Does this hat increase the DMG or the effect of each card?
Quick Draw Enhancement[]
This page says it increases the damage by 10, the page with the whole AF listed, says it's 40. Obviously one of these pages is wrong and I am hoping it's this one.--Lionix 11:07, 27 January 2009 (UTC)
Quick Draw Formula[]
I cleaned up the formula to give proper results in damage. AF hat only adds 10~13 damage at the end of the equation not to the base gun/bullet area. I did some testing on low level Huge Hornets and I'm getting a 13 damage difference instead of the 10 I was getting on Robber Crabs.
--Zagen 23:24, October 6, 2009 (UTC)
Unresisted tests on bees in Rolan show the proper pre-staff/day portion of the formula to be:
[2*(Gun DMG + Bullet DMG) + Tricorne bonus]*(1+MAB%)
Test setup:
- No staff
- Non weak/strong day
- No weather
- Corsair's Gun (41 dmg)
- Steel Bullets (70 dmg)
- Ugg pendant, activated (+8 MAB)
- Moldy earring (+5 MAB)
- /BLM (+24 MAB)
Test results:
Setup | Damage seen | Calc'd using formula above | Calc'd using the old formula |
/BLM + Tricorne + Ugg + Moldy | 317 | [2*(41+70)+10]*1.37 = 317.84 (consistent) | [2*(41+70)]*1.37 + 10 = 314.14 (3 damage off) |
/BLM + Tricorne + No Ugg + Moldy | 299 | [2*(41+70)+10]*1.29 = 299.28 (consistent) | [2*(41+70)]*1.29 + 10 = 296.38 (3 damage off) |
/BLM + Tricorne + No Ugg + No Moldy | 287 | [2*(41+70)+10]*1.24 = 287.68 (consistent) | [2*(41+70)]*1.24 + 10 = 285.28 (2 damage off) |
Given these results, it shows the Tricorne to receive the effect from MAB modifications, so I'm updating the formula to reflect this. --Thanacus 06:10, February 7, 2010 (UTC)