FFXIclopedia
Advertisement

Range of AoE for Nightmare

I was standing 16' away and still got hit, how far do you need to be, or is it impossible to avoid Nightmare for the layout?
--Lord0din69 04:53, 18 September 2008 (UTC)

As mentioned on the main page, if Diabolos is in one corner, the three tiles in the opposite corner are outside Nightmare AoE. If all corners drop, it's impossible to avoid. I don't remember the relevant Distance.
--Valyana 00:27, 20 September 2008 (UTC)
The pictures were editted to display a distance to avoid Nightmare. I think the author should post a distance screenshot for added proof. The new screenshots still only show a 5 square distance. If there is an avoidable Nightmare distance value, it should be posted.
---Malitia

Weapon Bash Stun

It is possible to Stun Diabolos (and thus Nightmare) with Weapon Bash, though the chance may simply be very low. I successfully stunned him tonight doing PM3-5. I'm not going to edit the main page yet because I don't know how often it will lad the stun, but it can happen. Here's the screen shot. Highlordkitiara 10:23, 4 January 2008 (UTC)
Awesome addition to the talk page, especially including the screenshot. Thank you--Malitia 20:44, 9 March 2009 (UTC)

Army of SMN's

Can anyone tell me if you are able to drop party and have one person drop down fight Diablose and have 5 other Smns be partied in and kill Diablose with smn 2hr from above hince no Nighmare but one person. After the smns start attacking the person that droped down should try to get away from Diablose to try to keep themself alive.

If that does not work you can logoff and logon after the person drops down. Suggested person to drop is thf or pld 2 hr to stay alive for the longest possable time. and everyone logon and then reamke party and all smn 2hr to kill diablose or just kite with avatars till dead.

can some one test if the dropping party keeps you from draw-in.

Anytime you take action on, or gain emnity on Diabolos you will be drawn in to the party. So in this example, if you had thf dropin, everyone logoff, the login, reparty, once you are in the party, Draw-in happens. If you have 6 people all not in party, once they get emnity on Diabolos they will be drawn in to the battlefield.
--Malitia 20:44, 9 March 2009 (UTC)

Strategies/testimonials

  • Dealing with Nightmare is the key to this mission. If you are using weapon skills to stun Nightmare, the stunners should bring Icarus Wings so that they don't have to build TP first. If you're using a DRK for stun, that is their primary role, damage dealing is a secondary concern. It is very highly recommended to have at least two stunners (DRK or BLU), as Diabolos can use Nightmare twice or more in a short time.
    • It's been reported that Blue Mage with capped Blue Magic skill has a high rate (but not 100%) of stunning Diabolos with Head Butt. The advantage over Stun is the low MP cost, 10 second recast, and the added bonus of doing damage.
    • Melee jobs can also use /blu for Head Butt, as it still lands reliably. It is believed that Head Butt's accuracy is related to your melee accuracy, not blue magic skill, although this has not been proven with extensive testing. It has been proven to work in this fight for both a NIN/BLU and MNK/BLU. Most players will have enough MP for 7-10 casts and can be extended with the use of MP drinks.
  • Poison Potions won't keep players safe from Nightmare's Sleep effect, but they will guard against Sleepga, so at least the stunners should drink them.
  • Was able to take him down with 2 nin's, 2 sam's, a drk, and a whm.
  • Killable by: BLU/NIN, MNK/NIN, DRG/NIN, WHM/BLM. Best to save TP for stun weapon skills (Shoulder Tackle, Leg Sweep, Flat Blade). Highly recommend BLU and WHM have yagudo drinks and ethers. No 2hr needed.
  • Taken down easily with WHM/BLM, NIN/WAR, NIN/RDM, DRK/NIN X3, just stun Nightmare and it's a breeze!
  • Easily Killable by: BLU/NIN MNK/NIN DRK/NIN WHM/BLM BLM/RDM PLD/WAR. Bring a Yagudo Drink or two if you are a mage, especially if you're liberal with casting. If you are a BLU or /BLU stunner just avoid any long spells and stunning Nightmare was a breeze. a DRK can help cover if Head Butt is resisted, but of about 20 casts he only resisted once.
  • Taken down with some difficulty on Darksday with BLU/NIN x3, NIN/WAR, PLD/WAR, and WHM/BLM. Make sure you have a solid stun order. Head Butt stuck most always with a few misses, otherwise easy fight. Paladin died once but Ninja able to tank afterwards. Got lucky waking up early after Nightmare. It's a real pain and quite deadly if Nightmare is allowed to hit. Brought food and yagudo drinks. Only 2 poison potions needed and 2 yagudo drinks needed.
  • 2BLM/WHM, RDM/WHM, PLD/WAR, DRK/BLM, BLU/NIN. As DRK I had almost all my chat filters on, and finger on the button for Stun. Waited for "Nightmare" to appear on the chat log and then stunned. Held on to TP until immediately after cast. BLU used Head Butt and PLD used shield bash too. BLMs and stun moves made the difference. --McGoonagle 10:34, 5 February 2009 (UTC)
  • DRK/BLU - Easiest Diabolos I've ever done. We had one DRK/BLU, stunned all the Nightmares and used Headbutt when stun wasnt up. He used squid sushi, apparently Headbutt lands better with more acc(? what they told me). If you don't have an army of DRKs or BLUs at your disposal I highly recommend just having your one DRK sub BLU :)
  • Helped a friend with this fight as: PLD, WHM, MNK, SAM, SAM, SAM. Diabolos cast Nightmare 2 times. All melee used their 2 hour skills right at the start to wear Diabolos down quickly before Nightmare. The first time he cast Nightmare we waited for the Sleep (Status Effect) to wear off. It wore off on the PLD first, who cast cure on the WHM to wake them. Then the WHM came close to the party and used Benediction. This removed everyone's sleep and bio effects. From that point on, the SAM used their TP to use Tachi: Hobaku, which had a very reliable stun effect on Diabolos. Shield Bash was also able to stun-interrupt Diabolos as well. The overall feel was that this strategy worked because the PLD Invincible, Sentinel, etc was able to hold hate against Benediction when it was used to counter-act Nightmare, and the SAM using their Weaponskill to help stun Diabolos. Lastly it was agreed that we were lucky Nightmare wasnt used a 3rd time as it would have resulted in a wipe. the Poison Potion we all used was extremely effective in keeping us doing damage by preventing Sleep II and Sleepga when he cast it.
    --Malitia 20:34, 9 March 2009 (UTC)

