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/check def/eva research: BRD75/WHM, 242 dagger, 61 dex

  • L71: low eva at +37 acc (304), low def at 354 attack
  • L72: low eva at +32 acc (299), low def at 348 attack
  • L73: low eva at +27 acc (294), low def at 342 attack --Valyana 23:21, 29 May 2007 (CDT)

Am I reading this right, that you need less accuracy/attack as its level increases? --Aurikasura 02:31, 30 May 2007 (CDT)

no, as his level increases. This is nothing new. Tahngarthor 02:11, 28 December 2007 (UTC)


It will not mimic cure spells cast on it, at all. - Sye 00:52, 25 February 2008 (UTC)


mmm... i got same reaction as Aurikasura when reading Valyana reports. So i went verify myself as THF75 on Colis Bhaflau, all decent challenge for respectively 90, 92 and 95exp without sanction, to obtain following checks results:

No sanction, No food, no blinding. Base DEX = 70 Dagger Skill = 269 Club Skill = 200

- Colibri#1@90exp :

stayed Low Evasion with Club+58accu+DEX3 MINI
stayed High Evasion with Club+18accu MAXI
stayed Low Defense with 342 attack(dagger) MINI
stayed High Defense with 271 attack(club) MAXI

- Colibri#2@92exp :

stayed Low Evasion with DEX4 (dagger) MINI
stayed High Evasion with Club+23accu MAXI
stayed Low Defense with 348 attack(dagger) MINI
stayed High Defense with 276 attack(club) MAXI

- Colibri#3@95exp :

stayed Low Evasion with Dagger+7accu MINI
stayed High Evasion with Club+28accu MAXI
stayed Low Defense with 354 attack(dagger) MINI
stayed High Defense with 281 attack(club) MAXI

Results exploitation gives me the following : <spoiler>

- Colibri lvl71 (90exp) :

Club+58accu+DEX3 MINI => 200skill+floor(DEX(70+3)/2)+58 -10LowEvaCheck = 284
Club+18accu MAXI => 200+70/2+18+1 +30HighEvaCheck = 284
342 attack MINI => floor[ (342-1) / (1+25%LowDefCheck) ] = 272
with 271 attack MAXI => 271+1 = 272

- Colibri lvl72 (92exp) :

DEX4 (dagger) MINI => skill(floor(200+0.9*(269-200)))+74/2 -10 = 289
Club+23accu MAXI => 200+70/2+23+1+30 = 289
348 attack MINI => floor((348-1)/1.25) = 277
276 attack MAXI => 276+1 = 277

- Colibri lvl73 (95exp) :

Dagger+7accu MINI => floor(200+0.9*(269-200))+70/2+7-10 = 294
Club+28accu MAXI => 200+70/2+28+1+30 = 294
354 attack MINI => floor((354-1)/1.25) = 282
281 attack MAXI => 281+1 = 282

... then i verified further with known formulas for determining a mob stats, knowing also Colibri are RDM/rdm (evasion bonus+20):

RaceVITrank=E
RaceDEFrank=D
RaceAGIrank=E
RaceEVArank=D
RdmVITrank=E
RdmAGIrank=E
VIT=fVITRace(lvl, RaceVITrank) + fVITMainJob(lvl, JobVITrank) + fVITSubJob(lvl, JobVITrank)
DEF=[8+VIT/2+f(Lvl,RaceDEFrank) + DEFbonusJobTrait]xRaceDEFtrait
AGI=fAGIRace(lvl, RaceAGIrank) + fAGIMainJob(lvl, JobAGIrank) + fAGISubJob(lvl, JobAGIrank)
EVA=[AGI/2+f(Lvl,RaceEVArank) + EVAbonusJobTrait]xRaceEVAtrait
fVIT & fAGI formula @ RankE = 3+(lvl-1)*0.3
f(lvl,raceDEFrank) & f(lvl,raceEVArank) formula @ lvl51+ and RankD = 136+(lvl-50)*4.7

-Lvl71:

VIT=floor(3+70*0.3) + floor(3+70*0.3) + floor((3+70*0.3)/2) = 24+24+12 = 60
DEF=(8+60/2+ 136+floor((71-50)*4.7) + 0)*1.0 = 8+30+136+98 = 272
AGI=same parameters as VIT = 60
EVA=same-8 +20EVAbonus = 272-8+20 = 284

-Lvl72:

VIT=24+24+12 = 60
DEF=8+30+136+103 = 277
AGI= 60
EVA=277-8+20 = 289

-Lvl73:

VIT=24+24+12 = 60
DEF=8+30+136+108 = 282
AGI= 60
EVA=282-8+20 = 294

</spoiler>

Conclusion:

- Colibri lvl71, 72 & 73:

VIT=AGI=60

- Colibri lvl71:

DEF=272
EVA=284

- Colibri lvl72:

DEF=277
EVA=289

- Colibri lvl73:

DEF=282
EVA=294

(Notice the +5 increments between levels) Masamunai 11:52, October 20, 2009 (UTC)


In Windurst, Colibri frequently fly overhead. You can see/hear them very easily in Windurst Walls around the Star Sibyl Tree. Just a random piece of information.--Ruffy 16:42, July 17, 2011 (UTC)

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