty bad AoEs though, and the raise > attack > die > repeat strategy took over. Only one of us two-houred (me) but also only the SCH made it out alive. Even with most of us weakened we were still able to easily keep hate off of Selh'teus . All in all it wasn't very difficult, but that was because we all took it very seriously. If everyone's paying attention and does their job well, this fight should be easily winnable.

Some suggestions that would have helped things go better: 1) have a melee in charge of calling out immunities. Our BLM was often standing at maximum range and couldn't see what color circle was underneath Promathia, resulting in some wasted casts. 2) Have everyone bring an initial Reraise item. It's not feasible for everyone to reraise themselves all the time, but if everyone had at least 1 reraise ready it could have saved us some pain in the long run. --Anobi 01:49, November 26, 2009 (UTC)

    • can be done with five people, 75 RDM, BLM, BRD, WHM, and BLU, using the Blue Mage to tank

TRIO STRATEGY TIP: I trioed Promathia this morning 12/7/08 with RDM/BLM SAM/DNC and WHM/BLM set up. With the first form, Just letting the samurai go all at it, and the second form, Letting prishe and seltheus use their 2 hours and then letting the samurai go at it. Promathia was taken down in 25 minutes. -Zeimeane of Alexander

Strategy tips
  • Kiting Promathia is a good way to avoid most of his damaging attacks, especially in his second form.
  • In particular, if you have hate when he starts casting Meteor, run away from him so that his casting fails, like with King Behemoth.
  • This is the single most important thing for winning the BC.
  • Watch out for Prishe and she will watch out for you.
  • Both of Promathia's forms can be straight tanked by a war/nin without Haste gear with difficulty.
  • Both forms can be straight tanked by a blu/nin and the entire fight done with 5 people.
  • Both forms can be danced around as long as you keep hate off of Selh'teus and can be won with 4 people without the use of 2 hour abilities.
  • Confirmed Formless Strikes does hurt him whilst in invincible mode Edricofifrit 07:02, 30 January 2009 (UTC)

Rewards

After finishing the 3 Taru's CS, I got a Blue Drop. Anyone else get this, or another coloured drop? Not a big deal, but it should be listed on the rewards section. Chernabog 15:54, 23 February 2007 (EST)

I received a red drop, also noted that it didn't correspond to the Vana'diel day i did CS (windsday). --vm0d 20:06, 8 June 2007 (CDT)
I received a green drop on Vana'diel 9/7/1024, Lightsday, 12:30, Waxing Gibbous (62%)

when i got the CS in port windy it was earthsday when i got the CS in bibiki bay it was also earths day but i got a green drop O.o --Hunterx

Wiki page said that starting the CS in port windurst would determine what color your drop is. Started on darksday, finished on thundersday, got a purple drop. Seems to be not based on either, considering the results.

I got the CS in Windy on lightningday. Just did the second CS on lightsday and got a White Drop. I'm not saying that means anything, I'm just putting my experience out there. Rusomoso 22:35, 13 April 2008 (UTC)

I did all of the CSes for the Chebukkis during Earthsday from start to finish, and I recieved a Green Drop. Imo, it's quite random. Lol. --VaguStae 17:09, 20 August 2008 (UTC)

Music

Where can one download the battle music for this mission? —The preceding unsigned comment was added by Benzaster (talkcontribs).



RE: Think it's from naruto? - Phrozen

Wat? O.o --Sore wa sore, kore wa kore... 11:26, July 25, 2010 (UTC)

CS

Where do i watch the final CS again. i can't seem to find it


Not from the Goblin Footprint in MEadows or the Minstral of Melodies in Safehold is it? Cuz now I wanna watch it again ; ; EDIT: Just been told where to find it - the goblin footprint in Lufaise Meadows, riiight the way over by the Swirling Vortex

Chains of...

I did this fight acouple days ago and whenever Promathia used the "Chains of [Arrogance/Envy/Cowardice/Apathy/Rage]"(might of just been Apathy, didn't see which specific one because of battle spam) our NIN would get terrorized for a long time. I read this and assumed that he didn't get the Light back and only the cutscene during 8-3. However, he said that he did. So could there be any other reason that this would happen? And is it even possible to continue without getting the Light? D: --Futan 04:31, 17 October 2007 (UTC)

As far as I know, the Chains do a selective dispel depending on the race. I have seen this several times, and no, the lights are automatically acquired during the missions, so you can't really go on without. --Einar 19:28, 2 June 2008 (UTC)

Epilogue cutscene order

The the initials of the Japanese names for the Promathia missions and supplemental quests form the Japanese "iroha song". The finishing quests listed on the page was out of order. I just changed them to the correct order. --Loeyuue 01:17, August 5, 2010 (UTC)