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Magic Evasion[]

So I'm looking through the Magian weapons, and I see the CHR secondary trait things are Magic Evasion. Trial_111 Since all the other secondary traits we know are based off the main attribute, I think it's pretty safe to assume this is also true. Chernabog 21:41, April 28, 2010 (UTC)

- I tried this tonight during Brenner with various set ups, not one bit of a difference (PLD78/WAR39). I tried naked then Koenig/Kaiser gear, then regular CHR gear minus Koenig/Kaiser, and nothing. I had a BLM80/WHM40 cast thunder 1 on me and the results were solid, never changing. I also tried casting shell 1 naked, get hit with thunder for less of course, but steady dmg, then took shell off then put CHR gear, then cast shell 1 again, and got hit for the same amount. Results looked like this: Naked 223 dmg steady, with Aegis on 170, then CHR gear 170, with shell + Aegis 149, then with CHR gear 149, all results were steady for the most part. ~Fher

--Fhernias 06:10, August 5, 2010 (UTC)

CHR affects resistance Rate[]

The reason why Paladin may have CHR gear is because CHR helps resist bard songs and charm. Confirmed by interview with SE, http://ffxi.crgaming.com/interviews/viewinterview.asp?Id=272. Petco 05:36, 19 March 2007 (EDT)

The site of the interview seems to be down, for now, use archive.org and go to here http://web.archive.org/web/20070607143941/http://ffxi.crgaming.com/interviews/viewinterview.asp?Id=272
Petco 16:36, 19 October 2007 (UTC)

Also, it fuels their Undead Killer trait (or any other killer trait they receive). --Chrisjander 10:23, 19 March 2007 (EDT)


Does anyone know if CHR could be the reason for the reported results mentioned on the Vitality page about cure potency? Also, I seem to remember something from a long time ago about CHR being a component of spell interruption rate, does anyone know if this was denounced? --Solux 2:50, August 10, 2007 (PDT)

Please no more "Koenig Gear is evidence of CHR affecting enmity"[]

I've added several things to the main article to debunk the whole CHR affects enmity lost. I've noticed the user User:Alexisback keeps adding a comment about CHR affecting enmity, so can anyone please stop Alexisback from adding that? Petco 09:39, 18 July 2009 (UTC)

CHR affecting enmity?[]

All this talk about CHR do or do not affect enmity, why have NIN CHR+ on AF head? Affect Ninjutsu spells?Xiath 12:17, 8 February 2009 (UTC)


Which weapon skills besides Dancing Edge are affected by CHR?


Shadowstitch. --Chrisjander 11:09, 12 May 2006 (PDT)


I don't believe, that Charisma has NOTHING to do with enmity. So, why has the Paladin-AF so much CHR+? And even when you compare a Paladin with a lot CHR+ gear and a Paladin without CHR+ gear, the CHR+ gear-Paladin has a lot more hate. In my opinion it's the same like 2STR=1Attack, or 2AGI=1Evasion; say: 2CHR=1Enmity ... it's quite imaginable.

It enhances resistance against charm(which is important for tanks to have) and bard songs(which tanks should be getting hit with if they're tanking). For now I'm removing the comment because this belongs in the discussion page not main article. Petco 09:16, 18 July 2009 (UTC)

PLD gets CHR+ gear because it enhances their Undead Killer trait. It's been tested that CHR has no impact on enmity. --Chrisjander 12:57, 29 October 2006 (EST)

CHR = Enmity Loss Rate (Enmity Decay)?[]

I have to vote in favor that it does effect enmity. (SE hasnt always been the most competant of ppl in knowing what there own game is doing if history is any indicator..((WHATCH US BEAT UP AV WITH OUR DEVELOPMENT TEAM!!! wait we died))so screw them interviews) As a BST you notice certain mobb behavior when soloing (by all means if other bst's expericance this, confirm). Good example is whenever im fighting a mobb with pet tanking and myself swinging my axe in say TP build or attack armor set-ups, and my pet gets pwnd,i need to find another pet. Now, according to what is believed to be true about enmity, you would think i would have generated quite a bit by meleeing with my pet and taking the target mobb down to lets say 30% health. However, switching to my CHR build Charm gear set up, charming a NEW pet, and setting it to fight the monster at 30% health, does something that it shouldnt do according to commonly believed rules of enmity.... with in 2 or 3 hits MAX of my pet hitting the target, its attention diverts from myself to the pet... wait... that shouldnt happen if i was beating on it with my axe all that time right?... well it does and it happens often against multiple mobb types (Elder Gobbuue, Dhalmel, Crawlers, you name it). So there ya have it, its quite possible that either swapping in or out of all that light+ CHR gear (Dark +20 apollos staff too) is somehow shedding the enmity. This same thing does NOT happen when im farming in chr gear and not making gear swaps. Possibly an unintended glitch that only effects the BST job or just my own PC... (its a really good pc so i doubt it) --Guwhenivar 18 April 2008

