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:[http://www.killingifrit.com/forums.php?m=posts&p=1167414 +Charm Test] Shows that +1 Charm seems to add 5% increased duration to the pet. [[User:Petco|Petco]] 05:56, 12 July 2007 (CDT)
 
:[http://www.killingifrit.com/forums.php?m=posts&p=1167414 +Charm Test] Shows that +1 Charm seems to add 5% increased duration to the pet. [[User:Petco|Petco]] 05:56, 12 July 2007 (CDT)
   
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Where'd the total of Charm +30 come from? I get +26, with an additional +4 only for two families (thanks to [[Atlaua's Ring]]), or +27 in Assaults (with [[Marid Ancus]], which should probably be added to the list of Charm+ gear anyway). The +30 feels slightly misleading because of this.--[[User:MDenham|MDenham]] 06:17, 16 September 2007 (CDT)
   
 
==Resist Charm III?==
 
==Resist Charm III?==

Revision as of 11:17, 16 September 2007

BST Charmable?

In my Dynamis - Beaucedine logs, after a Fanatic Dance I see

  • No effect on CourierCarrie.
  • <BST> is charmed.

and then the BST hitting another player. I also see the same thing with a DRG (wyvern isn't charmed, DRG is). I don't see any cases where it says "No effect on <Player>." That's with a jug pet, not a charmed pet, but that makes me doubt that a pet makes the BST immune to charm. --Valyana 21:37, 27 March 2006 (PST)


I'd agree with the above statement. Although I have never been charmed in Dynamis (No mob has tried), I have been charmed a number of times while fighting Xolotl. Each time I am charmed, the pet I have is automatically released. My pet cannot be charmed, but I certainly can. --Daniel 04:48, 19 June 2006 (PDT)


Another question then, what (if any) stats improve your resistance to being Charmed? Best I can tell would be Boosting up on MND... (pet food's restore pethp and lower MND..) <insert signature here with ~~~()

A good way to test this is to have a BLM or someone with /BLM use Shock on a mob you normally wouldn't try to charm (something Tough for example), and then see how your Charm rate is affected. Who knows, you might find a use for /BLM or /DRK (abs-MND is at like 32 or something). --Chrisjander 13:01, 16 November 2006 (EST)

Didn't SE say Charisma affects your resistance against Charm and bard songs? Or have I just gone insane? --Jopasopa 11:23, 25 January 2007 (EST)

They did, Here's the source, http://ffxi.crgaming.com/interviews/viewinterview.asp?Id=272 . Petco 17:29, 10 June 2007 (CDT)

Macro

As a Beastmaster, you'll fail a lot of charms in your lifetime. Especially soloing various NMs and charming resistant mobs. As a Beastmaster, I've used a Earth Staff / Terra's Staff since level 51, and this has saved me many, many times.

My Charm macro:

/equip "Main" "Apollo's Staff"
/ja "Charm" <t>
/echo {Charm} ยป <t>
/wait 1
/equip "Main" "Terra's Staff"

--Daniel 04:54, 19 June 2006 (PDT)

+Charm Gear

Can anyone add all the +Charm results somewhere? Like +5 charm = +1 minute to an Even Match. I believe +1 charm = +1 minute to an easy prey but not sure. I may add the data myself later but if anyone can earlier, that'd be helpful. Petco 02:50, 21 June 2007 (CDT)

+Charm Test Shows that +1 Charm seems to add 5% increased duration to the pet. Petco 05:56, 12 July 2007 (CDT)

Where'd the total of Charm +30 come from? I get +26, with an additional +4 only for two families (thanks to Atlaua's Ring), or +27 in Assaults (with Marid Ancus, which should probably be added to the list of Charm+ gear anyway). The +30 feels slightly misleading because of this.--MDenham 06:17, 16 September 2007 (CDT)

Resist Charm III?

I've been fighting in Bostaunieux Oubliette and some of the DC slimes I've been charming have been decharming before the 10min cut off; 10mins based off of charmed duration table and test. Would the Resist Charm III trait of a slime cause the charm duration of a Decent Challenge Slime to be lowered from 10mins to ~5mins? Sirtet 08:44, 15 September 2007 (CDT)