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Battle Observations

  • I have to wonder how exactly some of these low man parties managed to keep shadows up. As a THF/NIN with over 450 evasion all said and done, and he missed ONCE the entire time. I have vast experience soloing as THF and duoing with the WHM I was with, and I couldn't keep shadows up with a RDM using debuffs. I'm not going to question the validity of these claims outright, but was there some special tactic they used to overcome their lower evasion? (Did counter save you that many shadows?) —The preceding unsigned comment was added by Alaik (talkcontribs).
  • I went in solo as 75BLU/NIN and got completely demolished, as I thought I would. He hits hard and fast, and his TP attack "Shock Wave" went through my shadows, hitting for 300+ damage each time and interrupting my spells with knockback. He also seemed to have a rather high defense to physical damage, as my physical blue magic and sword swipes did negligible amounts of damage. After about 45 seconds of spamming as much damage as I could, roughly 699 in all, left him at 95%. I would recommend a full, balanced party to take him down. -Prothescar 09:12, 9 April 2009 (UTC)
  • Went in with a pickup party: PLD75/NIN, BLU75, BST75/WHM x2, RDM75, WHM67. We completed the fight with about 10 minutes to spare and without too much difficulty. In a second run with the same group, we swapped out one BST (me) for a BLM75. That run resulted in a wipe so we changed around again, swapping the BST back in in place of the WHM. It was a close call on MP, but we got the win again. Both BST used carries. Idun Midgardsormr 21:10, 9 April 2009 (UTC)
  • My counter rate was abysmally low even with merits and gear as MNK75/NIN37. I'm guessing that to get high enough accuracy to counter effectively, you'd have to swap out all your Haste gear for even more Accuracy and Counter gear than I had. Of course Spharai probably wouldn't hurt, but either way it negates the point of blink tanking since you have long recasts. Damage mitigation seems to be the way to go. --Furyspawn 06:23, June 18, 2010 (UTC)