I believe this is due to enmity decay...... pretty common knowledge. --Houshisama 00:38, 28 August 2008 (UTC)

Enmity decay takes supposedly 60 seconds to drop off to levels that equate to enough for a pet to take hate off a master. And unless your using movement+ gear or fighting a slow mobb or subbbing nin spamming utsu, most BST will not survive the 60 seconds during that swap. I find it IMPOSSIBLE for ppl to believe CHR has absolutely NOTHING to do with enmity. Only effects charm and brd song resistance? SUPPOSEDLY killer traits? what are you ppl smoking!? Every base stat in the game has a main function confirmed through years of player testing. Except this one. STR- Att, MND- Magic Def, DEX- Acc, AGI- Evasion, ETC ETC. Heres some more evidence to support CHR = Enmity Loss Rate thats been around forever.

Lowest BASE chr Job----> THF what this means? There the enmity control specialists. The lower there enmity decay rate, the easier it is for them to transfer it all over the damn place.

Why does PLD have such high CHR then? why would they want to have a faster Enmity decay rate? Why does koenig have all CHR? ........... Why the hell not? PLD are Volatile Enmity GODS. Just about everything in there arsenal is some kind of enmity spike. If they DIDNT have a decent enmity loss rate there would be NO challenge in holding hate for that job! THE tank in the game.

Now, look at NIN, the OTHER tank. Second only to THF in lowest base chr stat. Until recently, they had NO job abilities to help them maintain hate. Can you say spell spam anyone? The lower CHR stat means they lose hate a little slower then other jobs.

In conclusion to my little outburst of frustration: The links to all the 'Testing' done by other players was wonderfully done, well put together, and ultimately, flawed. Dont get me wrong, i respect that they took the time to write it all down, do the testing, etc. BUT, it doesnt make comparisons with OTHER jobs. Just the PLD on the Pedistal. Or even 2 differently geared PLDs and say a stop watch... if i had that kinda time id do it myself. But i dont, so all i can do is tell everyone i think its BS. -Guwhen

I apologize about the 'PLD on a pedistal' comment, was referring to a different blog then this Kanicans one.
Guwhen, can you point out the flaws in the tests you're referring to, or the one that doesn't make comparisons between jobs? Look at Kanican's Test 23 - Other Possible Variables Affecting Cure Enmity, where he rules out the effect of both caster's job and target's job.
Just checked your link and stared at it for about 20 min reading all through the page containing test 23a,b,c,etc. Nowhere was enmity loss rate being mentioned. It was alot of enmity accumilation testing regarding cureing enmity. Different jobs or not, there not testing Enmity loss, they were testing Accumulated Enmity. Curing Enmity. Not the rate at which they lost that hate
Which test puts PLD on a pedestal? These tests, showing the existence of hate decay, the relationship between CE and VE and the rate of VE decay all use two different jobs as the testers, neither of which are PLD.
Read through these links. If you want to see Enmity decay at its BEST, take a level 15~20 SMN to the dunes and try to solo some mobbs with pet kiting. You'll see despawns everywhere you go. And guess what... SMN gots some HIGH chr on it. Just like BST.
You use your experiences to make the point that higher CHR indicates faster enmity decay, but anecdotal evidence is used just as often to argue the opposite point--that more CHR means MORE hate. There's an example of this on this very page:
"And even when you compare a Paladin with a lot CHR+ gear and a Paladin without CHR+ gear, the CHR+ gear-Paladin has a lot more hate."
Quoting the creator of that guide http://kanican.livejournal.com/13235.html?thread=194483#t194483 "Decay definitely does exist, however, due to the complicated nature of adding a time decay factor, it is difficult to nail down HOW it decays" CHR was tested on VE/CE, it wasnt tested on Enmity Decay from anything that i read.
If you don't have time to test it yourself (and there's nothing wrong with that) then that's all you have--anecdotal evidence. --Janeth 20:06, September 7, 2009 (UTC)
I agree, i HAVE no physical evidence. And neither does this Kanican guy. Just screen shots and stuff he typed in a blogg. Not to say he's lying. Im sure everything he wrote actually happened. But for the sake of argument here, Im not a guy with Maats Cap. But ive been around this game for damn near 5 years now. The pet Jobs tend to be my favorites. And you tend to see the enimity decay thing AROUND the pet jobs more often then you do any of the others... Perhaps if someone could put together enmity decay tests with the Jobs that have highes/lowest base CHR stats. CHR gear both +/- and check the extremes of chr vs things like despawns. Hell even a RDM using Gravity/sleep kiting or BLM. Ive seen things despawn to RDM's kiting without DoT, and i seen BLMs die attempting to do the same... (BLM's have shit for CHR)---ALL im saying is just because Kanican and several others have posted something 'anecdotal', doesnt mean this possibility is dismissed out of hand. --GuwhenivarG 02:07, September 10, 2009 (UTC)

