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Changed the Blaze Spikes example to 12 dmg, instead of 13, as it says "integer" yet 10*1.24 would be 12.4, the integer being 12 there. If I'm misreading something let me know.--Beaster 04:44, 3 July 2008 (UTC)

equipping enhancing gear

they say on the other page that enhancing magic helps lower resists but do you need enhancing magic gear equipped only while the spell is being casted? or must the gear be kept on while the spikes effect is on, to lessen resists?

I believe the gear needs to remain equipped the entire time, otherwise the "Spikes" damage will be less. --Docstu 00:29, 6 August 2008 (UTC)

The effect of the spell is determined by the stats you have when it was cast. As with any spell. Jezzus~Asura

Source

Ummm... the source link below the example calculation on the article redirects to something else. I didn't see it anywhere there. Anyone else seeing this. Anyone have the official link? --X 19:58, 5 November 2008 (UTC)

Most Impacting Stat?

Currently the main page stats that INT determines the highest damage possible. However looking at the formula, MAB seems to be the factor that will give you the most damage if you stack a stat.

For example, putting 20 more int on for Spikes damage would net you an end damage of about 14? Equipping even just the Cobra Mage set for the +12MAB will net you a spikes damage of 31?

Also as I understand it, you would have to wear this gear fulltime for the damage of the spikes to be in effect. Regardless, it seems better to invest into MAB, not INT.

Any opinions on that?—The preceding unsigned comment was added by Malitia (talkcontribs).

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