Testimonials

  • Won with 75WHM/SCH, 75DNC/NIN, 75PLD/NIN and a 75DRG/WHM. Nothing fancy, just run in and attack. As the WHM I quickly learned to get out of the way of his Knock Back move, so I stood off to the side or behind the behemoth. I dont really recall seeing Thunderbolt but I did watch as whoever-had-hates hp quickly fell into the red. I was often spamming CureV and at times worried for my mp. Luckily the DNC was a very good backup healer. Since buffs stay on inside the BCNM I recommend going in with a full Sublimation. I used Afflatus Solace for the Cure:Stoneskin also since there wasnt much curing to be done asside from just curing. In the end we won with hp in the white, me with about 100mp left, nobody used 2hours and nobody died. Felt a bit scary, just make sure you have plenty of cure power. -Dausy
  • Just went in with Nin/Dnc x2 (or so we thought), Sam/Nin, and Whm/Sch.. Well, one of the Nins fell asleep, so we were trying it with 3. We wiped with it at 10%, and I only got off two of my WSs from Meikyo.. Basically once he hits about 35% or so he'll unlock his stun move, which can be very difficult to deal with without a second healer. Honestly, with the 4th person I wouldn't have needed my 2hr I think. Hate was a bit loose at the start but once that was under control we did ok, until I died >.<.Aineko 03:55, 10 April 2009 (UTC)
  • Went in with MNK/NIN RDM/WHM DRG/WHM, did great until about 15% when it shockwaved the MNK for over 1200 damage. DRG took it down 10% more but again shockwave hit for 900 and killed him. Saw shockwave do anywhere from 300-1260 damage, so be careful about that. We had no two hours, probably would have won had we not already used them.
  • Won with 75WHM/BLM, NIN/WAR, RNG/NIN, RDM/WHM and RDM/NIN (me). Buffed outside, went in, NIN straight tanked it, while the others stood on the back of the mob. It was a smooth fight. The mob AoE Stun can be bad for NIN but the WHM had Cure:Stoneskin so it could hold the attacks while he was still stunned. I missed a lot during the fight so I would recommend the RDMs to stay /whm or /blm if you have a tank. I used Enstone II and realized he must have quite low magic def, cause my Enspell was making more damage then me. Throughout the fight the WHM 2h to remove Stun effects, but wasn't really needed. At about 15% the tank was almost one-shotted and died. RNG then 2h, and as the Behemot walked to get him, I Chainspelled Blizzard III and finished him off. Lisamarie 16:36, 13 April 2009 (UTC)
  • PLD/NIN, PLD/NIN, and WHM/SCH won with little time left on the clock. Atonement required, icarus wings help, sushi is valuable. Experience required. Aretumis 2:57, 15 April 2009 (UTC)
  • Won with WHM\SMN, RDM\WHM, DRG\THF, BLM\WHM, MNK\NIN, SMN\WHM. pretty easy. MNK did the tanking, rdm put a constant phalnax 2 on him. the drg and smn helped to DD. shockwave hurt a little bit, but MNK was good at keeping shadows up, and cures were fast. at some points garuda took hate and turned the behemoth as it did shockwave which hurt the mages a little. Also at some points he did the lightning AOE that did stun as well, which "almost" killed the mnk tank, but the stun wore fast enough to cure him up again. By the time he was dead, mp was pretty low so for the duration of the fight it wasn't really an issue. didn't take too long, easy as cake with the right set up! ---remora 05/17/09
  • There are a few duoable combinations that work for this fight. RDM/NIN and SCH/RDM is one for example. This fight would be very hard to solo given that thunderbolt is a pretty long-range stunning move & shadow stripper --Aclariont 10:25, 30 May 2009 (UTC)
  • Wiped with PLD/NIN, SAM/NIN, BLU/NIN, WHM/BLM at around 10%. Tried again with the BLU switched to RDM/WHM, and fight went much smoother; we won with no trouble. We had the PLD and SAM stand between the Behemoth and a wall so that Shockwave wouldn't keep knocking them all over the place (the terrain in this place sucks for mages trying to run around to stay away from the front of the mob while still being able to cast on the melees). He doesn't use Thunderbolt too often (or didn't either of our two fights), but Barthundra was nice for the times he did (cut the damage down by about 25%, with 2 Barspell merits, Blessed Briault, and Afflatus Solace). When he gets low on HP and starts spamming Howl, healers should get ready to heal the melees after he uses Shockwave. I kept Cure V ready for the SAM, while the RDM was ready to cure the PLD (and the PLD ready to cure himself :P). The SAM also used Meikyo Shisui at the end to finish it off faster, which helped, since MP was starting to get low after a few strong Shockwaves. --Kyrie 22:43, October 18, 2009 (UTC)
  • Failed as NIN/WAR, DRG/WHM, WHM/SCH due to mp issues.
  • Duoable by skilled MNK/NIN and WHM/SCH.
  • Tried to trio as SAM/NIN, WAR/NIN, SMN/WHM, failed horribly
  • Solo by a skilled NIN/DNC, he is about as tough as NQ Behemoth!
    • Tested as NIN/DNC he is alot harder than NQ Behemoth. (Can NOT solo him)(I've solo'd NQ version alot)
    • This simply isnt possible. With Howlx3 sub 25% a Shockwave is going to do far more damage than you are capable of healing off as NIN/DNC alone. The mechanics of this encounter prevent such a thing. Even with liberal use of medicine I don't see it happening. -
  • Tried to trio NIN/DNC, WHM/BLM, RDM/BLM failed.
  • Easily killed with x1 RDM/BLM and x3 SMN/SCH. RDM wasn't needed but kept DoT and debuffs on the Young Behemoth. Fight was somewhat lengthy but could easily be done with x3 SMN.
  • Beat with MNK/NIN BLM/WHM RDM/WHM BRD/WHM. Treat like a mini-salvage boss. MNK 100 fists for hate @ start, rdm and brd keep haste, march, slow, and elegy up, and just wear him down. Never came close to losing.
  • Easily killed PLD/WAR NIN/WAR RDM/BLM x3
  • Balanced party with good healing support and PLD tank recommended.
  • Won with trio RNG/NIN SMN/WHM RDM/WHM. SMN used Ramuh and RNG kited when Ramuh was down. Kept Shadowbind for dangerous moments. Won with 17 minutes left.
  • Tried to trio with SMN/WHM, PLD/RDM and RDM/WHM and failed horribly. Won with BRD/WHM, NIN/WAR, SAM/NIN, MNK/NIN and RDM/WHM with 20mins to spare! Enjoy~! KillerAngel.
  • Trioed with WHM/SCH, RDM/WHM, and MNK/NIN with little trouble. Slow but steady is the key here.
  • Doing this with LS today, 4 ppl, 2x sam/nin, rdm/whm, and whm/sch.. first round lose @ 30% but one of the LS member found a secret to this... NM will counter when you cast flash, or any spells to it, including any effect from skillchain.. so 2nd round when we try, 2 sam's only using gekko, no spell cast to the nm (except para2, slow2 which seems not to be countered).. won really easy!
  • Trioed by PLD/RDM WHM/SCH COR/RNG. Difficult but doable.
  • NIN/WAR RDM/WHM WHM/SCH SCH/RDM win. Got hairy at the end, with better strategy it would've been cake. Cryohelix triggers thunderbolt, maybe drain also.
  • Easily Beaten with PLD/NIN WHM/SCH MNK/NIN, WAR/NIN and BRD/WHM. BRD did double march on the melee and pld until around 50% when pld was running low on mp and Pianissimo ballad X2 on the pld. The whitemage kept para and slow on the Behemoth, while the brd kept elegy on. Warcry was finaled, and that seemed to lock it into trying to keep it up and stoped it from doing harmful tp moves. The paladin held back on doing flash except when nessesary to hold hate to keep it from countering.
  • Easy fight with PLD/NIN, THF, THF, RDM, BRD. Slow fight but no deaths.Natsuchii 22:13, March 24, 2010 (UTC)
  • Easy fight. PLD/NIN, BLU, WAR, WHM and RDM. Nothing special. Dispelled Howl just in case. Dragonar 05:38, April 6, 2010 (UTC)
  • Picked off this fight with NIN/WAR, BRD/WHM, RDM/WHM, WHM/BLM. We chose to do it the "Marathon" way and the ninja did virtually all the damage. His TP moves aren't really TP moves sub 50% when he basically Howls 1-3 times then uses Shockwave. Even with 2 Dispel's for Howl and Barthundra/Phalanx2 running the Howled Shockwave's did 800 dmg. Nin+Brd makes the Behemoth's extreme accuracy an afterthought. The encounter can be fought without an Ichi being cast. The encounter was long, ~24minutes, but was an easy victory.