So why does the THF-Relic-hands and feet also has CHR+? Only for Dancing Edge (and maybe Shadowstitch)? ... because THF does not have any other use of CHR, does he?
Why does DRK AF have MND? Same reason. Weapon Skill Modifier. --Zero 00:33, 31 October 2006 (EST)


I've also heard rumor that CHR effects the chance of Blu Mages learning their spells. Anyone else have information on this? --Revitozu 03:48, 11, November 2006 (EST)

False. --Zero 01:30, 13 November 2006 (EST)


I really don't know what chance in hell this has of being true or not, but it's been bugging me for a while and I don't think it's ever been testing, and I personally do not have the means to test this so I am extending a plea for help. I have been thinking a lot lately about the odd fact that Bard seems to have an easier time landing spells like Silence than an RDM does despite the fact that for a bard this spell is coming from a sub job and at far less skill level than the RDM. I've been thinking that, since we know INT has no apparent effect at all on Magic Accuracy, and that MND is related to "Magic Evade" (resist rate), could it be possible that CHR is the stat that affects Magic Accuracy? It certainly seems like a very plausible reason why Bards can seemingly outdo RDMs despite the apparent odds being against them. I would really like to see this tested, maybe 2 RDMs one with a whole bunch of -CHR and the other with a whole bunch of +CHR (CHR is easy enough to get in very large quantities, I can see this being very feasible) and see what happens? Just a thought. --Toksyuryel 06:09, 21 January 2007 (EST)

Do you have a source for INT and MND not affecting magic accuracy? I remember SE stating at the fan fest that INT and MND do affect magic accuracy (for black and white magic respectively). I can't find a source, but I can't find one proving it false either. I've never seen BRDs having an easier time landing white magic enfeebles than RDM either; if you're seeing those results, it's certainly worth investigating. --Janeth 20:06, September 7, 2009 (UTC)

Stupid@$$ S/E[]

Ya know, this is disgusting that we have to GUESS what affects what, and why, and so forth. I've been trying to figure out WHY the hell there's a substantial +CHA on my RDM AF for months, and STILL no answers... other than "they put a lot of useless crap into our AF".

Someone needs to slap them around with a Weapon Bash or two for not giving us enough information to work with. Bad enough STILL listening to people argue over how Dia vs. Bio works... —The preceding unsigned comment was added by Zarozinia (talkcontribs).