Initial Battle Positions

Okay, the diagram shown for initial positions is wrong, and caused a great deal of panic when our team just tried this. The P is not where the party ends up. Anyone that gets drawn-in will end up in the bottom right tile, and having used this grid as reference it can be extremely confusing to get bearings after looking at that. --Kittn 17:30, 26 October 2008 (UTC)
I agree the text-diagram was confusing. Editted it, and moved the suggested "intial starting positions" to the Talk page, as its more of an opinion, not a rule.
--Malitia 20:44, 9 March 2009 (UTC)

Just did this fight last night and took 3 tries. The first and third time when he used Draw In, It threw everyone into random corners. On the second fight he didn't use Draw In. Xirtam 14:19, 14 December 2008 (UTC)

Farming Chips

Just for all the players out there worried if they have an adequate job for soloing these, I took my 75WHM and killed these for myself when no one was around to help me. Just make sure you buff up, and the Diremites won't even lay a single hit on you. Please make sure to do this step before accepting party invites for the mission, as it isn't a quick job, and making party members wait is terrible. -- Davey 23:40, 23 January 2009 (UTC)

Information from Wiki Article moved to Talk

  • NOTE: If you are a Dragoon subbing a mage job, your Wyvern will use Remove Poison when you WS. So be prepared to use a poison potion immediatly afterwards or save TP to stun at the end.
  • NOTE: DRK/BLU is an advantage being a DD and stunner (Stun recast time is 45 seconds and Head Butt recast time is 10 seconds).

Suggestion on where to stand during battle:

X X D X X
O X X O O - Melee on "OO" to the right or on "D" where Diabolos stands
X X X X X
X O X X X
X X O O X - Mages on "OO"
  • Pull Diabolos to the 2nd row down onto the tiles marked as "OO". Mages should be stand on the "OO" tiles on the bottom row.
  • NOTE: Diabolos can be Silenced,slowed and paralyzed.
    --Unnamed User
    • From Malitia: This is a good piece of information. We should note as stated below tho that silence cant prevent Nightmare but will prevent all of his Dark-Magic. Paralyze will of course have a chance at interrupting everything.
    • From Pikashit 20:20, 11 March 2009 (UTC) : Since Nightmare is a JA instead of a magic there is no point trying to silence him since it wont make him unable to use it. However silencing him will prevent the use of sleepga, that's better than nothing.
    • From Malitia: good point. Edited my comment accordingly.
Advertisement