Fighting the Young Behemoth in the small pond

When the mission first came out we attempted this fight a few times (PLD/NIN, SAM/NIN, RDM/WHM, WHM/BLM) and had troubles with the amount of damage the Behemoth would do so quickly after stripping shadows, prompting us to have to kite during our first couple of tries. Due to the mob's slow speed, kiting is an option but it does seem to have TP regain and wanted to do WS moves whenever the kiter was in range, and would often use its Howl move while we waited for the SAM to come out of weakness.

Because we didn't want it to have such a high level of buffs when we re-engaged, we asked the RDM to dispel the mob as it ran by, and at one point the WHM (Mariane of Fenrir) noticed that when it ran through the puddles of water in the centre of the battlefield, the RDM's Dispel would be shown as having no effect. Mariane realised that the act of the mob running into the water caused it to dispel at least the shock spikes, if not the overall Howl effect. When ready, we fought him in the larger puddle, with myself (the PLD tank) having my back to the upright stone to prevent knockback. This seemed to immediately dispel the shock spikes and he was much more manageable and we won.

It is possible this has since been corrected, but might be a strategy worth looking into if anyone wants to verify the effect of positioning in the small pond/water puddle.Chiaki 21:53, February 27, 2010 (UTC)

--We fought this today with it standing in water and at no point in the entire fight did we notice any kind of spikes.-- 3/3/10

Accuracy Discussion

I moved this here because it didn't serve a purpose on the main page.Ringthree 23:17, June 11, 2010 (UTC)

    • Has extremely high accuracy. Can double and triple attack. (Note: A Thief with over 450 evasion from traits, gear and skill was missed once in over 18 attacks, one blink tank is not recommended.)
    • Paladin/Ninja with only +10 evasion skill resulted in a 12% evasion (not utsusemi evades) rate on this mob on parsers, previous reports may be incorrect.
      • Is that including all the times it was blind from Flash, perhaps? Dragonar 04:22, April 6, 2010 (UTC)
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