If SE came out and told us how everything works, then what would be the fun in that? On stuff that we really need help on (AV) they do give us hints, but I wouldn't like it if they explained everything, gave us the secret to tier-0 HQs, explained the random number generator and its (non)relation to day/time/moon phase etc. --Linku 20:48, 28 November 2007 (UTC)

BLU[]

CHR affects some BLU Spells, like bludgeon, etc. ill make a note. studio gobli info i believe, translated on VZXs blu page. ive never heard of goblis relability being questioned but if anyone wants i could dig up some proof. --Kerah 08:44, 5 April 2008 (UTC)

BRD Songs[]

Is it true that chr increases how long a buff song (such as madrigal) stays on a player, or does it have no effect at all? --Kushiel 03:51, 27 June 2008 (UTC)

CHR has zero effect on song duration. CHR is used raise offensive song accuracy. --Zhizi 07:39, 27 September 2008 (UTC)

Summoner[]

Why do summoners have the second highest CHR-rate (next to BRD and DNC)!? They don't have any killer effects and I don't think they have any CHR-modified Weapon Skill (aside from that summoner don't use WS that much anyway...). Are there any Spirit or Avatar-related abilities that need CHR?. --Haitani 19:04, 20 October 2008 (UTC)


A: /bst sub, charm ftw :p —The preceding unsigned comment was added by Kerah (talkcontribs).


wouldn't make much sense to give a job a high attribute to use a specific subjob... it's like SE expected Thieves to use /BLM because of the high INT. nah ot really. and I don't think you can Charm an enemy and then summon an avatar anyway. --Haitani 10:48, 1 March 2009 (UTC)

........... the "teasing tounge stick out face" ;p means im at least partially joking. (btw INT helps lock picking and maybe gravity resist) but yes CHR will help a SMN charm a monster, if for some reason he/she choise to use charmed pet instead of avatar. it also helps resist charm from mobs. but except for that i can only think of it being a sub boost for BST/SMN or BRD/SMN etc. there are lots of seemingly useless curiosities in FFXI. also, there might have been an original usage that was changed last minute, or some kind of technical issue, like CHR had to be trimmed out of certain mechanics formulas. who know :) hope that gives ur curiosity a few ideas --Kerah 01:29, 3 March 2009 (UTC)

Ninja[]

Why NIN need CHA? why AF hat and the +1 wersion have CHA? NIN don't have any killer efect, and I dont remember to see any WS using CHA...


A: nin/bst sub, charm ftw :p but seriously... i really have fun subbing bst on nin, and i enjoy my CHR AF —The preceding unsigned comment was added by Kerah (talkcontribs).

May also aid WHM in Healing or other WHM spells

I think a more likely answer is one that I heard (I'm not claiming it as fact), that all (or almost all) AF sets give each piece at least one of the base stats. Obviously 2 or 3 pieces give necessary stats to the given job (both primary stats and ws mods), and then the remaining pieces could presumably just have other stats arbitrarily assigned to them, just so each piece has a stat bonus on it. --Jakk Frost 18:04, October 30, 2009 (UTC)

Another angle to CHR effects[]

A long time ago a JP friend of mine explained to me how (at the time) JP's believed CHR works. I don't know what they say now, maybe the same, maybe not. And I don't always take everything JP websites say as gospel, but as a rule they do tend to nail this stuff down far better than NA players. Anyways, the way it was explained to me was this; while CHR doesn't affect Provoke and other such actions directly, it does affect how well a given player performs those actions. CHR is Charisma, by definition how well you influence people (or mobs). So by that definition, the more CHR you have, the better able you are to influence mobs, in most cases to hate you, via provoke, flash, cures, whatever, or in BST's case (and to a lesser degree BRD) to stop attacking you and instead follow you around and fight for you. Look at how easy it is for high CHR jobs to draw hate just by doing simple things. BRD songs generate a lot of enmity, BST's can often pull a mob off their pet with a simple cure or Sic, and DNC's, well they even have their own mini-provoke. In any case, as I said I'm not quoting this as gospel, I'm just saying it makes sense, to me at least. --Jakk Frost 18:21, October 30, 2009 (UTC)

Libra for Testing[]

  • Well im probably late on the debate here about how chr works, if at all, on emnity. I've read much of this talk and it seems alot of it is just judging from how it felt or what ppl have seen and less about concidering actual numerical facts. Now we have libra to do testing with. Using Chr gear sets and -chr gear (if any) with the same job, simply find a good mob that can be compared fairly close to another of the same kind as equally close in lv and low stat variation to see what kinda differences they get during a certain period of time. Reenact the same actions over a period of time on a mob and see what kind of emnity changes and differences they get between each libra scan from a sch.




main page edit[]

took "This stat does not affect enmity in any way. (Source) " off main page as link does not exist - Jickson

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