can also find this bad boy in East Ron S. recoil drive or w/e can do up to 1K dmg single target. resets hate. good low man strat is to go with rdms and any other mages. w/o melee it seems to not use 2HOURS nor did it use Recoil dive once. hate does bounce like crazy but just keeep shadows and SS/phalanx up.Dammian 21:49, March 23, 2010 (UTC)
Easy fight with 3 RDMs. Fight lasted 4 minutes.
Started the fight with all buffs up.
Stood in a triangle formation since his Recoil Dive is a conal attack.
Always had shadows and buffs (Phalanx II, Stoneskin) up during Mighty Strikes.
Debuff (Slow II), DOT (Bio II), nukes (Thunder III, Blizzard III, Aero III), and bounced hate (Blind). No drop.
--Jam jam 20:17, March 25, 2010 (UTC)
- Can be defeated by a party of two consisting of 2x RDM/NIN or 1x RDM/NIN and 1x BLM/NIN
- Can also be soloed by RDM/NIN in east ronf [s]
Recoil Drive can hit people outside the party or alliance fighting him. I can confirm this as I was camping Wilhelm's earring nm and a group of 3 spawned it next to me, it used Mighty Strikes and started spamming and I got hit with it for 980 dmg on 75 MNK. I had no hate whatsoever, I was just watching. So be careful if you're observing or near a group when they spawn this.
Solo 90BLU/NIN Trivially easy to solo with evasion gear. One or two spells takes ~20% and then running away (no need for movement speed) will make Recoil Dive be too far away. No need for meds/NPCs. Kegsay 16:19, April 11, 2011 (UTC)
Solo'd by an 85 MNK/NIN. Full evasion gear (Evasion Taipan Fangs +1, Evasion Torque, Boxer's Mantle, etc.). Straight tanked with Counterstance/Dodge/Utsusemi until he hits Mighty Strikes, at which point I kited him until it wore off. When he gets close enough to you, he will stop to ready Recoil Drive, which if you keep moving you can outrun each time. Needed to do this like 4 or 5 times. Used meat kabobs for food. He doesn't have alot of HP or high evasion/defense, so each time I hit him with Asuran Fists it triggered the next Mighty Strikes round (in other words, as soon as you hit your WS get ready to run). Recommend bringing some potions or using a healing NPC to ensure survival in case he gets lucky and gets a few good hits in, but he could barely hit me outside of Recoil Drive. Short fight, maybe 10-15 minutes long. --Dok the monk 03:59, December 3, 2010 (UTC)
Set up: Trio: 80MNK/NIN, 80BLU/NIN, 80RDM/NIN
We were so set on the fact that you have to kite this dude when he 2hours but then got lazy so we just decided to sit right on top of him when he uses Mighty strikes with each member positioned to make a triangle around the mob so 2 people wouldn't get hit with his Conal TP move. Simple fact, the BLU PWNT it with Head Butt and Actinic Burst, no if and's or butts. When under Mighty strikes, Hate decay is instant after a TP move and will just basically move in a circle hitting one person after the other, this made recasting ni and ichi a breaze and of course with the BLU basically putting it in a stun lock the whole fight. Took around 2-3 Minutes tops per fight. DO NOT COME HERE WITHOUT SHADOWS YOU WILL GET PWNT, we got cocky after a Yacumama and tried to do it with our Defensive build subs and each Recoil Drive that it got off hit for ~400-750. without the MNK i believe it would still be easily doable but possibly with some kiting to facilitate shadows. Ejiboo
75NIN/37DNC was NOT able to solo this on the first attempt. 35% was as best I could do, but am sure a better evasion-geared nin could pull it off. Recoil Dive is not a problem unless it catches you with shadows down, like it did me due to Hojo resist. During 2h, which you can anticipate, simply make sure you have 1-2 shadows to survive, throw on any movement speed you have (Royal Guard's Livery in past areas~) and RUN. You can actually cast shadows, enfeebles, or even nuke it as it pauses in between failed Recoil Dives during 2h, only Ni-variety. Strongly advise against a solo of this nature, due to it literally spamming Mighty Strikes below 20%. Hopefully the above info is still useful strategy.--Aiyana-Bahamut 17:01, April 12, 2010 (UTC)
Hard trio with BRD/WHM, NIN/DNC and WHM/SMN. It's extremely easy when it isn't spamming Recoil Dive or Intimidate. The biggest issues are hate reset and kiting during Mighty Strikes. In both cases, reestablishing hate on the NIN without someone dying is pretty difficult. I daresay every job (even mages) /NIN would be better suited for this fight, simply to absorb some Recoil Dives and melee hits until the enmity balance is restored. --Eremes 06:49, April 25, 2010 (UTC)
Duoable by a MNK and RDM, apparently.
Challenging Trio, by War/Nin, Brd/Nin and 73 Rdm/Nin. Skilled & experienced players can do this, I do not recommend it for pick up groups. I needed this for Bonesplitter trial, so I had to be on War. Extreme precision when casting/timing shadows is needed. Phalanx II would have helped, but my Rdm friend was only 73, so I was at a bit of a disadvantage. Double March + haste, for shadows. I tried to use Ichi > Ichi as often as I could, to have Ni ready for the Mighty Strikes. I had the Brd use Mazurka on him and the Rdm 2% before every Might Strikes, so that they could kite. I used hermes sandals and tried to eat the first 2 Recoil Drives. After that, we just let it bounce around, staying somewhat spread around, so we all could recast shadows until 2hr was over. Then, back to tanking again. Everything stays smooth for the most part. The non erase-able or over-writable slow can cause some problems, but it's unavoidable. After the last Mighty Strikes, it's kind of shaky, but allowing hate to bounce after re-coils, allowed me to get shadows up while the mages blinked one, then I voked it back, and kept melee'ing away. I saved TP leading up tot he last 20%, so I could try to make it as quick as possible. A TP wing would have been smart. Another note, I didn't use Berserk until the last 20% either. Damage is not the issue, surviving is, and just in case I got caught on a double attack, or mis timed shadows, or clicking off Ni or something, it's smarter and safer to avoid Zerk. I was wearing 18% haste + Loq Earring, normal TP gear, nothing fancy. Good Luck, Bonesplitter here I come! Cambion/Enilanerda
Super easy quartet. Did this with a Brd/Whm, Nin/War, Sam and Whm. I imagine that the Sam and Whm had subjobs, but I don't know what they were. The strategy is very simple, all 4 people just stand on different sides of the mob and when you see it use mighty strikes, each person runs in their respective direction. He has faster than normal movement speed, but if you keep running, you will run out of range of recoil drive and it will go after the next person. When it doesn't stop to use recoil drive you know that its two-hour is done and can come back out from hiding behind the trees like some epic scene in a movie where citizens come out from hiding after the dust has cleared from a battle between the good and bad guy. Could be done with less people no problem as long as someone is there to heal. Kiybro.
Also duoable by PLD/NIN and RDM/WHM, both level 75. PLD straight tank and ran away on Recoil Dive. His hate resets when he does Recoil Dive, so it goes for PLD, then RDM, then PLD, and so on. Did have some close calls and died a couple of times when we started, but once you get the hang of it, it is easy enough. --Lisamarie 02:02, September 24, 2010 (UTC)
Was killed by 80PLD/NIN, 80RDM/NIN, & 80BRD/NIN
Easily soloable by a 75+ NIN/DNC in evasion equipment. Just be sure to run away during Mighty Strikes.
Extremely easy duo with THF/NIN 85 and DNC/NIN 85. --Soily 19:16, November 4, 2010 (UTC)
Easily soloable by 90NIN with virtually any sj. Using a rather strong eva set can tank him indefinitely, simply kite during 2 hour. --Kaotic07 16:13, January 24, 2011 (UTC)
Duo BST & NIN. Easy duo (except for the occasional death), just outrun 2hr but keep pet on it. --Rumo 11:46, February 13, 2011 (UTC)
HQ and NQ Versions
After killing 3 Capricornus in East Ronfaure following all the same behavior listed on the main page, we got one in Jugner Forest that did not use Mighty Strikes even once. Its TP moves followed standard pugil behavior (e.g. intimidate did not reset hate) and it did not appear to have access to Recoil Dive at all. Hilariously easy fight for PLD/NIN, NIN/DNC, SCH/RDM, and BLU/THF.
It would appear this version is the "NQ" version people have noticed among many VNMs. The HQ version is MUCH more difficult. --Eremes 19:07, April 25, 2010 (UTC)